#run cycle

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While my computer was being fixed, I started doodling and animating on my phone, which inspired me to start remaking La Bomba

For now, have a choppy run/walk cycle ft weebee Comi.


Here’s a GIF version, too. Not fully accustomed to tumblr yet <<

Been a busy week, but here’s a Run Cycle tutorial!! Hope it’s helpful~ =9 Hi-res version can be foun

Been a busy week, but here’s a Run Cycle tutorial!! Hope it’s helpful~ =9 

Hi-res version can be found here: https://www.patreon.com/posts/run-cycle-8039633


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Combining different angles for the run cycle using the second weapon in the game - minus the shadow on 2 of them because I’m an idiot :) https://www.instagram.com/ahighmentality/

Oh! Never posted the final version of my horse here!

Made in procreate

A little animation wip! Ill be cleaning this up with digital watercolors

Behold: catboy Martin.

Thanks to @stealthbuffalo for helping me put the animation together!

ANIMATION COMMISSION!!I want to open up for a run/walk cycle commission! :D I’ll only be ope
ANIMATION COMMISSION!!

I want to open up for a run/walk cycle commission! :D I’ll only be opening up for 1 slot for now as they will take a little while to complete so I don’t want to keep many people waiting.

Price will depend very much on the character design complexity. I’m afraid I won’t be accepting commissions of characters with intricate and detailed designs and markings as that would just take forever to complete :’D These commissions will be in my more toony style rather than my normal and more detailed style. A simple design example would be the characters i’ve animated above. NOTE the commission will be fully coloured.

ANIMATED CYCLES WILL BE STARTING AT £60 GBP!

I will only be accepting quadruped designs for now before I become more practiced in bipeds :>

PM me if you’re interested!


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A couple wips of my favorite character from the whole game. And I may be biased because I got to create him from scratch.

Work started with concepts. Skábma’s earlier game version already had a corrupted reindeer (as seen on the right in full color) but it needed some revamping so I ended up throwing a bunch of ideas of what the new reindeer could be like.

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We ended up liking the more standard four legged one the most. And I’m glad we did because that head full of antlers looks wicked!

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I first sculpted the character (on a rather blocky lowpoly model) and then did a retopo. The antlers, understandably, took me a long time finish.
I didn’t need to do any texturing since he got his own tar shader material in Unity.

Other than that, it was slapping him a rig, doing skinweights and then finally getting to the best part: animation!

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The basic walk and run cycles were pretty fun to do. And ofc the game’s last cutscene where he is on more shaky legs!

And finally his in-game look ^

super quick 4 frame cat run cycle tests, first one referenced from amelia bothe’s turn around amv (which is GREAT btw) (https://youtu.be/tLBY3Q5c0ks)

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