#i hope your phones run it hahaha

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A couple wips of my favorite character from the whole game. And I may be biased because I got to create him from scratch.

Work started with concepts. Skábma’s earlier game version already had a corrupted reindeer (as seen on the right in full color) but it needed some revamping so I ended up throwing a bunch of ideas of what the new reindeer could be like.

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We ended up liking the more standard four legged one the most. And I’m glad we did because that head full of antlers looks wicked!

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I first sculpted the character (on a rather blocky lowpoly model) and then did a retopo. The antlers, understandably, took me a long time finish.
I didn’t need to do any texturing since he got his own tar shader material in Unity.

Other than that, it was slapping him a rig, doing skinweights and then finally getting to the best part: animation!

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The basic walk and run cycles were pretty fun to do. And ofc the game’s last cutscene where he is on more shaky legs!

And finally his in-game look ^

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