#hunter the vigil

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Idea for Hunter: the Vigil

You see evidence of them everywhere you go. Local cops who ask questions they shouldn’t know to ask. Families who watch you and almost say something, as if they know the look in your eyes. Perhaps some monsters even leave messages to each other, warnings about the undying hunters.

It’s said they were bound to a contract by forces newer than demons, but no less greedy. As long as there’s an audience to watch them kill the creatures of the night, they can never truly rest. They hardly seem like real people anymore, having gone through transformations and resurrections and memory replacements. Survivors tell different stories but agree on their names.

You find a burned out car by a picnic pavilion. Have they finally met their end, these two revenants? If not, do you have the stomach - or the hubris - to put them in the ground for good? They must have given so much to the eldritch “network” by now…

wodbrew:

I’m running a Halloween one shot where everyone is playing children, so I made mini character sheets for my players. This was a great chance to really pare down the standard WoD/CoD character sheet to its essentials, and make some modifications. Details of changes under cut.

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sandersstudies:

call-me-schmidt:

This is obviously about Phasmophobia but I actually prefer it with no context

Hunter: The Parenting - Chapter 1: Adorable Family Trip

I’m running a Halloween one shot where everyone is playing children, so I made mini character sheets for my players. This was a great chance to really pare down the standard WoD/CoD character sheet to its essentials, and make some modifications. Details of changes under cut.

ITEM: Your character gets one object of your choice. It can have an obvious use or not, but it must fit your character and be important to them. Examples: a first aid kit (+1 die for Survival: medical), a walkie-talkie set, a camera, a favorite toy, etc.

Starting Sanity: 7. Replaces Morality.

  • Gossip- hybrid knowledge and social skill also used for Occult checks. However, even with a good roll, GM may give players inaccurate information.
  • Navigation- knowing where you are, and how to get to or from a place. 

Skill cap: 4. Children have had less time to develop skills.

probablybadrpgideas:

The problem with vampires is that their works never enter public use. 

 You’re a team of vampire hunters here to forcibly promote creative freedom.

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