#creature vfx

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 Alien Redesign - WIP Update 5.5 - New Torso ComparisonDecided to go with a more slim design for the Alien Redesign - WIP Update 5.5 - New Torso ComparisonDecided to go with a more slim design for the Alien Redesign - WIP Update 5.5 - New Torso ComparisonDecided to go with a more slim design for the Alien Redesign - WIP Update 5.5 - New Torso ComparisonDecided to go with a more slim design for the Alien Redesign - WIP Update 5.5 - New Torso ComparisonDecided to go with a more slim design for the Alien Redesign - WIP Update 5.5 - New Torso ComparisonDecided to go with a more slim design for the

Alien Redesign - WIP Update 5.5 - New Torso Comparison
Decided to go with a more slim design for the back. I thought to myself “Would it be able to crawl through an air vent to catch a victim?”. The long back tubes screamed “No” for me, so I looked at an early Giger design and tried a compromise between the two.The goal is that the alien can rotate its head 90* upward and it would fit between the “shoulder blades” without adding too much volume to the silhouette.


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 Alien Redesign - WIP Update 5 - Lunch Break SculptingThe forehead is now more uniformly slanted and Alien Redesign - WIP Update 5 - Lunch Break SculptingThe forehead is now more uniformly slanted and Alien Redesign - WIP Update 5 - Lunch Break SculptingThe forehead is now more uniformly slanted and Alien Redesign - WIP Update 5 - Lunch Break SculptingThe forehead is now more uniformly slanted and Alien Redesign - WIP Update 5 - Lunch Break SculptingThe forehead is now more uniformly slanted and Alien Redesign - WIP Update 5 - Lunch Break SculptingThe forehead is now more uniformly slanted and Alien Redesign - WIP Update 5 - Lunch Break SculptingThe forehead is now more uniformly slanted and Alien Redesign - WIP Update 5 - Lunch Break SculptingThe forehead is now more uniformly slanted and

Alien Redesign - WIP Update 5 - Lunch Break Sculpting
The forehead is now more uniformly slanted and no longer bulbous. Resculpted the skull to look less goofy with smaller eye sockets and better proportions. Added more human-like lips. Replaced the back tubes by something similar to an early Giger design. I’m not happy with the back yet, too noisy. Also, showing the “tongue” I’ve been working on. Something made to either impale from a longer distances or to penetrate a victim and rip them apart from the inside.


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 Alien Redesign - WIP Update 4 - Render TestsTrying to find a good lighting style. Some tests here a Alien Redesign - WIP Update 4 - Render TestsTrying to find a good lighting style. Some tests here a

Alien Redesign - WIP Update 4 - Render TestsTrying to find a good lighting style. Some tests here and there before I make this a functional model, topologized, textured and rigged.


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 Alien Redesign - WIP Update 1 - Portrait TestI was going to make my own xenomorph design sooner or  Alien Redesign - WIP Update 1 - Portrait TestI was going to make my own xenomorph design sooner or

Alien Redesign - WIP Update 1 - Portrait Test
I was going to make my own xenomorph design sooner or later, so here it is! I’ve never been a big fan of the post 1979 on-screen designs (except the recent Neomorph). I’m trying to get back the more “I’m a creepy and intelligent stalking killer” feel of the original film and less of the “I’m a mindless space-ant and I eat you” impression of the sequels.


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