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A detailed recap of what happened during Ranboo’s 04/23 “The Enderwalk Saga: Chapter One” lore stream.

TW DEREALIZATION

chapter one: the lesson

  • The stream starts off with Ranboo in his house with Michael. He greets him happily, and leaves to talk to Foolish about the process of the mansion.
  • He runs around the mansion looking for Foolish, complaining that it is too big. Foolish says that the mansion is almost complete and runs some ideas about the build past him. Foolish reminds him of the “deal” that they made (relating to the Shulker). Ranboo is confused as to what he is talking about but pretends he does. 
  • Suddenly, Foolish’s voice fades out and the sound of an Endermen fills Ranboo’s ears. The line “Lesson 14: If you have the opportunity to gain a favor, take it.” flash across the screen. In panic, he tells Foolish that they will finish the tour later. Speaking to himself, he says that he just remembered something (the lesson), and doesn’t remember the deal he made with him. He tries to reassure himself that these thoughts and paranoia have nothing to do with the experiments that he has been doing.
  • In front of the Bee ‘N Boo hotel, he remembers another lesson: “Lesson 27: Do not reminisce on what you have lost for it will weigh you down.”  He worries that it has something to do with Dream, but Sam reassured him that he is still in prison.
  • He thinks that he needs to start to tell people what he has done, but as he walks across the railway he remembers another lesson: “Lesson 53: Never fully trust someone.” This thought makes him paranoid again.
  • He finds himself drawn to the prison, but forces himself not to go in, saying that he just needs to get home. He remembers another lesson: “Lesson 67: Leave no evidence of what you have helped with.” Again, he tries to reassure himself that it has nothing to do with his experiments.
  • He remembers another lesson: “Lesson 94: DO NOT LET THEM KNOW WHAT YOU HAVE DONE.” The text transitions to a page in a journal. He is distraught, saying that he needs to go to the prison and talk to Sam, that it was the 4th book. He does not know how many lessons there are.
  • He runs to Sam, who is cleaning up around the outside of the prison. He begs Sam to let him go into the prison, getting agitated. Sam will not let him, as he was told not to let him in. Ranboo does not want to talk to Dream– he thinks that he needs to be locked in, at least for a few years. He continues to demand to be put in, refusing to tell him why, but Sam, over and over, tells him that he did nothing wrong.
  • Sam convinces him to leave, but Ranboo needs answers. He does not want to remember, but he has “opened Pandora’s box” and there is no way to close it. 
  • The way that the Enderwalk works has been something he has been trying to figure out for a long time. He goes through the Nether, saying that there is only one thing that can give him answers.
  • In his basement, he makes a splash potion of water and takes out his journal, writing “What am I?” The only person who can give him answers is himself. He splashes the potion onto himself, and the screen turns black with the sound of an Enderman in the back.

Other:

  • There is blood on the Prime Path. Not sure if this is part of the lore or not. 

a recap of what happened during quackity’s big 04/12 lore stream.

this stream takes place before his prison visit to dream

72 hours before prison visit

  • Quackity visits Sam on a small island. Sam is guilt-ridden after Tommy’s death. Quackity tries to convince him that Tommy’s death was not his fault, but manages to use his grief against him and convinces him to go to the prison and kill Dream– if he is dead, he can’t hurt anyone. 
  • Sam changes his mind. Quackity understands, but says that one day someone will have to teach Dream a lesson, and it will be him who does it. Las Nevadas will have no place for emotions or personal feelings, and Sam as his business partner needs to get it together. 

48 hours before prison visit

  • Quackity digs downward from a marker, which leads him to a passage to the egg. He covers the egg in TNT. BadBoyHalo and Punz arrive and threaten him, saying that there will be consequences if he does it. They chase him back into the passage. 
  • Quackity apologizes to Bad, and places the redstone torch. The TNT blows up, but it starts from the egg room (it was lit from the other room)
  • A first-person cut scene: Quackity (?) holding only a redstone torch escapes the throne room, which is destroyed a dripping with lava. 

24 hours before prison visit

  • Quackity rides to the prison. George is hanging out in front of the prison, and they greet each other happily. Quackity wants him, Karl and Sapnap to join Las Nevadas
  • George tells him about Kinoko Kingdom. Quackity did not know about it. Karl was supposed to tell him, but he did not (memory problems). They are no longer a part of El Rapids. He is hurt that they made a country without him. 

Far in the past, before the elections

  • Quackity meets with Wilbur, after the presidential debate. 
  • Quackity is convinces that everyone has a good side. They argue, and Wilbur says that in order to show your good side, you have to use violence. 

Present day

  • Quackity is in front of Wilbur’s memorial. He write a book to him, telling him that he was right all along, and that he won’t make the same mistake twice. He leaves the book and rides off on his horse as alarms blare.
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