#run cycle
While my computer was being fixed, I started doodling and animating on my phone, which inspired me to start remaking La Bomba
For now, have a choppy run/walk cycle ft weebee Comi.
Here’s a GIF version, too. Not fully accustomed to tumblr yet <<
Combining different angles for the run cycle using the second weapon in the game - minus the shadow on 2 of them because I’m an idiot :) https://www.instagram.com/ahighmentality/
Oh! Never posted the final version of my horse here!
Made in procreate
A little animation wip! Ill be cleaning this up with digital watercolors
Thanks to @stealthbuffalo for helping me put the animation together!
A couple wips of my favorite character from the whole game. And I may be biased because I got to create him from scratch.
Work started with concepts. Skábma’s earlier game version already had a corrupted reindeer (as seen on the right in full color) but it needed some revamping so I ended up throwing a bunch of ideas of what the new reindeer could be like.
We ended up liking the more standard four legged one the most. And I’m glad we did because that head full of antlers looks wicked!
I first sculpted the character (on a rather blocky lowpoly model) and then did a retopo. The antlers, understandably, took me a long time finish.
I didn’t need to do any texturing since he got his own tar shader material in Unity.
Other than that, it was slapping him a rig, doing skinweights and then finally getting to the best part: animation!
The basic walk and run cycles were pretty fun to do. And ofc the game’s last cutscene where he is on more shaky legs!
And finally his in-game look ^
super quick 4 frame cat run cycle tests, first one referenced from amelia bothe’s turn around amv (which is GREAT btw) (https://youtu.be/tLBY3Q5c0ks)