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Final Fantasy 7 Remake has a new interview with Co-Director Toriyama where he talks about a lot of s

Final Fantasy 7 Remake has a new interview with Co-Director Toriyama where he talks about a lot of small details and trivia about the game! This is the first part of a two part interview. Enjoy~

—It was surprising to hear the FFVII Main Theme play in the Sector 7 Slums! Was this intentional?

Toriyama:Since you visit the Sector 7 slums several times, we wanted it to feel like the hometown in FF7R where feelings of warmth welcome you, almost like returning to the place where you grew up. We decided that the original game’s world map song, the FFVII Main Theme, fit that image the best. Even though the Remake only takes place within Midgar, we wanted the music to not be limited to just from Midgar but include songs from the original game that fit the image and concept that we wanted to create.

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—What kind of alcohol does Tifa prepare for you at Seventh Heaven?

Toriyama: The first drink is named after the bar itself, “Seventh Heaven,” and its flavor is supposed to be rejuvenating for those living in the slums. The second drink is called “Cosmo Canyon” with a red appearance to represent the actual Cosmo Canyon scenery. There’s also another green drink on the menu called “The Lifestream.” Since Tifa pulls some cool moves while preparing the drinks, the regulars sitting around the bar usually give her a generous tip if they have the means, so she’s gotten really good at that.

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—Is Chadley supposed to be the young pretty boy of the game? What is the purpose of his character?

Toriyama: Chadley is younger than Cloud and the others in age, so I guess you can say he has that role. As for what is his purpose, if you clear battle reports within the game, it unlocks very difficult battles and explains a bit more about him, so I hope that you can challenge yourself with them!

—Sector 7th’s slums have a lot of cats. Is there someone on the development team that likes cats?

Toriyama:Since Wedge likes cats, he usually rescues stray cats around the slums, so he has a lot of them. Hamaguchi, the other Co-Director (Game Design/Programming), also raises cats, so we modeled the cats after them. I’m more of a dog person, so we tried to also include some dogs in the game to have balance it out. The result is the dog that lies down near Marle at the apartment building that she owns.

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—Wedge’s cat seem pretty large. Are they supposed to resemble their master?

Toriyama:Wedge usually eats a lot himself, so he gives the same amount and portions to his cats too when raising them.

—Cloud’s mother and Tifa’s father do not have names in the original game, so why did they have names in the Remake?

Toriyama:The original concept art for the game actually had their names written down already, so in the Remake Cloud’s mother is named Claudia and Tifa’s father is named Brian. However, since Tifa’s father doesn’t have any lines in the Remake, the development staff just referred to him as the “dead body.”

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—Plants don’t usually grow underneath the plate, so why does the area surrounding Aerith’s house have so many flowers blooming?

Toriyama:There is a large river that runs outside of Sector 5, which allows for a lot of the lifestream to also run underneath Aerith’s house and the rundown church, creating very clean water. Aerith uses this water to carefully raise the flowers. Since Aerith is an Ancient, perhaps she has the power to attract natural water and flowers.

—When you try to sneak out of Aerith’s house at night, the more you fail, the less obstacles stand in your way…?

Toriyama: Though Aerith gets mad at Cloud, she tries to clean up the obstacles a bit so it’s easier for him to sneak out of the house. Also, the lines that Aerith uses to scold Cloud with are supposed to surprise the player, almost like a horror type game. Even after you slip out of the house, she ambushes you later, which perhaps shows that she was just messing with you all along. If you think about it that way, it’s kind of scary, right?

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—Moogie, the kid who sells various items, is quite a strange character. Where does he even get these things?

Toriyama:There’s a lot of adults who passionately collect Moogle Medals, so we created a setting where Moogie has connections in obtaining these rare items. The kids in the Sector 5 slums can really tough it out in their everyday lives.

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—Why does Rude go easy on the girls? For example, using the Sleep spell on them.

Toriyama: In the original game, there was a setting where Rude did not attack Tifa in battle, so we used that and applied it to the Remake where he does not actively attack the female characters. However, if he didn’t attack at all, then that wouldn’t be considered a battle, so we had him use a few easier moves such as sleep [on Aerith].

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—How did the concept of the “Angel of the Slums” come about?

Toriyama:Mireille actually appears in the FFVII light novel “TURKS: The Kids Are All Right,” which takes place after the events of Meteor, so we had her appear in the Remake too. However, when we deeply pondered the question of what she would have been doing in the slums during the time period of the Remake, we decided that she would be a mysterious bandit called the “Angel of the Slums.”

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—Kyrie and Leslie also appear in the same light novel, and they are also in FF7R. Was there any specific reason to have these two appear in the Remake?

Toriyama: Although the light novel shows that Kyrie and Leslie are characters who appear only after the events of Meteor, we decided to have them live in the Slums for this game. FF7R includes a lot of characters who make appearances within the FF7 series after the original game, so we decided from the beginning that we would want to include these other characters. We also tried to have the characters connect with their characterizations in the light novels, so we thought about how these characters were like in the past. Since Leslie is Corneo’s henchman, his character is entwined with the main story, which allowed him to have a lot of scenes.

—The cities are full of various characters who each have their distinct characteristics. Is there any specific NPC that caught your attention?

Toriyama:The lines spoken by the NPCs in the original game that I myself worked on were also placed in the Remake, so it was quite nostalgic for me. In particular, I like the two NPCs who are doing PDA in front of the Sector 7 slums.


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Here is the full translation of Nomura, Kitase, and Toriyama, and Hamaguchi’s interview from the FF7

Here is the full translation of Nomura, Kitase, and Toriyama, and Hamaguchi’s interview from the FF7R Famitsu feature!

Nomura talks about Jessie’s popularity, the decision to include the Masssage Parlour scene, comments about the next installment’s release, and more! 

Kitase discusses how it’s like working with a new generation of game developers, explains a bit more about the scene with Sephiroth and Cloud at the Edge of Creation, and refers to the Remake as the “New FFVII Story.”

Toriyama mentions that the staff who worked on the original game wanted to create a completely new game while younger staff wanted to stay true to the original.

Hamaguchi explains more about the development process as well as how they came up with the battle system, what type of system they have planned for Part 2, and more!

DIRECTOR TETSUYA NOMURA INTERVIEW

—Now that the game has been released, how are you feeling?

Nomura:Well first off, I feel very relieved. Although there’s still a long way to go on the road to completing the entire story, we are now able to see exactly which direction we will be heading.

—From the game’s battle system to its story to the elaborate details of Midgar’s various environments, including songs that sometimes only play in one scene, the game is full of a richness that has been carefully crafted, which shows that a lot of time and effort was spent creating this game. The staff must have been very enthusiastic, right?

Nomura:I think it’s due to the staff’s love for FFVII. The enthusiasm from the fans also helped propel us forward.

—Are there any elements from either the Original game or part of the compilation that you wanted to make a reality or something that you wanted to have in the past game that then added into this game?

Nomura: Definitely the world itself as well as how richly the people are portrayed. With all the different compilations gathered, it was rather easy to create the world. I think we were able to convey the importance of the areas seamlessly.

—FF7R really digs deep into the Original Game’s story, but there is a surprising development towards the end of the game. With Remakes, there’s always a faction of people who don’t want anything changed, but there are also those who actually want things to be changed. Were there discussions among the creators on whether or not you should change things?

Nomura:Since the concept of FF7R was already decided from the beginning, there wasn’t that much discussion. However, since each individual had different ways of perceiving things, we did discuss exactly how far we will change the story. I believe that I was the one who actually put a stop on several ideas towards the latter half of development (laughs).

—The Remake contains the “Whispers of Fate” that are not present in the original story, but what was the intent of having this presence? In English, they’re called the Whispers, but in Japanese they’re called the “Feelers.” Is there a specific reason for this difference, for example if the word “Feeler” was the origin of the name?

Nomura:Nojima-san actually requested us to give the Whispers an eerie aura. Initially, the Whispers were designed to be made out of small particles of sand that crumbled while still maintaining its shape, but also unclear in form. We then created an image of them wearing a robe, but more so than that, when we had to make a lot of them appear together, that’s when their form took a clear shape. The word “feeler” means to sense and to touch, but at the moment I cannot say anymore than that.

—Those who come into contact with Aerith can see the Whispers, right? Also, was Aerith able to see them from the beginning?

Nomura:People can see the Whispers when they come into contact with Aerith. However, at the moment I am unable to tell you when Aerith started seeing them.

—Instead of always being on edge, Cloud seems to behave more cooly but instead comes off as uncool to those around him. Aerith also seems a bit more mature than the original’s portrayal of her, and Barret seems a more unhinged and tense. The characters all seem to have a new side of them now. What kind of concepts did you use to add to the characters in this game?

Nomura:I personally think that the characters still have the same image as they did before, but with much more expressions now, and adding voices also created a large impact. This was my interpretation of the characters at the start, but since the original game required the player to imagine the type of reactions the characters would have, I think that this caused there to be different images of the characters. As time passed, I’m sure that those images of the characters had changed as well. I think that the errors in each individual player’s interpretation is in itself an interesting part of the game.

—Jessie has a lot of scenes in the Remake and has become quite a popular character. Were her scenes planned from the beginning, or were they something that was added midway through development?

Nomura:It was planned from the beginning. However, I did not expect her to be this popular though!

—The three new characters in Wall Market, Andrea Rhodea, Madam M, and Chocobo Sam, left quite an impression. What was created first, the characters’ personalities or their designs? Also, how did the concept of the Massage Parlour come about?

Nomura:At first, the characters’ personalities weren’t that detailed. We didn’t plan for their designs to be that rich either. However, I think that the voices and acting played a great role for them. In regards to the hand massage, in a city like that, well, the maturity rating would probably go up, so we couldn’t go further with what we had.

—Characters such as Leslie and Kyrie appeared in the light novels, but what was the background on bringing them into the Remake? For example, was it for fan service or something else?

Nomura:Since the stories are part of the Compilation, Nojima-san and myself had plans for them to be included from the beginning. We thought that it would be natural for them to appear in that time and place within the story, so we decided to leave them there. In regards to what happens to them after the events in the Remake, I recommend that players read the light novel “Final Fantasy 7 TURKS: The Kids Are All Right.”

—In regards to the battle system, it contains a fusion of both command and action elements, and each character has a different fighting style. By choosing different character moves, players are able to form various effective strategies, making for a very refreshing experience. Also, the acting and conversations that the characters have during battle also gives a fresh spin on each battle. I’m sure that this was made possible by trial and error, but what was the most difficult part in doing all of this?

Nomura:A real time action battle requires a sense of nervousness and realism, but we couldn’t discard the form and battle of the original game’s command RPG style. As a result, we went through a lot of trial and error to find a perfect harmony for the two. We decided early on to allow for a slow motion sequence to take place to allow players the advantage of being able to select their actions, but there was a long period of time that we couldn’t do it properly. It was largely thanks to the staff for tying in the ATB system to perfect this as well.

—Lastly, is there anything you would like to say to the readers?

Nomura:We know that everyone wants the next installment to be released quickly. We would also like to deliver it as soon as possible. Since we were able to see the line of quality from the first installment, we hope to make the next installment even better in quality that will make for an even greater experience. We hope to release it as soon as possible, so please wait a bit more. I think we can clearly convey the direction when we officially announce the next installment, so we hope you can look forward to it!

———

PRODUCER YOSHINORI KITASE INTERVIEW

—From the time that the game was announced at E3 during 2015, the world focused their attention on the game, and after releasing footage of the game’s progress through a promotional video at E3 during 2019, the expectations from the fans has only increased. I’m sure you felt quite a lot of pressure at that time, but now that the game is finally released, how do you feel?

Kitase:I feel relieved that we were able to successfully approach both veteran fans who have been there since the beginning as well as new fans. I feel like right now, the expectations are even higher than before the game was released, and that gives us a lot of motivation to develop the next installment.

—Before the game was released, you mentioned that the hurdle that you needed to overcome was that of the player’s imagination that they have constructed in their minds for the Remake. After seeing the reception from the players post-release, do you feel that you have overcome that hurdle?

Kitase:Well, not just for me, but the power of the entire development staff combined was great. Most of them were fans from the beginning who also played the original game when it first came out. Thanks to that, they knew what kind of image fans probably had for the Remake, and I think we were able to overcome the hurdles that way.

—The game was released worldwide during a time when COVID-19 was affecting the entire world, but did that have any impacts on the game’s development? Also, before the game was released, promotional events were cancelled and the distribution of the game was also shipped ahead of schedule. There seemed to have been a lot of hard decisions to make depending on the situation…

Kitase:In terms of development, we only had the debugging phase left, which meant that the game was pretty much already complete, so there was not much impact from the virus. However, it was a pity that many promotional events were cancelled, and people were not able to really celebrate the release of the game. Luckily, through the means of the downloadable version, we were able to deliver some fun during a very stressful time where it was hard for people to even leave their homes. I hope that we were able to give them at least a moment of reprieve through the game.

—In regards to the FFVII Remake production, was there anything you were particular about?

Kitase: In the latter half of the story, there’s a scene where Cloud and Sephiroth have a confrontation. I wanted the scenery of that segment to show a starry sky that represents the overall themes of FFVII, and the art design team was able to bring that image to life.

—From the game’s battle system to its story to the elaborate details of Midgar’s various environments, including songs that sometimes only play in one scene, the game is full of a richness that has been carefully crafted, which shows that a lot of time and effort was spent creating this game. The staff must have been very enthusiastic, right?

Kitase:That’s all thanks to the careful attention that the Co-Directors Hamaguchi and Toriyama as well as the development staff put in making this game. I started game development ever since the Super Famicom console, so I’m used to the type of “cut” and “reuse” way of production. However, the new generation of games require a sense of reality, so that former way of developing games has become obsolete. The current generation of game development staff have that new type of conscience when creating games, so it’s thanks to their enthusiasm that we were able to make this possible.

—I’m sure that there are several younger development staff who never played the original FFVII, so were there any instances where there was a bit of a generation gap?

Kitase:Not really. But I guess when we wanted to give an example from a movie or something, we wouldn’t bring up a reference from an old movie that they probably wouldn’t know (laughs).

—Are there any elements from either the Original game or part of the Compilation that you wanted to make a reality or something that you wanted to have in the past game that was then added into this game?

Kitase:I suppose that would be making everything in 3D with a 360 degree scope of the world. Especially when you’re looking up into the sky of Midgar or looking down towards the slums, I’m really glad that we were able to give the city a sense of realism.

—As a gamer, was there anything in particular from FF7R that surprised or impressed you?

Kitase:This is connected with my answer to the previous question, but yes, being able to look above towards the sky from the slums, thinking “wow, you can see the sky after all!” For 23 years, I imagined the slums to be under a lot of pressure and cloaked in darkness. In the Remake, you can see a different side of the city during the day that you could not see in the original game, and I thought that was really fun.

—You were involved with the initial level design of the Sector 5 Mako Reactor from when the characters infiltrate the reactor to their escape, but were there any other parts that you also were involved in?

Kitase:I was also in charge of the initial stage level design for the scene at the top of the Shinra Building. The scene where Cloud is about to fall off the rooftop but is saved by Tifa is a callback and answer to the Sector 5 Mako Reactor scene where Tifa couldn’t save Cloud from falling.

—FF7R really digs deep into the Original Game’s story, but there is a surprising development towards the end of the game. With Remakes, there’s always a faction of people who don’t want anything changed, but there are also those who actually want things to be changed. Were there discussions among the creators on whether or not you should change things?

Kitase:Director Nomura as well as Co-Director Hamaguchi and Toriyama hoped to be able to keep all the parts of the original that fans have come to love. However, we also wanted to add several surprises that would balance out the story too. I’m sure there are people who wish to experience the exact same story and relive memories. However, if we were to do that, then all we would be doing is just adding to the original experience, which would cause the Remake to lose its significance. I think that we were able to successfully revive the story by adding new elements for the new generation of a “New FFVII.”

—Lastly, is there anything you would like to say to the readers?

Kitase:The new FFVII’s story has only just begun. Please look forward to the story from here on out!

———

CO-DIRECTOR TORIYAMA MOTOMU INTERVIEW

—Now that the game has been released, how are you feeling?

Toriyama: I’m really glad that despite the abrupt change in lifestyle [due to COVID-19], this game is able to deliver entertainment to people around the world in the comfort of their own homes. There was some skeptism from fans when we announced before the release of the game that the FF7 Remake will only take place in Midgar, but because the game dug so deeply into the world of FF7, I was relieved to hear that a lot of people were extremely satisfied with the game.

From the game’s battle system to its story to the elaborate details of Midgar’s various environments, including songs that sometimes only play in one scene, the game is full of a richness that has been carefully crafted, which shows that a lot of time and effort was spent creating this game. The staff must have been very enthusiastic, right?

Toriyama:We thought about how we can revive the entity of FFVII using the latest technology as well as capturing the richness of the original. The time it took to oversee one scene or area was great, and in order to do so, we needed much more staff than what we had back in the day. Each and every staff had their own things they were particular about, and we were able to find a balance and successfully craft this game.

—Since you were involved with the development of the game, was there anything you were concerned about?

Toriyama:Since we had to replace many things with a new portrayal, I was quite particular that the essence of FFVII still remained true throughout. I think that if you had played the original game too, you would know which parts were changed and which parts were left in. However, I wanted to make sure that the events of the Remake flowed in a natural way with both new and familiar elements that you can enjoy. I’m happy to know that the Remake is able to add an even more vivid experience to go along with your memories of FFVII.

—I’m sure that there are several younger development staff who never played the original FFVII, so were there any instances where there was a bit of a generation gap?

Toriyama:There are actually a lot of staff who have played the original FFVII and got the opportunity to work in this industry. There are also staff who are more versed in the original game than even the members of staff who worked on the original game, and many of those staff wanted to make an adaptation that kept faithful to the original. In terms of keeping things as traditional as possible, the staff who worked on the original game, myself included, had the notion of “making a new game that no one has ever seen before.” With that conscience in mind, we were able to decide the type of direction we wanted to go in the Remake.

—Are there any elements from either the Original game or part of the Compilation that you wanted to make a reality or something that you wanted to have in the past game that was then added into this game?

Toriyama:In terms of music, FFVII is a rather cinematic series, but in the original game due to disc space and time restraints, we weren’t able to include a movie-worthy soundtrack. However, we were able to challenge ourselves with the Remake. We wanted to have specific songs that played throughout the entire game that would also go along with the scenes, so the Remake gave us a chance to be able to try this out. With this type of composing, we didn’t really have a specific detailed list, so we didn’t count exactly how many songs we created until we realized that the soundtrack itself would span to seven discs, making it a huge volume of songs (laughs).

—As a gamer, was there anything in particular from FF7R that surprised or impressed you?

Toriyama:After the game was released, I saw a gaming review website capture all the little details of various landscapes in the game, from the posters and billboards to the train time schedules, close inspections of the buildings, pretty much everything that showed the lifestyles of people living in Midgar. Although I’m glad that people were able to deeply observe the details we put in, I can’t help but see some flaws, so it kind of gives me pressure to make sure that the next installment will have even more perfected details (laughs).

—Compared to 23 years ago, from the addition of voices in conversations to a change of design, trends have changed. Was it difficult to achieve a balance of retaining the essence of the original game but still representing it for a new generation?

Toriyama:We wanted to have the game be fully voiced including the NPC within the city, so we were careful when putting in dialogue that would sound natural. We left in some funny lines spoken from the original game’s NPC too, but since there were way more NPCs in the Remake compared to the original, we made sure to find a good balance where those lines wouldn’t be buried among the other spoken dialogue.

—Instead of always being on edge, Cloud seems to behave more cooly but instead comes off as uncool to those around him. Aerith also seems a bit more mature than the original’s portrayal of her, and Barret seems a more unhinged and tense. The characters all seem to have a new side of them now. What kind of concepts did you use to add to the characters in this game?

Toriyama: For the Remake, the voice acting was added after we had finished creating the cutscenes, and I think that the character’s performance really shined through from the work that the actors and actresses have done that brought out each character’s charm. During recording, Barret had an unexpected continuity that we pushed further, and the results really brought out his character very well.

—In regards to seeing a brand new side of Cloud, the peak of it would probably be the dance sequence at the Honey Bee Inn. Was this scene planned from the beginning?

Toriyama:We strongly did not want to leave out Cloud’s crossdressing scene but instead wanted to create a concept that would make it stand out even more in the Remake. We decided to make Wall Market a huge entertainment district, and we were very enthusiastic in making the Honey Bee Inn even more of an entertainment hotspot in the Remake. I actually helped create the Honey Bee Inn for the original game, so it was easy for me to reimagine the place for the Remake. While still retaining some elements from the original, we were able to give it a huge makeover.

—The Shinra Mascot dog “Stamp” appears in various locations, even on a snack package blowing in the wind in towards the ending with Zack. Was the character of Stamp originally created in the beginning stages of development?

Toriyama: The dog Stamp is a very important symbol that was planned since the beginning. Stamp’s use was determined along with the game design. AVALANCHE also uses him as their symbol, so there is a good meaning to him that we included to have him stand out. However, the Stamp that appears in the scene with Zack is a different breed, so please pay attention to that.

—I was quite surprised that Chadley turned out to be what he was in the story, but who’s idea was it to create this character?

Toriyama: Chadley is a new character that was not in the original game, so it was the scenario team who decided on creating this character. There are a lot of contents regarding the game’s difficulty levels and clearing the battle reports, so we decided to have Cloud be able to encounter Chadley throughout the entire game. I haven’t finished clearing the HARD mode yet, but I hope that those who haven’t cleared everything yet can challenge themselves with this!

—The new character Roche left quite an impact, but he’s an eccentric one that only appears in Chapter 4 and nowhere else. What was the purpose of his character, and will he appear in the next installment?

Toriyama:We had initially drawn up a concept of having Roche appear at the last battle on the Midgar Highway, but we thought that he might ruin the serious mood of the ending sequence, so we scrapped that idea. We also thought to put him in as a boss battle in the Chapter 14 slums, but since you can’t really race around on a motorbike in the slums, we unfortunately could not make it work. Roche’s spontaneity is one of his character traits that stands out though, so there’s a high chance that he’ll appear in the next installment (laughs).

—In the Remake, the characters have a lot of banter when they’re walking around or fighting battles, and the dialogue is not always the same either. Did you oversee the types of conversations that were put in?

Toriyama:All scenarios were checked and supervised by me and Nojima-san. We actually had a lot more lines prepared in the script for dialogue spoken by characters in boss battles, but somewhere around the middle of production, we eventually cut out the frequency of giving out hints and instead left it to the players to think about what to do. This in turn caused us to cut a lot of dialogue out.

—Are there any specific episodes, scenes, or dialogue that you were interested in or wanted to include?

Toriyama: The AVALANCHE base at the bottom of Seventh Heaven in the original game was an interesting area that left an impression on me, but since Cloud is not very close with AVALANCHE in the Remake, we wanted to show that distance between them, which made us leave out that scene. Although I really wanted to have Barret punching that sandbag in the Remake, I had to restrain myself (laughs).

—Lastly, is there anything you would like to say to the readers?

Toriyama:Even though the first installment of the “FFVII Remake” has ended, the story has only just begun. While listening to the voices of the fans, we also hope to make the next installments something that would exceed your expectations. I personally also played the original game again after finishing the Remake. While waiting for the next installment, I hope you can enjoy the differences in the Remake’s portrayal of Midgar and also have fun imagining what kinds of things lie ahead in the next game too!

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CO-DIRECTOR HAMAGUCHI NAOKI INTERVIEW

—Now that the game has been released, how are you feeling?

Hamaguchi:I felt very relieved after seeing the user feedback after the game was released. I fully joined the development team for FF7R in 2017 when the fans had been waiting for this game for quite some time already. So I made it my mission to ensure that fans do not wait longer than 3 years for the completion of the game. FF7 is a game that many people have come to love, so there was a real sense of responsibility to carry, but even so, the development team staff is composed of people who are extremely passionate about FF7, so we were able to enjoy making this game while progressing on its development.

—Since you were involved with the development of the game, was there anything you were concerned about?

Hamaguchi:What was constantly said to the team was that we must “respect the original game.” We were not creating a new game that is only inspired by the characters and world of FFVII, but we strove to create a game where the elements of the original are remade using the latest game design and graphics, making it feel “nostalgic yet new.” If we were to stray far away from the source material, then people might think “this is not the FFVII that I know,” so we tried to follow the original story but added details that we could not add 20 years ago using the latest technology. With that, we were able to focus on enriching the story to create an experience that is still “the FFVII that l know, but with a lot more new things waiting to be discovered.”

From the game’s battle system to its story to the elaborate details of Midgar’s various environments, including songs that sometimes only play in one scene, the game is full of a richness that has been carefully crafted, which shows that a lot of time and effort was spent creating this game. The staff must have been very enthusiastic, right?

Hamaguchi:The Remake was made possible by the enthusiasm from the entire staff. During the production of this game, the task division between the development staff was even more than another Final Fantasy numbered game. For example, a person in charge of location would usually be a level designer that would spend 2-3 years on a single location’s design, execution, and then implementation, and we had specific staff designated to work on all the locations as well. For battle parts, we had a single person in charge of 2-3 bosses at a time, and a level designers also oversaw everything from design to implementation. With this scheme, we were able to have each game designer focus on only the parts that they are designated with, which allowed them to be enthusiastic and particular with the production of their areas. However, because of this, each game designer felt very strongly of their work that they poured their all into, so in order to not lose satisfaction, wemade it a priority to view the contents as a whole within the team. By doing this, we were able to combine everyone’s vision into the end product.

—Without having the battle system be solely either a Command RPG or Action style, it must have been challenging to fuse the two together. During development, there must have been some trial and error to get it right, but was there any part that was specifically concerning or challenging?

Hamaguchi: One of the most particular parts was how we were going to incorporate the ATB Battle System. We didn’t want to incorporate a completely new battle style that was different than the original, so we were inspired by the original FF7’s ATB battle system to create a new and improved one that also works in real time. Of course, I’m sure that the action elements we added gives off a very fresh impression, but the root of the system is from the ATB battle system, allowing us to incorporate a sense of nostalgia to the battle system. The part we worked extremely hard on was how to fuse together action and command style elements. Many of the development team staff including myself have a long history working with command RPGs, so we are very confident with that type of battle style in that field. However, when we tried adding action elements in, there was a sense of discord within the battle system we had.

The part we were stuck on was that implementing a command system will cause the the user to have too much information in regards to fighting strategy, and that would only cause issues if we were also going to add real time action options too. When we were doing trial and error to figure out how to draw the line between how many action and command elements we could add, Battle Director Endou Teruki was able to join our team. He is extremely versed with action battle systems and how to develop them, so as soon as he saw what we had created, he immediately pointed out that we were lacking features in regards to the action elements of the battle system. Since we were having trouble figuring out a balance between the action and command elements, we couldn’t really answer what we were lacking since we just simply added in action elements, so we were not able to create a very refreshing experience. Luckily, Endou was able to concentrate on the action parts and balanced out the battle system with fast paced command RPG strategy as well as action elements, which is what you see in the finished product.

—In terms of creating an action battle system, I’m sure there were concerns about the increasing difficulty of that fighting style. For those who are not fond of action battle systems, there’s also the option of “CLASSIC Mode,” but was there anything else you were particularly conscious about?

Hamaguchi: For those who only wanted to enjoy the game’s story, we implemented EASY Mode, for those who wanted to enjoy the command RPG style of fighting, we also created the CLASSIC mode, so there are different play styles you can choose from. Since the “CLASSIC mode” was something we tried for the first time, we were excited to hear the reactions of the players, and I think the reviews have been favorable. We heard comments from users who enjoyed the Normal mode’s difficulty level but in the CLASSIC mode style, so we will refer to their feedback in the future as well.

—Since the game’s release, I’m sure that most people have viewed the battle system in a very favorable light. What do you think about the reactions that you have seen thus far?

Hamaguchi:We feel that we have delivered the exact type of battle experience that users can accept. I think this is thanks to the way we were able to create a system that not only reimagines the ATB battle system in real time form, but we also pays homage to the Command RPG style, which leaves a sense of nostalgia while giving a fresh new experience to the battle style. I’m sure there are a lot of people who are interested in what kind of battle system we have in store for the next installment too. We would like the battle system to be even more customizable with more action and command strategies that users can curate into their own playing style, giving an even newer experience, so please look forward to that!

—It seems that the level cap at 50 has some limitations in regards to your status attributes and range, and since various weapons have their own strengths, it seems like you put thought into balancing out battles. In regular RPGs, characters grow and their weapons become stronger, but it feels like this was done in moderation. Was this balance something that the development team had planned from the beginning?

Hamaguchi:When we were stuck on how to create the battle system, we made changes to optimize the balance of the battle system. We wanted a balance that also incorporated the original FF7’s customizable options with materia, and Battle Director Endou also had the same thoughts. However, if we allowed players to get as many materia as they would like, then they could technically give the same set of materia to each character, which would defeat the purpose of giving each character their own unique abilities. Thus, we decided to put limits on the amount of attributes you can have. Moreso than putting a moderation on gaining strength, we wanted players to have fun with the strategies that they could incorporate by using different materia or weapons. If you were to redo a battle, you could try other ways of setting up your weapons and materia to create a stress free battle, and I thought that was an important function to have.

—Boss battles within the game have different stages where the attacks or field changes, such as the Sword Dance battle that splits between two parties during the fight. Was this concept of having battles be set up in different stages as the fight progressed something that was decided during the beginning of production?

Hamaguchi: That’s right. I told the team during the beginning that boss battles would be executed out in phases. Many of the bosses within each chapter contain some of the most exciting reveals, so we wanted players to be able to feel immersed within the story even through the boss battles. In order to do that, we constructed each boss battle to have several different phases where the battle strategy changes and also focuses on the story at the same time. We also paid attention to the party structure. In particular, we spent a lot of time and effort to solidify the party structure during the battle with Sephiroth. The battle with the Whisper Harbinger that leads to the climax fight with Sephiroth is one that changes automatically as does the structure of the party you are fighting with, so the protagonists need to work together in order to challenge their own fate.

However, we felt that if we were to do the same type of structure during Sephiroth’s battle, then it might become tedious to the player. For example, if we were to take away one of the protagonists out of the four, then the fans of that protagonist might feel let down. Because of that, we decided that the characters who join you during the Sephiroth battle will depend on how you fought during the Whisper Harbinger battle. However, in order to do this, we would have to create a ton of cutscenes depending on the order that the characters appear in, and even now I remember the look on the cutscene team member’s faces when I proposed the idea and the blank stares that I received (laughs). Because the Final Fantasy Series is one that is known for having a large amount of cutscenes, I am really grateful for the cutscene team member’s assistance in not just the Sephiroth battle scene, but for working so hard on all cutscenes within the series too.

—There are weapons, accessories, materia, and items that were added into the Remake that were not present in the original game, but was there any particular reason for doing this?

Hamaguchi:Right before the game went gold, I actually made an absurd request to the team to add the “Pedometer” materia. You get this materia at the start of Chapter 14, and since you’re there to help people out with odds and ends within the Sector 5 and Sector 6 slums, you would need to walk around the areas a lot. Since you had visited these areas within Chapter 8 and Chapter 9 already, there wouldn’t be many changes, so I thought to give players a reason for walking around these places again by adding in this materia. I actually originally called the materia the “Step” materia, but I noticed that Toriyama changed the name to the “Pedometer” materia instead (laughs). I was reminded of it again when I saw the strategy book refer to that name.

—Is there any specific monster enemy or battle (whether it be within the Colosseum or Battle Simulator) that piqued your interest?

Hamaguchi:The “Level 7 Top Secret Battle” has quite a shock factor. The person in charge of battle planning asked me, “Does it make sense for Bahamut to summon Ifrit?” Since they are fighting in a virtual reality, it wouldn’t be a problem, so I answered “Yeah, go for it!” without thinking too much about it. However, when I was doing a play check for the difficulty level of the battle, I remember being shocked (laughs). When that happens, you’d probably panic and think that you should defeat Ifrit first, but it’s actually more advantageous to focus on attacking Bahamut instead. This battle was the most difficult one for me and left quite an impression.

—I’m sure that there are several younger development staff who never played the original FFVII, so were there any instances where there was a bit of a generation gap?

Hamaguchi: Since the original game was so widely loved by fans everywhere, there were a lot of younger staff members who were scared of making changes. On the other hand, Producer Kitase wanted big changes (laughs). Nomura and I saw the Remake as an homage to the original game, so if we were to change anything, we made sure that it would be something planned with a specific reason that fans could accept.

—Did you have any ideas or wishes that you were entertaining by yourself that was then made a reality in this game?

Hamaguchi:It’s not something I was entertaining for a while, but having an automatic weapon growth system was something that I focused on before working on FF7R since I was on the development team for the “Mobius Final Fantasy” game, which left a strong impression on me. Since a smartphone game operates in a way that you return to it on a daily basis, lots of things are automated as much as possible to create a smooth experience. There’s also a card synthesis system within the game that allows for an automated way to synthesize your cards, so that was a point that I thought would be nice to have in FF7R where weapons could automatically level up as well. I’m always thinking about the consumer side when developing games, and being able to see customer reactions in real time, such as when I was developing smartphone games, gave me an environment to try out a lot of ideas I had. I think that was a great experience for me.

—As a gamer, was there anything in particular from FF7R that surprised or impressed you?

Hamaguchi:Although I myself was involved too, I’m still very impressed that we were able to successfully create a game from start to finish without making compromises to any of the large amount of data we had. This is all thanks to not only Nomura, Toriyama, and other directors such as me, but also to the game designers, graphics team, sound team, system staff, and more. All of us had various responsibilities as creators, and it’s because of the best efforts of everyone that we were able to make this game possible. I’m personally very excited to make the next game with the same team members again!

—FFVII Remake is highly praised as a game with amazing quality with the latest technology, but was there anything that was challenging or something that you did not personally oversee but was still impressed with the outcome?

Hamaguchi: Seeing the world of FFVII open up through its story is one of the highlights that makes the game so enjoyable, but the user experience and story immersion could be greatly impacted with too many loading screens and wait times. We therefore kept a technical eye on the loading system since the beginning. In order to do this, we aligned the data with each situation so that it could simultaneously load, which allowed us to not have the loading screen appear during the middle of the chapter. During the last cutscene of each chapter, the next chapter’s data would already be loading in the background, which allowed for the load screen between chapters to also be as short as possible. We also added tips to read on the load screen, but because the loading times are so short, it’s also difficult to read all of them. It made me cry out with joy!

—Lastly, is there anything you would like to say to the readers?

Hamaguchi:The first installment of the “FFVII Remake Project” was centered around Midgar, and we strived to recreate a Midgar that you could not experience in the original story, showcasing the hustle and bustle of the lives of the people there as well as the environment. The next installment will then shift to the other parts of the world since the characters have escaped from Midgar in the story. We hope to create a game that allows you to experience the charm and allure of the world of FFVII from the various lives of the people as well as the environments that will be present. Production for the next installment is already under way, and our team is putting their all into the advancement of the game. Although there is still a wait, we hope that you can look forward to what we have in store!


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Here is my master list of translations I’ve done for the Final Fantasy 7 Remake Ultimania Book as well as translations of other things regarding the Compilation of FFVII. This thread will be updated accordingly when new information is posted on my Twitter! All links in this master list will most likely go to my Twitter as that is where I usually post my translations.

Hope this helps those who are looking for a comprehensive post of all information regarding the series!

UPDATED: 7/13/2020

FF7R Ultimania Book Character Profiles

1)Cloud Strife
2)Barret Wallace
3)Aerith Gainsborough
4)Tifa Lockhart
5)Sephiroth
6)Red XIII
7)Reno
8)Rude
9)Rufus
10)Tseng
11)Reeve
12)Scarlet
13)Zack Fair
14)Betty & Marlene
15)Johnny
16)Roche
17)Chadley
18)Biggs, Wedge, Jessie
19)Cait Sith
20)Leslie
21)Kyrie
22)Ifalna, Brian Lockhart, and Claudia Strife
23)President Shinra, Hojo, and Heidegger Ages
24)Andrea Rhodea and Jules
25)Elmyra Gainsborough
26)Mayor Domino and Deputy Mayor Hart
27)Jessie’s Parents

FF7R Ultimania Book Character “Impressive Words” Quotes
1)Cloud Strife
2)Sephiroth
3)Aerith Gainsborough
4)Tifa Lockhart
5)Barret Wallace
6)Red XIII

FF7R Ultimania Book “Original FFVII Playback” Section
1)Rufus, Tseng, Reno, Rude
2)Aerith Gainsborough
3)Tifa Lockhart
4)Sephiroth
5)Barret Wallace
6)Red XIII

FF7R Ultimania Developer Interviews
1)Nomura, Kitase, and Nojima Full Interview
2) Toriyama, Hamaguchi, and Endo (Part 1,2,5,8)
3)Ryota Iwagami Battle Designer about Red XIII’s Collar
4)Nomura on Cloud’s initial Remake Design

FF7R Ultimania Secrets Revealed
1)What does Aerith know?
2)The Different Forms of Sephiroth in the Remake
3)What is the meaning of Zack’s Victory?
4)Who are Whisper Rubrum, Whisper Viridi, and Whisper Croceo?
5)Deepground
6)Who can see the Arbiters of Fate?

FF7R Ultimania Battle and Gameplay Info
1)Reno & Rude Combination Moves
2)How to get Tifa, Aerith, and Barret’s Resolution Scenes in Chapter 14
3)Criteria to get different dresses in Wall Market
4)How to get Chocobo Sam or Madame M’s Extra Side Quests
5)How to get Andrea Rhodea’s Earrings
6)Shinra Building Stair Climbing Sequence Bonus Scenes (Japanese version)
7)Character Order of Appearance in Sephiroth Fight

FF7R Ultimania Trivia
1)The Turks’ Suits
2)Honeybee Inn Dancer
3)Rude’s Victory Fanfare Ringtone
4)Professor Gast Faremis’ Book
5)FF7 Locations outside of Midgar
6)S & G Class SOLDIER References
7)Maximum amount of items and gil allowed in game
8)Shinra Company Hierarchy Chart
9)AVALANCHE Hierarchy Chart
10)Rufus’ Two Sided Coin
11)FF7R Ultimania Book Front Page
12)Jenova
13)The Ancients

Dengeki Playstation Vol. 686 Interviews
1)Nomura talking about Roche
2)Nomura on the Honey Bee Inn Scene
3)Nomura on the Remake’s Ending

Inside Games Japan Article
1)Reno & Rude’s relationship and trust with each other

Famitsu Interview in April and May 2020 about the FF7R OST
1)The song “Hollow” reflects Cloud’s inner thoughts
2)Toriyama’s Comment about the Honey Bee Inn Dance Battle

FF7R Original Soundtrack Pamphlet Quotes (official translations)
1)Tetsuya Nomura
2)Yoshinori Kitase
3)Nobuo Uematsu

FF7 Old Ultimania Book
1)Canon info that Reno dyes his hair red

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This is the full interview from the Final Fantasy 7 Remake Ultimania Book where Director Tetsuya Nomura, Producer Yoshinori Kitase, and Scenario Writer Kazushige Nojima discuss the Final Fantasy 7 Remake, talking about how the game’s development, ending secrets, and more! Enjoy~

PART 1: This is the fifth installment within the Compilation of FFVII.

—When did the FFVII Remake project start?

Kitase:Actually, this project has been in existence for a very long time.

Nomura:When we developed the Compilation of FFVII, the installments included Advent Children, Before Crisis, Crisis Core, and Dirge of Cerberus, so we knew that we wanted to make a fifth installment. However, we were a bit short on resources as I was the only one heading the project, and since we were busy with other things, the project was put on hold.

—If the project was put on hold, what made it come back officially?

Kitase:When the Final Fantasy series almost reached its 25th Anniversary, I thought about what we should do to commemorate that milestone. That’s when I thought that if we were to go through with the FFVII Remake project to coincide with the 25th Anniversary of the Final Fantasy series, we would have to start it as soon as possible. That’s what got the ball rolling. After that, we had a meeting with producer Shinji Hashimoto as well as Tetsuya Nomura to discuss the details of the remake. Hashimoto was also the one who said he wanted to correct some of the graphics from FFVII Advent Children, and that’s the stage where all three of us decided that we should officially start this project.

—Initially, the project was to be made using staff from external divisions, right?

Kitase: Of course the company’s staff were still involved in the development, but most of the team that had worked on Final Fantasy series were assigned to other projects, so we started the Remake project with other external division staff. However, because we wanted to upkeep the quality of the Final Fantasy series, we decided that we still needed members who had experience working on Final Fantasy. Because of this, we had to do a major shift of staff positions to accommodate for this project.

—Since the Remake will be comprised of multiple parts, when did you decide that the first part will take place up until the escape from Midgar?

Nomura:We made that decision at the start of the project. Midgar stands as a very recognizable symbol of the world of FFVII, and for the Remake Project, we wanted to expand on that. The first installment will establish the root of the battle system as well as the type of basic structure, data assets, etc. that we needed to prepare, so it would take some time to do so. On that note, we had to accommodate in terms of the scale. Since the game would cover up until the escape from Midgar, the contents we needed to develop, such as the world system, level designs, etc., would increase, so we had many reasons to make the decision that we made [to create the story into multiple parts]. When we announced that the project would take on multiple installments, there were many who were worried about how we would be able to make a whole game based solely on Midgar, but I didn’t think it would be a problem. I’ve repeatedly watched videos of gameplay, and in the original game, it takes about 7 hours to go through the Midgar section. In the Remake, the map would need to be in 3D, so there would be much more information to account for as well as time that it will take to go from one point to another, and all that adds up. Since we knew that we would have to add scenarios to the story too, I knew that the overall gameplay of the Remake would be well enough to cover a whole game.

Nojima:We also felt that stopping it at this point would also allow for an adequate amount of story scenarios to be put in as well.

Nomura: After you leave Midgar, you move to a world map, and I mentioned this earlier, but level designs would have to yet again change. If we were to do that, we would also have to split up other scenarios and even if we add new gameplay, it would have to end in an abrupt point of the story. That’s why we felt that if we had everything focused in Midgar, we wouldn’t have to split up any of the story elements that happen there. We had requests to add more content or to make only one installment for the whole remake, but if you take into consideration the quality put into this game, I’m sure players would understand why we made this decision.

Kitase: The Remake is not something that we can finish all at once, so when we decided that the first installment would take place in Midgar, the FFVII Remake Project became a reality.

PART 2: The title “Remake” has two meanings…?

—Nojima-san was added to the team when the project was still being handled by the external division staff, correct?

Nojima: That’s right. I was the one who initially wrote the main scenarios, and the external division staff was responsibile for writing the sub scenarios as well. However, when we transferred the project to internal staff, Toriyama-san (Co-Director) joined and looked over the scenarios we had written up until that point. He then gathered all the scenes we had and rewrote them, and after looking over it myself once more, we decided that the project would take on this shape.

Kitase:After Toriyama joined, we were able to formulate the scenarios and input them into areas within the game itself, and in order to keep the integrity of the story, we let him rewrite some of the story.

—Nojima-san, in what degree do you write the scenarios and how specific do you make them?

Nojima:I lose myself in my writing a lot. I’m always concerned about keeping characters in character, so I constantly make corrections. However, after I finish writing the scenarios, Toriyama-san and his scenario team add revisions, which is then handed off to the dubbing stage, which also makes adjustments to the dialogue. So by the time the scenario reaches completion, I’m not even sure what exactly remains from my initial draft.

Kitase:Of course, the main story’s developments are usually left as how Nojima-san wrote them. The changes that are made are usually minor details that are formulated into the story.

—The title for the remake is just “Remake,” which is a bit rare to put in a title. Is there any specific meaning to it?

Nomura:I am the one who decided on the title “Remake,” but there are two meanings to the title. The first being that we wanted to quell the doubt that arised when we first announced that we were doing a remake. When the first trailer was released, there were people who weren’t sure if this installment of FFVII was merely a remaster or an actual remake, which made them worry. When we revealed the trailer at E3 in 2015, the reactions were as I expected, with some even asking if this was going to be a movie. That’s why I decided to clearly express to those with doubt that this is a complete remake of the original with the title “Remake” as well. In regards to the other meaning to the word “Remake,” well, I can’t answer that right now. Ask me again in a couple of years (laughs).

—The title’s logo with the Meteor is now outlined with a type of metal finish. How did you come up with this design?

Nomura:We wanted to put the Meteor in the title logo when we showed the trailer at E3, but we had not decided on the logo yet at the time the trailer was made. I personally wanted to have the Meteor be in a metallic finish to go along with the mood of this project, so when I conveyed my idea to the trailer editors, they came up with a design for me. The logo wasn’t just for use in the trailer, but it would be used for the main title logo as well. Also, during the E3 trailer, the word “Final Fantasy” isn’t shown, only the Meteor as well as the word “REMAKE.” This was because I wanted to make the announcement of the FF7 Remake with only the Meteor symbol. When the original Final Fantasy 7 was released, the marketing producer at the time suggested that the package design only have the Meteor and said to me, “Even if we don’t write the title, people would know that this is Final Fantasy 7.” Back then, we decided against that, but I wanted to have that idea come to fruition this time around.

PART 3: Wanting to Delve Deep into the Characters from these Realistic Scenes

—What part of the Remake did you pay extra attention to?

Kitase: In the original game, many people were able to live comfortable lives thanks to the power of mako energy; however, the same could not be said for those living in the slums underneath the plate, which left a great impression. In fact, I don’t really remember seeing much about the lives of those living above the plate where mako energy powered the cities in the original game. We wanted to draw out those details, such as in the opening movie where you see people and children riding bicycles throughout the city. The scene then turns darker where you see the effects of a lifestyle reliant on mako, where the light and dark contrasts. We wanted to brush upon this by having the player visit Jessie’s home above the plate.

Nomura:I wanted to keep the elements of the original story. In terms of the battle system, things like the ATB gauge or materia, limit breaks, etc. made up an important part of the game, and I wanted to try to bring over that to the remake. However, we had to consider not only the old fans of the game but the new ones as well. For the veteran players who knew the ropes already as well as the new players who were just getting into it, we wanted to create a satisfying experience for both. Not only did we take the original game’s structured elements and modernized them, but it was important for us to make it so that old fans would also be able to come to terms with the changes as well. Since the original game was released more than 20 years ago, if we were to change the styles to reflect modern ones, I’m sure people would accept them. However, let’s say that we changed Cloud’s hairstyle to not be spiky anymore- that would be weird, right? It was difficult to find a good balance [between realism and the original].

Nojima:When writing the scenarios in the game, I had to pay great attention to the fact that the characters that appear are no longer shown in cute graphics from the original game, but actual people now. For example, in the original game, there weren’t many houses shown in the slums, but in this game, there are tons of houses that allows you to strongly feel the presence of people living within a city. I thought to create scenarios where people are living and breathing in this space. Whether it be the AVALANCHE members or other characters in the story, I always dug deep and thought “Why are they living like this here?” when creating the backgrounds.

—One case of that would be when it was shown that Jessie used to be an actress at the Gold Saucer, right?

Nojima:I wanted Jessie’s mannerisms to be like that of someone who has experience in theater, and I delved into creating episodes about her past leading up to her current family situation. There were many plans to create these types of sub-scenarios for the game when the project first started.

Kitase:When we were in the middle stages of development, we decided to put as many sub-scenarios into the main story to give breathers and pauses from the over-arching plot. We put several sub-scenarios about the Turks as well.

Nojima:That’s right, we had conversations such as “What are the Turks doing right now…?” or “What kind of character from the Compilation of FFVII would appear here?” and etc. Other scenarios we thought of was Tifa asking her landlord to help her figuring out which dress to wear in order to infiltrate Corneo’s Mansion, among other episodes.

Kitase:For example, after Cloud fell into the Sector 5 slums, what was Tifa doing? How did she get into that Chocobo Wagon that took her to Corneo? We had a few things planned during the first half of production, but due to time restrictions, we had to cut it out.

PART 4: Cloud Tries to Act Cool like an Adult but Fails

—As we played through the game, Aerith’s lines left an impression on us.

Nojima:Aerith is the utmost important person in the FFVII Remake, and I was very careful with her lines. Each and every part of her carries a great meaning throughout the story, and I used that premise to write her character.

—In particular, during the nighttime flower field scene in Chapter 14, Aerith tells Cloud “You can’t fall in love with me. Even if you do, it’s not real.” For those who are familiar with the original story, this line carries a lot of meaning.

Nojima:To be honest, some staff actually told me that this line made it seem like Aerith was looking down on Cloud, so it got rejected a few times. If you know Aerith’s fate, then this line would really pull at your heart strings, but if you did not know what happens to Aerith, then you might interpret the scene in a completely different way. I thought the gap between the two interpretations was very interesting. On another note, in Tifa’s scene in the flower field, I wanted Cloud to not look cool in this scene. Even though Cloud and Tifa are close in age, he has a 5 year blank slate, and he doesn’t have enough life experience to consider himself an adult. Even though most of the characters are around 20 years old, there’s one guy, Cloud, who has the mentality of a 16 year old, and that person tries to be like an adult. I really wanted to write that into the story. After the Sector 7 plate fell, Barret comforted Tifa with the temperament of an adult, and Cloud saw that and wanted to do the same for her [in the flower scene], but it didn’t go as planned. I wanted to try writing him as being awkward.

Nomura:On that same note, when recording Cloud’s voice, we had his voice actor perform his lines slightly differently depending on who he was talking to. For example, when Cloud speaks with Aerith, he stands up and tries to act cool, with Tifa he loosens up a bit, with Jessie he sounds confused. When Cloud speaks with Aerith, he’s too self-conscious and gives weird replies.

Nojima: Cloud isn’t able to keep the distance between Aerith and him, right? (laughs). He seems pretty impatient with Jessie, but she finds that amusing and pokes fun at him for it.

Nomura:However, when we did voice recording, initially Jessie came off as a bit too nosy, more than we expected, which might have given the impression that she was being rude. In order to avert that, we had her say lines jokingly each time she teased cloud, giving off a sense of charm and attractiveness, kind of like a “haha, just joking” type of attitude. We decided these things in the recording studio.

PART 5: The Remake’s Scenarios Provide a Vast Setting for Events to Follow

—The Remake’s story has many new episodes that I thought followed the flow of the original storyline, but then there’s suddenly a huge plot device that gets revealed, and that surprised me.

Nomura:Is that so? (laughs)

Nojima:I’m sure you were thinking, “What will happen next?”

—How did this development come to being?

Nomura:When I requested a scenario to Nojima, I first thought, “if I am to create the FFVII Remake, I would like to do it this way.” I then conveyed my ideas to him. During that phase, I planned to make this be more than just a mere “Remake.” For example, the battle system this time around is in real timee instead of using an ATB gauge, and with that, the story itself took a turn that isn’t just the basic FFVII, but something new. That’s the kind of story I wanted to create.

Nojima:As for me, I knew that even though at the very core, this story is about Cloud, the works from the “Compilation of FFVII” have greatly increased [over the years], and I wanted to make something that takes all of those works and combine it into one. Each person who played the original version also has their own vision of the world of FFVII, and I wanted to preserve that too. The results of those feelings are shown within the Remake’s story. These were all the ideas I had, so in the beginning I would initially show it to Nomura-san, and I tried my best to explain them clearly to make sure he didn’t reject them (laughs).

—In regards to the story’s important key points, there must be a flashback scene from here on out, right?

Nomura: At first, the direction we took was that we did not want to put any of these hints while still in Midgar.

Nojima:Right, we originally planned to have the storyline diverge only slightly.

Nomura:We thought to have only a subtle change where in the ending you see Biggs alive, which makes you think, “Wait, this is weird…” and gives a slight sense of unease. But then the staff thought, well if there’s room for more scenes, then let’s just add it (laughs). When we did that, there were scenes that we had to say, “No this won’t do,” and removed it from the story. We didn’t add too many new things, but we did leave a few scenes in.

Nojima:I myself added about two or three scenarios to that too….I’m not too sure what happened to those scenarios at the end. (laughs)

—The scenes where Sephiroth appear in have also be greatly added into the storyline.

Nojima:In the beginning we didn’t plan to have him appear so often, more as an overlooming presence instead. During the middle of production, we changed our minds and decided to have him appear more frequently, and suddenly he was in a ton of scenes.

Nomura:At that time, Hamaguchi-san (Co-Director) quietly pulled me aside and said, “I want the characters to fight Sephiroth in Midgar” and consulted me with this idea. In the original story, Sephiroth exists in a different space, and apparently he gathered materials to persuade me to have the battle play out in this way, but I just said, “Okay sure,” and greenlit the idea. (laughs)

PART 6: Doubts that Arise from Things Not Explained in the Game

—In the Remake’s story, there are a few doubts that are left that I would like to brush upon…

Everyone:…..

Nomura:The story will still continue, so I don’t think we can answer much.

—Then let’s talk about things you can answer starting with the Opening Scene in the alleyway, which was also portrayed in the original game. What was Aerith looking at when she was crouching down?

Nomura:I remember someone saying that she was trying to gather warmth from it…

Kitase:I don’t think so (laughs). If you’re in front of a bonfire, you would see the embers pop, but what you see is the flickers of light from mako.

—In the Remake’s version of this scene, after she looks at the light, it seems like she’s running from something. Why?

Nojima:She felt the presence of the Whispers and wanted to run away from them. Perhaps it’s because Aerith had several bad experiences with the Whispers up until then?

—Why is it that Aerith knows about things that happen in the future or of things she hadn’t heard of before?

Nomura: I wonder why……Please wait until the next installment for that answer.

—At the end of the Midgar Highway, before you pass through the wall, Aerith says, “This is the point of no return. Destiny’s Crossroads.” What was she referring to?

Nojima: If Cloud and the others pass through the Wall of Whispers, then they will be outside the boundaries of the Whispers, meaning they will be going into a place where there is no predestined fate. She meant that they will be at a crossroads where they might or might not be able to cross.

—After you defeat the last boss, Cloud and Sephiroth have a conversation with just the two of them. What was the meaning of that?

Nojima:Exactly what their conversation said. Actually, the lines that Sephiroth said in that scene were written during the beginning stages of production where we did not know the exact placement of when they will be delivered.

—In the ending of the Remake, Zack is alive, which leads to a contrasting development to the original story. What is the meaning of that scene?

Nomura:That’s the biggest highlight of the mysteries that have been been set up in this scene, isn’t it? (laughs)

Nojima: And you can also clearly see the dog Stamp too…

—Stamp looks different in this scene though.

Nojima:Oh, does he know…? (laughs)

—Did you have plans in the beginning for the mascot Stamp?

Nojima:Yes, when we decided on the Remake’s storyline, we said “Well then, let’s have this loyal dog Stamp be the mascot.” Stamp is a popular mascot that everyone in this world recognizes, and we decided to also use him as AVALANCHE’s secret way of conveying messages.

Nomura: By the way, the Stamp that you see drawn by AVALANCHE members is actually the design that I was in charge of. I usually don’t get involved in these designs, but I felt that this character would be very important, so I decided to draw him myself.

—During the ending, Aerith murmurs, “The sky, how I hate it.” [English localization “I miss it, the steel sky.”] Is there some deep meaning to this?

Nomura: For Aeritih, the sky symbolizes sadness. The people who were dear to her, such as Zack and her mother Ifalna, had all returned to the sky, and the sky that she sees above her in the slums was covered by Shinra too. The calamity that destroyed the Ancients, Jenova, also fell from the sky. All of these incidents remind Aerith of the sky, which is why she says she hates it.

—At the end of the game, the words “The Unknown Journey Will Continue” show up. What does it mean?

Nomura: Initially, there was another sentence we were going to put instead, but under various circumstances, we decided to change it [to what it is now]. Kitase told me there should be something that connects to what lies beyond the ending. I also wanted to put something there too, so we ended up using that sentence. I think some might think that the meaning of the sentence is unsettling, but we’ve already taken that into consideration.

PART 7: Original Elements Expected to Happen but Do Not Want to be Erased

—After this first installment, the number of expectations must be very high for the next installment, but how many installments do you think the entire project will be?

Kitase:We have a general idea of how the story will play out, but we haven’t decided exactly how many parts, nor can we confirm anything.

—There has been talk that the story will be in three parts…

Kitase:We have not said anything concrete about how many installments this will be, so people are probably just speculating with no proof.

—The fans would like to know when the next installment will be released.

Nomura: It depends on how many installments we decide to make. If we divide the story into large chunks, then it will take a much longer time to develop. However, if we divide the story into smaller parts, then it might be possible to release them in a shorter amount of time.

Kitase:On that note, if we are to maintain the same quality and volume as the first installment, then it is unrealistic to say that we can churn out the next one in just one year.

Nomura: Personally, I would like to release them as soon as possible so we can take a breather. I’m sure the fans would also want the next installment to come quickly too (laughs).

—If we follow this Remake’s story, then the next installment might have major changes compared to the original, right?

Kitase:I’ve talked about this extensively with Nomura, but I’m sure fans of the original are expecting to revisit familiar locations and scenes, so we have strong feelings to not stray away from that. From here on out, we’re not drastically changing the story and making it into something completely different than the original. Even though it’s a Remake, please assume that FF7 will still be FF7 as usual.

Nojima:For me, I create scenarios that follow the general flow of the original story but with the assumption that the way things are presented or how events occur might be slightly different. Personally, I would like to include towns and areas that originally appeared first in Crisis Core FF7.

—Lastly, do you have any messages to the fans who have played the FFVII Remake?

Nojima: I’m sure that they had a lot of fun playing it and might have doubts on what will happen from here on out, but please remember those doubts you had since you’ll probably find your answer in future installments.

Nomura:This was a very popular game in the past, and since we are remaking it, the amount of attention it had garnered even before it was released was high, and there are many who voiced their concerns about the game too. However, those concerns did not affect our staff as we put in our all to create this work, and we just hope that people will be interested in it. The base for the Remake has been successfully established with the first installment, so we hope to meet your expectations in the next installment too! However, personally, I think there might be some who think “Since this is the Remake, I don’t need to play the original game anymore and just play the Remake instead,” but I want to prevent people from doing that. The original and the Remake are two separate entities. So even if you play FFVII Remake, I would also like you to play the FFVII original game afterwards as well.

Kitase: In this first installment, I think we were able to figure out the exact direction and shape we would like to take with the FFVII Remake. Within the Remake, many hints were strewn along, and we would like fans to get excited and think about on what exactly will happen in the next installments. The theories posted on the internet do reach us, and I think that type of communication between the fans and us will help in creating a story together for all to enjoy.

(Square Enix Interview recorded on March 19th, 2020)

The Final Fantasy 7 Remake Ultimania book has officially revealed the ages of Rufus and the Turks: RThe Final Fantasy 7 Remake Ultimania book has officially revealed the ages of Rufus and the Turks: RThe Final Fantasy 7 Remake Ultimania book has officially revealed the ages of Rufus and the Turks: RThe Final Fantasy 7 Remake Ultimania book has officially revealed the ages of Rufus and the Turks: R

TheFinal Fantasy 7 Remake Ultimania book has officially revealed the ages of Rufus and the Turks:

Rufus: 30 years old
Tseng: 30 years old
Reno: 28 years old
Rude: 30 years old

This is the first time that official ages have been announced for these characters among the entire Final Fantasy 7 compilation!


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Subbed the Kimetsu No Yaiba (Demon Slayer) Infinity Train movie trailer #2! The movie will be out on October 16th, 2020 in Japan!

Here is my full summary for the Boku No Hero Academia HEROES RISING movie! I originally posted it as

Here is my full summary for the Boku No Hero Academia HEROES RISING movie! I originally posted it as a thread on Twitter, but here’s a more cohesive version for easy reading! Enjoy~

MOVIE SUMMARY

The movie starts off with Rock Lock, Endeavor, and another Pro-Hero in an epic car chase going after Spinner, Dabi, and Mr. Compress in a truck. They’re transporting some important item somewhere, and there is a SICKASS fight between Endeavor and Dabi.

Endeavor uses his flamethrower and blasts it at Dabi, who scoffs at him but throws his blue fire at Endeavor. The blast from Endeavor is stronger though, and Dabi and co. give up as they turn to mud (via Twice’s quirk). The truck then reels off the cliff.

Hawks is on the scene to check the damage of the truck. He wonders what exactly they were trying to deliver as the truck was heavily damaged by the fire. Later, we see Nine regroup with Slice, Mummy, and Chimera as he tells them they will soon leave.

After the opening scenes with the villains, we have a short recap of “society consists of 80% of the population with super powers” etc. etc. After the short narration, we immediately dive into scenes of the Class A members helping out on Nabu Island.

The first scene is two girls getting hit on by two guys, but Mineta helps save the girls by sticking the guys to the floor with his mogimogi balls. The girls see Ojiro and think that he’s the one who saved him, but Ojiro blushes and says no it’s not me!

Shoji is helping out at the beach as a lifesaver, and he spots a kid in trouble. Tsuyu dives into the water to help grab him, and then Satou rows the boat to save the boy. Tokoyami and Sero are also helping out at the beach.

Todoroki is helping the shaved ice stand make ice, and the shaved ice guy asks Todoroki to make more ice, and Todoroki creates a giant boulder of ice and says, “You can use this, right?” The shaved ice stand maker looks at him like wtf lol.

Next scene is Ashido, Ochako, Aoyama, Hagakure, Kaminari, and Deku sitting around in the Hero Agency headquarters on the island. Ashido is taking calls and dispatching Class A members to help out people around the island. They’re all in hero costumes.

Bakugou and Kirishima are sitting in their own tatami room, and Bakugou is reading a magazine while lying down on the floor. Kirishima sits across from him. Ochako calls across the room and asks if anyone can help someone find a lost kid.

Kirishima offers to go, but Bakugou says to him in a light tone, “do you think your quirk would be effective to help pinpoint a lost boy?” and Kirishima looks at Bakugou like “Hmm actually…” Jirou volunteers instead and says her quirk would be helpful.

Deku narrates “so why exactly are we at the island? well…” There is a flashback to the Hero Committee saying that villains are getting stronger, and they need to train students to be prepared for anything. Aizawa tells Class A they need to do hero work.

Flash forward back to more montage of Class A members helping out with people around the island. Ashido and Aoyama are helping construction workers clear rubble, Kaminari is using his electricity to help power a farming tractor.

Kirishima is helping move cargo on a truck with the truck driver’s wife and baby thanking him. He does his hardening pose and gestures “No problem!” but the hardening scares the baby, making the baby cry LOL.

Yaoyorozu helps repair a motorcycle. Deku, Ochako, and Jirou finding the “missing boy” at a playground. Deku approaches the boy but his sister comes to “save him” from the heroes. The kids then scurry away, leaving Deku, Ochako, & Jirou like wtf was that?

As the Class A members are helping around the island, All Might is back at U.A. and worries about whether they will be okay. Cut back to the kids at the island, and they’re wearing their casual clothes now. They’re super tired from the day’s work.

The Class A members mention how this kind of hero work is still hard, even though they’re not fighting anyone. However, the island citizens are thankful, and they bring a bunch of food for the kids to eat at the Hero Agency.

Bakugou and Kirishima are lounging in the tatami room together, and Bakugou mentions this kind of work is boring. Kirishima has his face on the table and looks at Bakugou like ;) as he says “Well, there’s no villains here, so that’s why.”

Kaminari, Sero, Ojiro come and tell Kirishima to join them at the onsen bath and says that Bakugou can’t go because he has to patrol the grounds since he didn’t do any hero work all day long. Bakugou complains, but the guys leave him be.

As Bakugou is patrolling, Deku is outside training his quirk, and he thinks about OFA and how he can train himself to be able to use this power that All Might has given him. There is a brief scene where they show all the predecessors and silhouettes.

One of the silhouettes looks basically like Bakugou with burning red eyes, surrounded by a red aura. The other silhouette is drawn surrounded by a purple aura with their hair blowing in the wind. It is this exact scene from the manga, but clearer.

As Deku is training, Bakugou sees him and asks him if he’s made that quirk his own yet. Deku says he’s getting there, and Bakugou says, “You think you can surpass ME even with that quirk perfected? Just try.”

Suddenly, Katsuma comes hurriedly to Deku and says that a villain has appeared. Deku is about to help but Bakugou pushes him aside and grabs the kid, telling him to take him to where the villain is.

The next scene shows Hawks in a committee meeting. The Hero Committee mentions that the League of Villains managed to get a hold of perhaps the quirk nullifying bullet as there have been cases of people getting their quirks stolen.

They ask Hawks if he had heard anything about this, but Hawks said that he doesn’t think that these incidents are from the quirk bullet. He thinks it’s something else.

Next scene is Toga, Dabi, Mr. Compress, Spinner, and Shigaraki chilling at a rundown shack in the middle of nowhere. They complain to Shigaraki asking him what they’re supposed to do. Shigaraki said that the Doctor has something for him.

Cut to Katsuma & Maholo’s Dad on a business trip in Kyushu. He suddenly gets attacked by Nine, and Nine takes his quirk. The dad has a cell regeneration quirk. Nine suffers from some kind of ailment that causes his body to freeze up. He needs this quirk.

When Nine takes the Dad’s quirk, he uses it to power up and calls lightning down to destroy parts of the city. He then freezes up as he realizes that the Dad’s quirk cell regeneration isn’t compatible with him. He then sees a video recording of the kids.

Nine then decides to aim for the kids as one of them must have a quirk that is similar to the Dad that might be compatible with his body. Nine is Blood Type B, so he needs someone that can help him regenerate his cells with the correct blood type.

We go back to Bakugou carrying Katsuma and asking him where the damn villain is. They then see a gigantic monster size Praying Mantis wrecking havoc on the side of the hill. Bakugou blasts off to fight the monster but then suddenly stops.

He realizes that the monster is a hologram, and Maholo’s quirk is creating holograms of anything she wants. He could tell that the monster was fake because there was no shadow beneath the monster.

Bakugou is furious as he shouts to the girl if she’s trying to make fun of him? He tells her that he’s aiming to be Number 1 and doesn’t need stupid kids to play pranks on him.

As he lunges at the girl, Deku holds him back, and Bakugou gets angry and wrestles Deku on the floor as Katsuma and Maholo scurry off.

The kids end up in a sugar cane field as they look at the stars. Maholo complains that she hates heroes because they’re all talk. Katsuma says that they’re good heroes though, but Maholo said that the best hero in her heart is their father.

Next scene is back in Kyushu where Hawks is looking at the damage to the city that was caused by Nine earlier that day. He wonders what exactly is going on.

Next day at the island, Ashido gets a call from an island citizen to help out. She dispatches Hagakure and Aoyama, and she tells Mineta that the girl sounded really cute on the phone. Mineta then says he’s down to go help too.

Deku wants to go too, but as he leaves the Hero Agency building, he sees Katsuma approach him. Katsuma comes to apologize for the problems they made for him and Bakugou the previous day.

Bakugou also listens to Katsuma’s apology as he is outside standing on the veranda and eating a popsicle. He listens to Katsuma explain that he wanted to prove to his sister that Heroes were good people who do come to the rescue when people are in need.

Deku tells Katsuma that it’s no problem as his own goal is to become a great hero who can help save people. Bakugou listens carefully to their conversation, and Deku notes that Katsuma has an Edgeshot pin on his bag. He asks Katsuma if he likes heroes.

Katsuma says that he really admires Heroes, but Maholo just worries about him. Deku has a flashback of when his mom told him that she was always so worried about him because heroes put themselves in danger all the time.

Deku asks Katsuma, “What kind of hero do you want to be, Katsuma?” He then explains why he himself wants to be a hero. Bakugou stands at the veranda and listens the whole time, and when they’re done talking, Bakugou realizes his ice cream melted away.

The neighbor sees Katsuma leave Deku & comes to him to explain that Katsuma and Maholo live alone with their father on the island. Their mother passed away when they were very young, and Maholo is very protective of her brother since Dad’s always working

Suddenly, at the harbor, a boat rams into the pier at full speed. The boat topples over, and Nine, Chimera, Mummy, and Slice emerge on the top of the boat. Nine instructs them to do whatever they need to do in order to find the two kids.

Maholo and Katsuma are returning to their house when Nine appears out of nowhere and literally OBLITERATES their house by striking lightning out of thin air to destroy the home. Maholo then tries to call the Hero Agency to ask for help.

As she calls the Hero Agency, the phone line gets cut off. The Class A members then check their phones and sees that even their cellphone reception is down. We then see that Chimera destroyed the island’s telephone and communication tower.

At the harbor, Mineta, Hagakure, and Aoyama just finished helping a couple out with a missing bag. Mineta scoffs to the side saying that Ashido tricked him into coming because the girl was actually taken. Suddenly, they see villains coming up the road.

The villain Mummy uses his bindings and turns anything, even inanimate objects into moving zombies. Aoyama uses his beam to blast away at Mummy’s weird zombies, but he just keeps making more.

At the beach, Tsuyu is trying to evacuate all the beach goers as Chimera approaches dauntingly. Ojiro takes the initiative and attacks chimera. He tells Tokoyami to go back to the Hero Agency to ask for help since everyone’s cellphones aren’t working.

Tokoyami makes it back to the Hero Agency, and he says villains are near the harbor and beach. They need back-up. Iida dispatches everyone. Teams are

Bakugou, Kirishima, & Kaminari

Yaoyorozu, Jirou, & Ashido

Koda & Ochako

Iida, Todoroki, Sero, & Tokoyami

Aoyama is at his limit as he continues to fight Mummy, but thankfully, Bakugou blasts an explosion aimed towards Mummy to throw him off. Behind Bakugou, Kirishima comes rushing in and says “RED RIOT IS HERE!” Kaminari releases electricity too.

Ashido comes to Aoyama’s aid and helps him up. She, Jirou, and Yaoyorozu bring the others to safety as well as direct the citizens to the safehold.

Mummy continues to attack Bakugou, Kirishima, and Kaminari. Mummy finds an opening and tries to hit Bakugou, but Kirishima jumps in front of him and deflects the attack but gets caught himself. Bakugou then gets bounded, and Kirishima yells “Bakugou!”

Ojiro continues to fight Chimera at the beach and pulls some pretty cool moves on him. Good thing back up comes from Todoroki rushing in with Iida as well as Tokoyami having Dark Shadow drop him and Satou onto Chimera.

As Satou drops in and tries using his Sugar Rush attack move on Chimera, there is a BEAUTIFUL shot of him and Chimera fist to fist fighting against the sunset mid-air. It was such a dynamic shot. Totally not necessary but beautiful to see lol.

Back at Katsuma and Maholo’s destroyed house (I realized that Nine destroys the house after, not before the beach fights). Nine can glance at a person and know what their stats, and he figures out that Katsuma is the one with the cell regeneration quirk.

Nine tells Katsuma and Maholo that he will not kill them, but that they should follow him because he needs something from them. Deku then comes to the rescue though and rushes them through the forest.

Nine then slowly walks to Deku and says, “get out of the way. If you’re in my way, I will kill you.” Deku then uses full cowl, but Nine is able to block him with a barrier. Nine also shoots energy from his fingers, and Deku thinks that he’s like AFO.

Back at the battle with Mummy, Bakugou is completely controlled by Mummy, but he is trying to resist. Mummy is making Bakugou attack Kirishima and Kaminari against his will, and Kirishima tries to desperately call out to Bakugou.

Mummy then wraps both Kirishima and Kaminari, and Kaminari says, “Kirishima, what should we do!?” Mummy then says to them that they either surrender or watch as Bakugou kills them. As he says this, Bakugou’s red eye shines, and he creates a huge explosion.

Bakugou is able to blast away the bindings and he completely OBLITERATES Mummy as he pins him against a wall and maniacally uses an explosion that is directed right at Mummy’s face. Mummy passes out, and afterwards, they regroup with the others.

Kirishima and Kaminari stay with the rest, but Bakugou blasts off. Jirou asks where he’s going, and Bakugou says he needs to fight the other villains on the island.

Next scene is Chimera fighting Todoroki, but Chimera is just too strong. Sero uses his tape to wrap around Todoroki as he saves him from Chimera’s blow. Chimera can also breathe fire, and the guys find themselves outmatched by him.

Deku continues to fight Nine and uses Delaware Smash, but Nine uses a barrier to deflect his attack. Deku wonders to himself just how many quirks does Nine even have!? He then tries to use One For All 20% Full Cowl. Nine muses that Deku has a great power.

Nine then grabs Deku’s head and tries to steal the quirk from him. Deku then thinks to himself that if Nine can steal quirks, that’s exactly like AFO. Suddenly, an image of the OFA vestiges appears including the silhouettes. They appear in line like this:

The OFA users prevent OFA from being stolen. Deku then realizes that the kids are still here, even though he told them to run -_-;; Nine then shoots Deku with his quirk and heavily injures him. The kids are too scared to move.

As Nine approaches Deku, who’s badly injured, he’s about to deliver a finishing blow but Bakugou flies in to save Deku. Bakugou attacks Nine, and Deku says “Kacchan! Watch out this guy has more than one quirk and can steal quirks!”

Bakugou then says that he just has to keep fighting him then, right? However, Nine pulls out another quirk that looks like Blue Eyes White Dragon (no joke) that pins down Bakugou. Deku tells himself to try to move as Bakugou blasts an explosion to him.

Deku wills himself to move and they try to fight him, but Nine is too powerful. He pins both of them to the ground and tries to go after the kids, but Deku and Bakugou each hold one of Nine’s legs to stop him.

Nine gets super annoyed at them and calls forth a HUGE blast of lightning that zaps Deku and Bakugou completely unconscious. However, since he used his quirk too much, his body freezes up, and he falls to the ground. Slice comes to help him.

Nine tells Slice to get the kids, but as she tries to approach them, Koda calls forth a huge flock of crows to block her path. Shouji then rushes in and carries the kids off while Ochako taps Deku and Bakugou, & Tsuyu carries them together with her tongue.

The kids all escape and meanwhile, Chimera also retreats from where Todoroki, Sero, and co. were fighting him at the beach. The Class A members regroup at a shelter where the rest of the island citizens are currently staying at due to the villain attack.

It’s raining, and Nine is sleeping on a bed somewhere on the island, trying to recover as Slice watches over him. Chimera comes into the room and asks where’s Mummy, and they realize that Mummy was captured.

There is a flashback to when Nine was without his artifical quirks. He had a very weak body, but he wanted to get stronger and saved Chimera even though everyone hated Chimera due to his appearance.

Chimera says that he is thankful that Nine saved him that day. Also, side note, Nine looked super hot when he was younger and without a mask lol.

Flashback continues to when Nine gets experimented on by Dr. Ujiko. He tells him that he can steal up to nine quirks. Flash forward and Nine wakes up and says that he has to get the cell regeneration quirk that Katsuma has to help his body.

Ochako goes into the room where other civilians are being healed by people with healing quirks. She asks how is Deku and Bakugou doing. They’re both completely unconscious as the healers try to help, but they’re not doctors so their efforts aren’t working.

Katsuma then comes into the room and says that he can help heal Deku and Bakugou. He explains that his quirk speeds up cell regeneration and can also boost one’s power. He tries his hardest to heal Deku and Bakugou, to the point where he almost passes out.

The rest of Class A are resting in a break room in the shelter and are trying to figure out what to do with the villains. Deku enters the room with Katsuma, and Ochako says “Deku!” surprised he’s completely healed.

Katsuma then tells everyone that the villains are after him, so he can just give himself up to save everyone the trouble of being attacked. However, Deku says that he will never let that happen as he will protect Katsuma and the rest of the citizens.

Bakugou then walks into the room slowly, and Kirishima looks up and says “Bakugou!” while looking relieved. Bakugou heard Deku’s words of wanting to protect the citizens. He glances at Deku as they both recall All Might’s words “win & save, save & win.”

Bakugou then does this pose and says that what they gotta do is just fight these damn villains. Everyone else agrees, and Yaoyorozu & Iida lead the others in a PLUS ULTRA! cheer. Deku then devises a plan on how to capture the villains.

The plan is to lure the villains to the furthest corner of the island where ancient castle ruins are. Koda, Satou, and Hagakure will lead the island’s citizens and livestock into a cave to hide. Meanwhile, the rest of the Class A will fight the villains.

(Just random commentary, but can I just mention how hilarious it is to ask the INVISIBLE GIRL to lead the citizens into a dark cave? Like, WHAT IS LOGIC???“)

The Class A members then prepare for a large battle as the sun rises. This is the epic scene here where they stand together.

As according to plan, the villains approach exactly down the path that Deku predicted. Shouji is the one in charge of guarding the children while Jirou and Ojiro are nearby as the lookout. Each Class A member is stationed in different locations.

The first attack is by Yaoyorozu and Aoyama. Yaoyorozu pulls out her twin cannons, and Aoyama uses a super powerful navel beam that holds off the villains for a while. The blast is so strong that it causes the ground beneath the villains to break.

Slice then falls down into a cave below, but Chimera and Nine are able to evade the attack and go separate ways. Ochako, Sero, and Mineta work together to barrage Nine with thousands of falling rocks. This action combination looked really cool.

Meanwhile, Slice finds herself in a cave where Tokoyami and Ashido battle her together. Chimera is at another area where he’s near a waterfall. As he steps into the water to cross the river, Todoroki turns the entire waterfall and river into ice.

Tsuyu captures Chimera with her tongue and pulls him further into the river where Todoroki tries freezing him. Iida, Todoroki, Kirishima, and Tsuyu then ready themselves as Chimera struggles to get out of his icy bonds.

Nine keeps attacking Sero and Ochako, and they try over and over to stop him with the barrage of rocks flung at him. Ochako is overusing her quirk, and Sero grabs her before she falls down and uses his tape to swing to higher ground.

Ochako then goes to a huge wall of thousands of rocks and uses her Zero Gravity on all of them. She falls to the ground, exhausted, but tries to still fight. Yaoyorozu and Aoyama also fight Nine as they throw attacks at him.

Deku and Bakugou then join Aoyama, Yaoyorozu, Sero, Mineta, and Ochako in the fight against Nine. Bakugou is in the air as Deku jumps high up and grabs his hand while Bakugou spins Deku, and the momentum helps them deal a super cool combo move together.

Meanwhile in the cave, Slice continues to fight Tokoyami, but suddenly she feels the cave stalactites falling as she realizes Ashido is using her acid to loosen the spikes on the ceiling. Ashido then unleashes a bunch of acid and burns off Slice’s hair.

With her hair now short, Slice is still able to use them as small spears that she unleashes at Ashido all at once. Ashido is able to evade most of them, but three spears stab her thigh and causes her to fall down side of the cave.

Tokoyami yells, "ASHIDO!” as she plummets to the bottom of the cave. He approaches her and sees that she’s very badly injured and bleeding, and his eyes go crazy as he loses it and Dark Shadow explodes out of him. He turns to Slice and says, “YOU BASTARD!”

Deku and Bakugou continue to fight Nine, and Nine keeps using his various quirks to hold them off. The scene then cuts to Iida fighting Chimera. He kicks Chimera, then Kirishima follows up with Red Gauntlet. Their attacks look weak, and Chimera laughs.

However suddenly, Chimera freezes up and Todoroki slowly approaches him as he explains that Kirishima and Iida were only distracting Chimera as they put Tsuyu’s poison on his body, effectively stopping his body from moving.

Chimera says not to underestimate him, and he evolves into a crazy animal fusion. Kirishima says, “Woah what is he, Amajiki-senpai!?” Chimera then blasts energy all around him from his mouth, and Tsuyu uses her tongue to wrap around Kirishima to save him.

Iida then grabs Todoroki to push him out of the way from Chimera’s energy beam. We then cut to a scene of Shouji protecting the kids as Nine continues to fight Deku and Bakugou but effectively advances towards the kids. Nine destroys Bakugou’s gauntlet.

Sero tries to help and attack Nine, but Nine easily throws him aside. Bakugou shouts, “SERO!!” as he falls to the ground. Nine then throws Ochako into the air as well, and Deku quickly rushes into the air and catches her, holding her in his arms.

As he holds Ochako, she murmurs まだ….まだ… “not yet…I can still do more…” but then passes out. Deku then lays her gently on the ground. Nine then approaches Deku and Bakugou but freezes up as his cells have some issue when he overuses his quirk.

Todoroki then devises a plan to fight Chimera. He tells everyone of the plan, and Iida springs to action, trying to distract Chimera. Todoroki then holds Kirishima by the waist as he speeds them forward towards Chimera while sliding on his ice.

As Todoroki wraps his arms around Kirishima, Kirishima says, “Heh, this kind of reminds me of Kamino.” Then Todoroki tells Kirishima to harden, and Kirishima uses Unbreakable. Chimera blasts Kirishima with his energy beam, and this scene is SICKKKK!!!!!

While holding Kirishima in front of him as a shield, Todoroki tries to push forward as Kirishima withstands Chimera’s energy beam. However, his energy beam causes Kirishima’s sleeves to rip, but Chimera finally exhausts his beam and needs to recharge.

As Chimera pauses for a moment, Kirishima falls to the ground, but Todoroki then gets close enough to lunge himself on top of Chimera as he sticks his hand down his throat and gruesomely freezes Chimera’s entire body inside out with ice.

Todoroki then also passes out and his thoughts before he loses consciousness is “Midoriya…Bakugou…it’s up to you guys now.” Chimera, along with Todoroki, Kirishima, Tsuyu, and Iida, are all defeated.

Shouji continues to protect the kids even though nine is advancing towards them still. Meanwhile, Hawks visits the children’s father in the hospital. The Dad explains to him that his son has the similar quirk to him.

The difference between Katsuma’s cell regeneration quirk and his Dad’s quirk is that his Dad’s quirk can only help people with Blood Type A. However, Katsuma’s quirk can help other blood types too. Hawks then realizes that the villains are at the island.

Hawks calls the other Pro-Heroes and tells them that they need to head to Nabu Island right away as the people there are all in danger, including Class A. He flies to the island first.

Note that it takes around 1 hour for a jet plane to fly from Kyushu to Okinawa (where this Nabu Island is supposedly located), so Hawks flying there is quite a feat lol.

Ojiro and Jirou tell Shouji to project the kids as they go forth and fight Nine. However, Nine is weakened by the constant attacks from Deku, Bakugou, and the earlier ones from the other Class A members.

Shouji holds the kids close to him as he blocks them from Nine’s attacks. He takes on all of Nine’s attacks and is heavily injured, and he tells the kids to run away.

However, Nine is able to catch Maholo before they can escape, and he tells Katsuma “If you value your sister’s life, then come with me.” Katsuma is about to give himself up but Deku comes to the rescue and uses SMASH against Nine.

Nine tosses Maholo to the side, but Bakugou is able to capture her before she falls the ground. Bakugou then tells her, “See I told you, I’m going to be the Number 1 Hero. That’s why I’m strong!” He puts her down, and proceeds to fight Nine along with Deku.

Deku and Bakugou look like they are getting the upper hand as they throw explosion after smash attacks at Nine. However, Nine uses the purple fluid he carries on his back and makes himself super powered and indestructible. He then creates fire pillars.

He brings down lightning from the sky, and Deku tries using OFA 100% against him. Deku uses a Detroit Smash and Bakugou uses Howitzer Impact against Nine. They hold their attacks as long as they can, and this causes their costumes to get tattered.

Shouji, even in his beaten state, still manages to hold onto the kids to protect them. Bakugou and Deku then look up at Nine as their attacks were rendered useless against him.

Nine then goes onto a short cliche villain monologue about wanting to create a perfect society where only those with powerful quirks live in and those who are weak are eliminated. Deku and Bakugou look at him in disbelief.

Nine uses his blue eyes white dragon move and captures both Deku and Bakugou in its grasp. All hope looks like it’s lost, but Maholo and Katsuma cry out to them saying, “Big Brother Deku! Bakugou!!! Don’t give up!!!!!!”

Deku then tells Bakugou that in order to continue this fight, there’s only one thing they can do. Bakugou makes this face as he hears Deku say this as he knows that in order to fight, he needs to have One For All. He looks regretful with this decision.

Deku and Bakugou both recall All Might’s words to them about being heroes who can save and win, win and save. Deku reaches his bloody finger out to Bakugou, and Bakugou extends his finger as well. They miss at first, but they finally make contact.

They touch fingers for a few seconds as OFA is transferred into Bakugou, then they grasp hands firmly like this stock image. The OFA transfer is now complete as Deku wills it to be.

Bakugou asks Deku if he is even still capable of using OFA, and Deku explains that during All Might’s fight against All For One, he still was able to use OFA as he was holding onto the flickering embers of the quirk.

Bakugou asks Deku if this is okay, and Deku says it’s the only way. They then power themselves up using OFA, and they legit look like Goku and Vegeta as Super Saiyan, even with their hair standing up like this. Bakugou has orange energy, Deku with green.

Might+ U starts playing in this scene where Deku and Bakugou throw punch and explosion one after another at Nine. There is no sound effects or speech during this entire montage as the only music playing is Might+u.

The visuals of this scene are INSANE. Like holy shit the SAKUGA!!!!!! IS OUT OF THIS WORLD!!!!!!! There was this one scene where Super Saiyan Bakugou walks into the side of a mountain and completely melts the ENTIRE MOUNTAIN and throws it at Nine.

As they attack Nine, there is a flashback of when they are children, and Bakugou stands in front of a T.V. and says wow how cool is All Might?? There is also a flashback of Deku as a kid crying in front of his computer screen saying to his Mom AM is so cool

Both of them admire All Might, and the final few attacks are Deku and Bakugou perfectly mirroring each other, doing attacks in sync. They then prepare their finishing blow and do DETROIT SMASH into the air, clearing away the powerful storm to blue skies.

But wait! That wasn’t the last move! The fight actually continues in silence with Might+u still playing in the background. Deku has a line over the montage that says “This, this is what One For All is capable of.”

Bakugou prepares his final explosion and Deku prepares a finishing kick to Nine, and as they unleash their powerful attacks, Deku says “Thank you and goodbye, One For All” as he passes out, which is this scene in the trailer.

Before passing out and during the part where Deku recalls what One For All means, what One For All is capable of, there is a montage of all of Class A passed out from their own respective fights.

I missed a scene with Tokoyami and Ashido. As Dark Shadow goes crazy, he captures Slice but also causes the cave to fall down on them. Tokoyami shields Ashido with his body, and after Deku & Bakugou’s fight, we see Hawks pulling Tokoyami from the rubble.

Hawks asks Tokoyami if he’s alive, and Tokoyami says, “Hawks, why are you here??” Hawks then says that he’s not the only one who’s here as help has arrived.

We then see All Might kneeling next to Deku & Bakugou, who are lying on the ground passed out. All Might cradles Deku in his arms and says he did well. Deku asks if Bakugou is okay. All Might says “Always putting others in front of yourself, yes he’s fine.”

Deku then starts crying as he apologizes to All Might as he gave away such a great power entrusted with him by All Might. This is the scene where he says “I’m sorry, All Might. I’m sorry…”

All Might says Deku is brave and deserving of OFA, and then miraculously, Deku’s body glows with the power of OFA coursing through his veins once more. All Might says it’s a miracle, but perhaps the Predecessors willed it for Deku to hold this power.

All Might then thanks his master Nana as well as the predecessors for returning OFA back to Deku. He then holds Deku hand with one hand and in the other, holds Bakugou’s hand as he cries.

The ending scene shows everyone being helped out by the Pro-Heroes. I originally thought that the scene took place in an infirmary, but it was actually on site where everyone was passed out.

Although the scene is also silent, we see Endeavor hugging Todoroki tightly as he cries comedically while he says “SHOUTOOOO!!!!!!” there is also a scene of Kaminari and Sero doing a fist bump as they are being held up by the pro-heroes.

 Ashido is being helped out on a stretcher, Tokoyami watches over her closely as she smiles at him, Ryukyu helps Tsuyu and Ochako, and the other students are escorted by the pro-heroes.

Hawks watches as Chimera and Slice are put into custody. He then wonders what Shigaraki has planned. We then see Nine was blasted away to an island surrounded by flowers. Shigaraki appears in front of him, and Nine says he needs more time.

Nine reaches out saying that he hasn’t perfected the society yet, and there needs to be someone who can guide everyone. Shigaraki puts his hand on Nine’s face and says, “Yes, someone. That someone is me. Good work and goodnight Nine.” He disintegrates him.

The next scene is Bakugou waking up in the infirmary next to Recovery Girl. Deku narrates that Bakugou for some reason had no recollection of ever using OFA (how convenient lol), and Bakugou complains that his arms hurt like hell.

Katsuma accidentally sees Recovery Girl kissing Bakugou, and she blushes in embarrassment LOL. Deku tells Katsuma that he will be a great hero. The kids then are reunited with their father and are very happy to see him.

Class A board the boat as they are ready to go home, and Bakugou is at the top of the stern. He sees Deku and asks him if it’s okay to leave without saying bye to the kids. Deku says it’s fine. However, they then see the kids running to the pier.

The kids wave to Class A and say “Big Brother Deku, Bakugou, Everyone!!! Thank you so much!!” and Class A waves back at them. Katsuma then waves to Deku and says “Big Brother Deku! I’ll be a hero just like you!” and Deku says U.A. is waiting for him!

Deku then waves back at Katsuma and Maholo and Bakugou puts his hand up and sort of waves. The last scene is Katsuma’s smiling face as he looks on with hope, inspired by the heroes who helped change his life.

THE END!!!!!!

PLUS ULTRA~~~


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There was a live event for Yamashita (Deku VA) & Masuda (Kirishima VA)’s bi-weekly radio sThere was a live event for Yamashita (Deku VA) & Masuda (Kirishima VA)’s bi-weekly radio s

There was a live event for Yamashita (Deku VA) & Masuda (Kirishima VA)’s bi-weekly radio show, and they re-enacted the “I want to see your cute face” line as Deku & Kirishima. Here is the full transcription of what happened. Kirishima says the line to Bakugou, and fans explode.

The live recording will be available online February 21st, 2020!

—–

BNHA Radio Live Recording with Yamashita Daiki (Deku), Masuda Toshiki (Kirishima), and Okamoto Nobuhiko (Bakugou)

During the Afternoon Showing

Prompt:Maboroki-kun (nickname for Todoroki’s Illusion) was awesome! Kacchan also did it, which was unexpected! Let’s have Deku-kun and Kirishima-kunalso say the line “I want to see your cute face!”

Yamashita & Masuda: Okay, let’s do it!

Yamashita:So how should I do this? Who am I saying this to…?

Okamoto: ALL MIGHT!!

Yamashita:All Might!? (laughs) But if Deku is doing it then I feel like he would say it to Eri-chan! Or even Katsuma-kun [from the HEROES RISING movie]! Let me change it a bit. “I want to see your cute face!” Is that good? Okay, here I go!

Deku (super cute voice): I want to see your cute face…!

Audience: Kyaaa~ *applause*

Yamashita:Okay, Kirishima-kun is up next!

Masuda:Uh…so what kind of situation is it? What would be the best setting?

Who am I saying this to…?

Yamashita: Hmmm (laughs)

Okamoto (like a call from God):BAKUGOU!!

*Audience chatters*

Yamashita:All right, let me step aside for this then. (laughs)

Yamashita heads to the back of the stage.

Masuda and Okamoto stare at each other.

Yamashita (suddenly narrating): One day, at a cafe…

Kirishima:I…I uh…I want to see your…c—cu—cu…cute face!!

Bakugou (in a soft and sweet tone): You idiot…

Audience:KYAAAAAA!!!!!!!

Okamoto:Wait!! (laughs). I just gagged doing this!!! It’s an illusion! Just an illusion!!!

Yamashita:This takes place in a different world!!

Masuda:(laughs)

Okamoto:I kind of wanted to do that though! Sorry! I wanted him to say something like “kyaa!” so I did it without thinking!

Yamashita:So instead of Kacchan saying something like “I’ll kill you,” he actually accepted that compliment, right!? (laughs)


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Got the Dr. STONE 2020 Calendar by Ensky, and it’s full of new art from the series! Here are cGot the Dr. STONE 2020 Calendar by Ensky, and it’s full of new art from the series! Here are cGot the Dr. STONE 2020 Calendar by Ensky, and it’s full of new art from the series! Here are cGot the Dr. STONE 2020 Calendar by Ensky, and it’s full of new art from the series! Here are cGot the Dr. STONE 2020 Calendar by Ensky, and it’s full of new art from the series! Here are cGot the Dr. STONE 2020 Calendar by Ensky, and it’s full of new art from the series! Here are c

Got the Dr. STONE 2020 Calendar by Ensky, and it’s full of new art from the series! Here are close-ups of the pages.

January & February: Senku talking with Taiju and Yuzuriha in front of a campfire.

March & April: Senku, Kohaku, and Chrome in a flower field 

May & June: Tsukasa in the rain (because June is rainy season in Japan)

July & August: Kohaku and Ruri chilling at a lake while Ginrou and Kinrou guard them

September & October: Gen whispering to Suika to be quieter as everyone naps.

November & December: Chrome, Senku, Gen, & Magma watch the snow fall as they drink grape juice(?) wine? 


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The Boku No Hero Academia Season 4 second cour’s “Cultural Festival Arc” begins January 25th at 5:30pm JST! Here’s the subbed teaser PV! Enjoy~

#boku no hero academia    #midoriya izuku    #bakugou    #todoroki    #ochako    #kirishima    #tamaki    #aizawa    #all might    #my translations    #cultural arc yassss    
2ndl_info: [Announcement] New event project “Nogami Sho’s Nogami SHOW” will be hel2ndl_info: [Announcement] New event project “Nogami Sho’s Nogami SHOW” will be hel2ndl_info: [Announcement] New event project “Nogami Sho’s Nogami SHOW” will be hel2ndl_info: [Announcement] New event project “Nogami Sho’s Nogami SHOW” will be hel2ndl_info: [Announcement] New event project “Nogami Sho’s Nogami SHOW” will be hel2ndl_info: [Announcement] New event project “Nogami Sho’s Nogami SHOW” will be hel2ndl_info: [Announcement] New event project “Nogami Sho’s Nogami SHOW” will be hel2ndl_info: [Announcement] New event project “Nogami Sho’s Nogami SHOW” will be hel

2ndl_info:[Announcement] New event project “Nogami Sho’s Nogami SHOW” will be held on October 13, 2018 (Saturday)!
Performer: Nogami Sho
Venue: Shidax Culture Hall A
Animate Online Shop will start accepting ticket preorders (lottery) on July 20 (Friday), at 12:00 PM. Additional details will be posted on SECOND LINE’s official Twitter account.

Context: These pictures were posted in this exact order, over a period of eight days, one picture a day.


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追憶レター (Recollection Letter)

Enoki Junya (E) and Yashiro Taku (Y)

E: We definitely can’t get any closer than this
You’re right by my side, but your words are far away
Y: These feelings I can’t ever say,
It feels like they’ll vanish soon.

E: This time,
Y: I’ll write it all down,
E: And leave it in
Y: A letter
Both: If I leave it all behind, will I finally be at ease?

Your serene profile reminds me a bit of the shadows,
And the pain of the past I’ve hidden between the lines
To whoever’s in the future, so it won’t vanish away in memories:
I send your kind, laughing silhouette
E:My heart aches,
Y: But, beautifully,
Both: I shall waver

I still…

Hatanaka Tasuku (H) and Lounsbery Arthur (L)

(Whoa…)

H: You always tell me too much stuff,
Just for my embarrassed reactions, yeah…
L:In (a day) packed to the minute, I keep remembering you
I’ll stop tapping out letters with my fingertips,
Both:Turn off the screen…

H: You definitely don’t know, and you’ll never answer back,
Both: But nevertheless, inside my head –
Ah, but no, you won’t, not like this,
I’ll answer my own questions all over again;
I’ll be wound up.(?)
It isn’t even that deep,
L: It’s just one word
Both: But it always drives me crazy.

月の下で電話して (I’ll call you under the moon)

Kousaka Atsushi (K) and Nogami Sho (N)

K: We take the same train station, but go opposite directions.
N:As we go our opposite ways home, we wave at each other and smile.
K:The full moon I see out the train window, I wonder if you can see it too?
N: I’ll call you on my way home, thinking we haven’t talked enough.

Both:Ah, this phone call across the night sky connects us,
Even though the two of us are far away.
Ah, there’s nothing I really want to talk about,
This is enough for me, I just want to hear your voice.
(Whoa whoa,)
K: No matter when,
(Whoa whoa…)
(Whoa whoa,)
N: No matter where.
(Whoa whoa…)

statice

Masuyama Takeaki (M) and Chiba Shouya (C )

M:You don’t have to worry about those things,
So forget about it right now.
C:Watching you from behind, as you walk, I see you trip over the past we can’t turn back upon.
M: It won’t sway me,
C:I want you to believe me.
Both: I want to hold you close, so much that it hurts.

Passionate memories flow through my heart (flow through my heart)
Can you feel it? Our feelings are the same.
C: Let’s double our happiness,
M: And halve each other’s pain;
Both: Our future will definitely be sparkling.

All lyrics are completely by-ear so I’ll go over the full versions when I get the CD!! My only notes for now: arthur and tasuku’s second english line actually sounds more like “i’ll be welled up” (???) to me, and the flower meaning of statice (“sea lavender”) is “remembrance” :“)))))
@tasukubar0817: My humblest apologies for my selfish behaviour. I have many grateful emotions for al

@tasukubar0817: My humblest apologies for my selfish behaviour. I have many grateful emotions for all my fans. Thank you very much.
Also, information about my projects will now be on Hatanaka Tasuku’s official Twitter. Or they would be announced on KenPro’s official Twitter. I shall be in your care.
@tasuku_kenpro
@kenpro_official

As for the letter he screencaps here:

I was really conflicted about this, but I’ve decided.
Sorry for this all of a sudden, but from today on, Hatanaka Tasuku will be taking a break from Twitter. Honestly, I am very cowardly.

I mind the number of my followers, I mind the number of my retweets, I even do egosa (searching up his own name on Twitter), I remember having fun minding those things, and for me who has no confidence in myself, it has been a source of encouragement for me.

But if I keep constantly looking at my phone, I definitely might neglect the things I should be valuing -
I shouldn’t mind how other people think of me, but rather, notice how wide the world spreading in front of me is when I shut my phone off; so I think, won’t accepting various forms of stimuli touch my heart more?
For the sake of unbinding myself to the various things tying me down, I will do this one thing.

I’ve been able to be connected with fans like this for roughly two years now. It had truly been an irreplaceable time. For encouraging me in tough times, for sometimes sharing various emotions with me, thank you for being there with me. I really, really, feel nothing but gratitude.

I will never forget the things we’ve shared, these various emotions.

So I can properly do my work as an actor, I think I will straightforwardly concentrate on it. Of course, this is the same for my songs and performances, too.

Lastly, thank you for reading up until this point. When I start using Twitter again someday, let’s meet again!! Thank you very much!

I’m gonna go out on a limb here and say this might be what he was agonizing about recently. But SNS detoxes are good for the soul so I wish him all the luck!!!


Update: I’m about to cry IT’S HIS MOM (actress Fukushima Keiko)

@keikoro1217: You’ve been worried, and worried, and worried about this, so you decided to do something about it. And I cheer you on this decision.

Whenever he’d come back home, Tasuku would always bring the letters he gets from his fans home, and would always be reading them.
I will be cheering him on as any fan would, to the point where I may get annoying.
From here on out, Tasuku shall be in your care.

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 Igarashi Takumi’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編 Igarashi (nicknamed Iga-chan) is one of Igarashi Takumi’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編 Igarashi (nicknamed Iga-chan) is one of Igarashi Takumi’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編 Igarashi (nicknamed Iga-chan) is one of Igarashi Takumi’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編 Igarashi (nicknamed Iga-chan) is one of Igarashi Takumi’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編 Igarashi (nicknamed Iga-chan) is one of

Igarashi Takumi’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編

Igarashi (nicknamed Iga-chan) is one of the members of seiyuu unit Claw Knights!


So what led to you entering this world?

When I was watching the anime my friend recommended me back in middle school, I was so deeply moved that I thought I wanted to become a seiyuu.

Please tell us the actors (seiyuu) you respect, and the reasons why you respect them.

Morishima Shuuta-san. He kindly taught the newbie me who didn’t know his left from his right, is kinder than anyone else, and takes his plays very seriously; he’s the kind of person one can respect on a personal level.

Who are the actors (seiyuus) you get along with well?

Morishima Shuuta-san, Amano Naru-kun, and Iwanaga Kennosuke-kun. As we work together as the seiyuu unit Claw Knights, which our characters from the game CARAVAN STORIES are part of, we go out to eat together and go on trips together, and even on our days off we end up hanging out a lot. 

Who are the seiyuu/actors who you want to have as a friend?

The actor Suda Masaki-san. I really like his work, and as a person he’s really charming, so I’d like to be his friend.

If you were to sum yourself up in one phrase it would be?

Cheerful. Or maybe a “reason freak”.

Your sales point (charm point) is?

The mole above my eye.

What is your hobby/talent?

Playing the guitar, doing handstands.

What do you usually do on your days off?

Hanging out with my friends. We play video games or go strolling or do karaoke!

What did you eat yesterday?

Curry rice. It was the curry I made the other day and I reheated it!

The thing you want the most right now is?

A fully automatic washing machine. Drying clothes is very hard, so I want one! I think I’ll come to love doing the laundry if I ever get it (lol)

Of all the things you’ve ever gotten up to now, what made you the happiest?

Letters. They make me very happy. And I think I’ll treasure each one I get from here on out.

Have you been working on anything lately?

Plays, and making my body more flexible. 

Your favorite karaoke party trick is?

SMAP’s “Orange”

How do you avoid stress?

By playing games or going to karaoke.

Please show us your favorite picture in your camera roll, or a picture you took recently.

A picture of sushi from when us Claw Knights members went to Osaka. It was really delicious, we had loads of fun, so it’s the picture I have my eyes on!

Please tell us your hangups (whether regarding plays or not)

I never throw out the bubble wrap my stuff comes in. I keep thinking I can play with it or use it again somehow (lol)

What have you sunken into (what is your obsession lately)?

Body building. I’d like to have a body which can accomodate to any situation.

Up to now, what’s the thing you’ve worked the hardest on?

I guess it was the time I ran all summer when I was in middle school? I was in the baseball club, so I ran a lot.

Up to now, what are you most useless at?

I’ve been run over by a car twice. I want to tell me from my childhood not to play games while crossing the street (lol)

Please tell us your favorite phrase, or verbal tic.

Recently I’ve been saying “For example…” a lot. It’s been a habit of mine to compare things to other things when I’m talking, but…it’s just so I can compare things to things I can easily understand…


  • my translation index
  • “ What have you sunken into “ there is supposed to be “so what swamp are you in?” or sth like that, a reference to the interview series’ title!! ,,,but this sounded ok to me so i used that instead
  • thanks for reading!!! please do not redistribute this translation!a note on “reason freak”-  he uses 理屈っぽい, which is “argumentative” but doesn’t rlly convey in English what he wants to convey in JP. So I went with this - refer to this link  
  • thanks for reading!!! please do not redistribute this translation!

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Nogami Sho’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編 The translation of the interview connected toNogami Sho’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編 The translation of the interview connected toNogami Sho’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編 The translation of the interview connected toNogami Sho’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編 The translation of the interview connected toNogami Sho’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編 The translation of the interview connected to

Nogami Sho’s photoshoot for numan’s  沼落ち5秒前!インタビュー/声優編

The translation of the interview connected to these pictures can be found under the cut!


So what led to you entering this world?

During my summer break in 2nd year middle school, I’d noticed that other people’s names were lined up beside the characters’ names in the ending credits, and while I had always known that the reality behind that was that “these are the people whose voices appeared in this show,” it was then that I saw them in a new light. At that time I had to quit my club activities due to my injuries, and was worried about having a future without anything to work towards, so I was very happy and surprised when I found out about voice acting as a profession.

Please tell us the actors (seiyuu) you respect, and the reasons why you respect them.

Seiyuu:

Yamaguchi Kappei - I’d just become a regular cast member for a year (with him), but just by being there he’d make his surroundings become lively, his presence is really like the sun. He was very approachable even though we were newbies, and I’d always look forward to every time I’d get to see him at work.

Shimono Hiro - I met Shimono-san in the same show I got to costar with Kappei-san in. He’s a guy who thinks about his kouhai a lot, and he advised me in many things, from work to private matters. Up to now we still exchange emails sometimes and get along well. Of course he’s my esteemed senpai but he’s the kind of guy I’d wanna call “aniki” instead of “senpai”…

Fujiwara Takahiro - Ever since my debut, he would take me out to eat during the times when I barely had enough money for transportation expenses, and he’d given me advice after I got reprimanded very bad at work…he’d always been looking out for me, and now I’ve been thinking that “this is the kind of senpai I want to become.” Just like Shimono-san, he’s the kind of guy I wanna call “aniki”.

Enoki Junya - He debuted the same year as me, but from how nonchalant he is when he’s at work, to how he does adlibs during dubbing…no matter where he goes I always see his face in a refreshing smile, but he’s actually a guy who’s passionate about his work and I think there are a lot of things he has that I don’t have, myself…I’ll never tell him this to his face, though (lol) And I’m simply just a fan of his Spiderman.

Actors:

TEAM-NACS (Morisaki Hiroyuki, Yasuda Ken, Ooizumi You, Totsugi Shigeyuki, Otoo Takuma) - TEAM-NACS, who met in their theatre research club in college, and up to now are still actively participating in plays as well as various other genres. Their variety shows and stage work saved me from the homesickness and other troubles I went through after first moving to Tokyo. If I could become the catalyst for someone else through my characters, just like NACS had been for me during those times, I would be happy.

Who are the actors (seiyuus) you get along with well?

Kumagai Kentarou-san and Takeuchi Shunsuke-san

Who are the seiyuu/actors who you want to have as a friend?

Ooizumi You-san. He’s been involved in a lot of projects as a seiyuu so I’d be happy if I get to record from the microphone beside his someday.

What is your hobby/talent?

Shopping

What do you usually do on your days off?

I go strolling, which is okay even when I don’t have much time. Or I’d go gossip about recent events with my favorite clothes shop’s staff, while drinking coffee.

What did you eat yesterday?

Curry rice

The thing you want the most right now is?

Self-confidence

Of all the things you’ve ever gotten up to now, what made you the happiest?

The wallet my father bought me at around the time of my debut. I still use it now.

Your favorite karaoke party trick is?

Kimi no machi made (To your town) by ASIAN KUNG-FU GENERATION

Please tell us your hangups (whether regarding plays or not)

The character’s feelings are important. Never forget that.

What have you sunken into (what is your obsession lately)?

Clothes…probably, right? In the beginning I’d scared myself into being aware about it by saying “If I don’t present myself properly I’ll never become a seiyuu!”, but as time passed, bit by bit, I begun to just like it.

Up to now, what’s the thing you’ve worked the hardest on?

The hardest…I can’t decide on one, but I think it would be my audition for the agency I’m attached to, where everything started.

Up to now, what are you most useless at?

Normally there are very few things I am not useless at, so I can’t think of what should come first; but I have an extremely horrible sense of direction, and recently it took me 40 minutes to go to a studio that’s 10 minutes on foot away from the station, and in the end my manager still had to meet me halfway…I’m always very sorry.


  • my translation index
  • fun fact: numan comes with its own auto-translation function!!!…and i only realized this function right after i was already finished with this…interesting (hmu whenever, guys, i can help…but at a pric
  • “ What have you sunken into “ there is supposed to be “so what swamp are you in?” or sth like that, a reference to the interview series’ title!! ,,,but this sounded ok to me so i used that instead
  • thanks for reading!!! please do not redistribute this translation!

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Expanded version of this intro thread to 8P channel’s MONSTER CAFE!Purchase links for the songs mentExpanded version of this intro thread to 8P channel’s MONSTER CAFE!Purchase links for the songs mentExpanded version of this intro thread to 8P channel’s MONSTER CAFE!Purchase links for the songs mentExpanded version of this intro thread to 8P channel’s MONSTER CAFE!Purchase links for the songs mentExpanded version of this intro thread to 8P channel’s MONSTER CAFE!Purchase links for the songs mentExpanded version of this intro thread to 8P channel’s MONSTER CAFE!Purchase links for the songs mentExpanded version of this intro thread to 8P channel’s MONSTER CAFE!Purchase links for the songs ment

Expanded version of this intro thread to 8P channel’s MONSTER CAFE!

Purchase links for the songs mentioned in this ppt:

iTunes Japan|Amazon Japan |Animelo MixMora |Google Play Music Japan

As mentioned above, the full translated lyrics for both Come on a my cafeandMYSTIC SECRET can be found under the cut!


Come on a my cafe

Ghost (CV. Hatanaka Tasuku), Skeleton (CV. Yashiro Taku), Mummy (CV. Enoki Junya), Frankenstein’s Monster (CV. Lounsbery Arthur)

All: Welcome, customer!
(Oh yeah!)

Hatanaka: When lunch was about to end,
Enoki: An unfamiliar lady came in
Lounsbery: We whisper amongst each other, exchange glances -
Yashiro: Have your menu, and a blanket

Hatanaka/Lounsbery: So the coat you were using as an umbrella fluttered and flew away
Yashiro/Enoki: And right before our eyes, your water glass drops down on you

All: Come on at my cafe more, I want to make you smile
And make you forget the bad things in daily life
It’s okay to be selfish right now,
Anything you wish for, I’ll make it come true somehow.

Lounsbery: You watch curiously, marveling at the
Enoki: Poisonous mushrooms standing on top of your pasta.
Hatanaka: Looks fresh, isn’t it? That’s today’s recommended – WHOOPS!!
Yashiro: A waiter’s bone gets added in.

Hatanaka/Yashiro: The apprentice’s fingers are transparent and he can’t pick up the bone,
Enoki/Lounsbery: The chef covered in bandages is smiling, the one covered in scars stands quietly

All: Come on at my heart, I faithfully promise
That I’ll definitely take care of you
I have faith in my service, this place is rated 3 stars
My heart overflows when I see such happy smiles

Hatanaka: You seem nervous, looking around so much,
Lounsbery: Hey, what’s the matter?
Yashiro: Approaching you slowly, looking at you intensely,
Enoki: I wonder if your stomach’s already full?

Yashiro: I’m glad I got to meet you,
I want to serve you more, though

All: As an apology for messing around,
We’ll make you a cake next time, ok?

Come on at my cafe more, I want to make you smile
I made you forget the bad things in daily life, didn’t I?
You say “I’ll come again,” and smile,
I wave goodbye until your figure disappears - let’s meet again!


MYSTIC SECRET

Grim Reaper/Death (CV. Nogami Sho), Wizard (CV. Kousaka Atsushi), Werewolf (CV. Masuyama Takeaki), Vampire (CV. Chiba Shouya)

Chiba: To the midnight feast,
Masuyama: I welcome you, my lady.
Nogami: Where might you be going?
Kousaka: There’s nothing to be afraid of.

Nogami/Kousaka: The screams of the dead are BGM
As the spirits play “trick or treat”
Masuyama/Chiba: If you’re lost, we’ll give you snacks
As the tables sway suspiciously

All: Mystic secret, come, come, hurry up
You’ll get bewitched if you won’t eat up, don'tcha know?
What kind of intentions lie within these deep red lips?
The curiosity in your eyes is brighter than fear.

Masuyama: Curses or poisons or magic,
Nogami: There’s none of that in there.
Kousaka: Doesn’t it look delicious? Won’t you have a taste,
Chiba: And put it in your mouth?

Masuyama/Chiba: The moment you gulp it all down, your entire body
Screams out “trick or treat”.
Nogami/Kousaka: It’s better if you don’t know,
Because once you open the door of secrets, you can never go back.

All: Mystic secret, hurry up if you want it,
The secret behind your return gift
What kind of emotions lie in front of those trembling eyelashes?
The moon peeks down on us, from between the clouds coiling around it

Chiba: Won’t you give me some of your secrets?
Masuyama: One, two, or three would suffice
Nogami: Won’t you give me some of your troubles?
Kousaka: Every last one of them–

All: Mystic secret, let’s talk it out, and I’ll solve it for you
So give thanks for this solving magic

Mystic secret, come, come, hurry up,
In that moment before your tears fell,
What kind of intentions lay within those deep red lips?
There’s no need to worry tonight, just sleep deeply,
Fall asleep, good night.

???: “Good night.”


  • my translation index
  • AHHHH HAAHAHAHAAHAH THANK GOD IT’S FINISHED WHEW
  • i normally wouldn’t mix my shitposts (the ppt) to my more, uhh, serious TLs (the song lyrics), but they’re about the same thing so i figured, ehh, why not do it this way instead
  • actually before this i! was supposed!!! to do my actual intro TO 8P AS A SEIYUU SHOW PPT FIRST, so…yeah. yeah, for now this is just relating to their characters within the skit
  • i bought the tracks through amazon japan so on the off chance anyone is interested and wants to buy from there, hmu on twitter!
  • AS USUAL, these aren’t 100% accurate, i went more for substance over form so yeah this ain’t word for word guys
  • i kept translating “Come on a my cafe” as “Come on at my cafe” cuz i srsly believe that’s what it was supposed to be and no, frontier works, no amount of atsuko leggy can make me change my mind
  • thanks for reading!!! please do not redistribute these translations anywhere!!!!

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image

  • duet -  ダブルスターライト  (Double Starlight)

Come now, we’ll guide you
So smile, believe in the string of possibilities, and face tomorrow.

  • Nogami Sho - Make up lip

This is just a coincidence, but it’s already fate
Everything about you has become something I want to know

  • Yashiro Taku - Two Steps

Even if you hear me asking “Where shall we go today?”
I already know, like I know everything else about you.


This took so so long I’M SORRY BUT FFS THAT RAP Full translated lyrics for all songs under the cut!


duet -  ダブルスターライト  (Double Starlight)

As we aim to be the brightest star
(Go up to the stage!)
We go journey up to the very end
(It just started now)
My heart is burning

The unfolding future
(No, nobody knows)
Is uncharted, new history
(Singing like a star)
It’s time for everything to change 

We want to show you the greatest passion
Sometimes, it just comes from love and dreams

Step into love, we can’t let go (Yay!) of our bonds with you (Say!)
That’s right, we’ll show you (Hey!) the two sparkling starlights(Yes!)
Until the very end
(Raise up the starlight, light that never dies)
Of the world
(Double starlight emerging from the darkest night)
We want to convey these feelings in two-part duet

Come now, we’ll guide you
(Going my own way!)
So smile, (We are walking on)
Believe in the thread of possibilities, and face tomorrow

There are dreams we want to come true,
(Catch a dream and love)
So there are also times when
(Sometimes we must fight)
We clash and collide

If we’ve always wanted the greatest experience,
Then putting this in song is better than words,
Let’s use courage and hope.

Get back true minds, we won’t get lost in
Small (Yay!) things like pride (Say!)
Break the cycle, we are starlights(Yay!)
Shouting until our voices go hoarse (Yay!)
If you gather
(Starlight scattering like fireworks)
Our heartbeats
(Double starlight colliding with passion)
Time shall tick away in lightyears

The wish we’re aiming for
Is what links our sky to you.

Step into love, we can’t let go (Yay!) of our bonds with you (Say!)
That’s right, we’ll show you (Hey!) the two sparkling starlights(Yes!)

Get back true minds, we won’t get lost in
Small (Yay!) things like pride (Say!)
Break the cycle, we are starlights(Yay!)
Shouting until our voices go hoarse (Yay!)
Until the very end
(Raise up the starlight, light that never dies)
Of the world
(Double starlight emerging from the darkest night)
We want to convey these feelings to you.


Nogami Sho - Make up lip 

How long has this been going on?
Oh, please, please tell me
Because I just want to know you better,
I get you, I get you, that’s all there is to it

You’re scared to say how you really feel,
So if you want to feel like you’re someone else, then,

Here’s a secret palette, it’s magic!
I’m not lying, this is for real!
For the sake of your honest smile,
I’ll always be by your side.

Put some makeup on your lips,
Take a look, it really suits you
You’re tinted in pink, so cuz of this, [go on,]
Yes, just the way you are.

We’re together everyday,
So if there’s anything bothering you, please tell me
And when you’re crying,
I’ll cheer you right up.

This is just a coincidence, but it’s already fate
Everything about you has become something I want to know

Here’s a secret palette, fantastic
This is just for you, soul lipstick
So that you’d be able to say your honest words,
I’ll always be by your side.

Take over the world,
If you run away it’s game over
I’ll softly make those lips of yours pink
And always be by your side.

Don’t be afraid,
Don’t pretend [to be anyone else],
Adorning yourself and playing a part are two different things,
Whoa…

Here’s a secret palette, it’s magic!
I’m not lying, this is for real!
No matter where, I’ll be by your side,
For the sake of your smile.

Put some makeup on your lips
Take a look, it really suits you
(“You look good.”)
You’re tinted in pink, so cuz of this, [go on,]
Yes, just the way you are


Yashiro Taku - Two Steps

Even if you hear me asking “Where shall we go today?”
I already know, like I know everything else about you.

Through this path with the wind blowing,
If we walk at the same pace, our gazes will intertwine.

The clear colors of the world
Started changing because of you
I wonder what my eyes looked like when I noticed it?
I just noticed when I looked down [at you]

(You and me,)
With your voice, the way you act towards me right now,
(Going now, the two of us talking,)
Let’s chat more, so we can get to know each other better, shall we?

I want you to tell me about anything,
So let’s go somewhere a bit further today.

If you’re happy, then these sceneries
Will always become good memories

We are the many-colored pieces on the path we chose to go on.
The lights of the world have gathered here to dance.

(Shining heart)
As we innocently laugh together
(I’m feeling, as I talk with you,)
Let me stay next to you forever.

That’s right, let’s go make a miraculous time
[What you were saying] just now, can you let me hear it?
Because it’s all precious [to me].

The clear colors of the world
Changed to make way for a bright future
My heart can’t stop beating
I just noticed this while I was looking at you

(You and me,)
With my voice and the smile on my face right now,
(Going now, the two of us talking,)
Let’s chat more;
If you wanna get to know each other better, let me know

(I want to chat)
(I’m feeling I want to know you more and more,)
(I’m feeling, let’s go walk together, ah)



  • my translation index
  • haha finally finally FINALLY
  • i had this done but it was sitting in my drafts for THE LONGEST TIME because of those GODDAMNED RAP LINES IN THE CHORUS
  • i was also second guessing myself for the longest time now re: takuchan solo but anyway here it is PLS TAKE IT AWAY FROM ME I BEG
  • the con of online music shopping is that the tracks do not come with the lyrics
  • (thanks mitsu-nee for confirming what those rap lines were in the lyric sheet!!!)
  • note on double starlight: yes, there were part divisions. no, i am not indicating them. the way the lines are split up, part-dividing this in english makes no sense, ESPECIALLY when they have random english bits sprinkled in (the ones i left in italic) so, yeah. sorry boys, i tried
  • thanks for reading! please do not redistribute these lyrics anywhere!

@achusi49kg: My profile and sample voice clips have been uploaded to AIR AGENCY’s home page. Please look over me kindly. https://t.co/K1eit3uGyJ


@AIR_AGENCY: This is the President
Aren’t you the guy who seems to be great at plays! I’m gonna rely on you, seriously!
@achusi49kg: !? Ehh!? Ah, ah, recently, I’d been bingewatching seasons of Crayon Shin-chan episodes in order on NETFLIX to learn from them!!!
And then, this Golden Week, I think I will see “Avengers: Infinity War” which grossed 640 million dollars (around 69.7 billion yen) and garnered rave reviews during its opening, in order to learn from it!!!!
@AIR_AGENCY: This is the President
Amazin'〜 These sound like good stuff to watch!
This is seriously wicked!
@achusi49kg: Mou- Just leave it all to me-!!!
(´-`).。oO(Uwaaah, I’m irrationally worried about the way I made this segue!)
@AIR_AGENCY: It’s President
It’s still early, but I’m gonna sleep, so
It’s ok not to fret about it
Well then
@achusi49kg: Good night.
Have nice dreams…ε-(´∀`*)*sigh*
Context note: The other half of this thread - AIR AGENCY’s president - is veteran seiyuu Fujiwara Keiji; one of his notable roles is as Nohara Hiroshi in Crayon Shin-chan, which in turn is one of Atsushi’s favorite anime.
Kousaka Atsushi official profile, AIR AGENCY 5/1/2018 [x]Birthday: February 22, 1985 Hometown: Nara Kousaka Atsushi official profile, AIR AGENCY 5/1/2018 [x]Birthday: February 22, 1985 Hometown: Nara

Kousaka Atsushi official profile, AIR AGENCY 5/1/2018 [x]

Birthday: February 22, 1985
Hometown: Nara prefecture
Known dialect: Kansaiben
Height/Weight: 171cm/55kg
Bloodtype: O
Hobbies: Film-watching, [reading] American comics, [doing] activities where you can scream (trapezing,skydiving, etc.)
Talents: [Making] nigirizushi, image-editing
Alma mater: Amusement Media Academy - Osaka

Update 5/2/18: Added context links for two of his new hobbies. He likes American comics but is a big BIG fan of Marvel - see his twoshot with Stan Lee. Him being good at nigirizushi is a callback to him working part-time at a sushi place for five years to earn money for to seiyuu school.
Post link

【Announcement】
I, Kousaka Atsushi, have left the agency Ogipro THE NEXT last April 30, and have transferred to AIR AGENCY today, May 1. From now on I will concentrate harder, like I always had, to become an actor who will touch the hearts of everyone. Thank you for your continued patronage.
2018/05/01 Kousaka Atsushi

[Source]

Come on a my cafe by Ghost (Hatanaka Tasuku), Skeleton (Yashiro Taku), Mummy Man (Enoki Junya) and Frankenstein’s Monster (Lounsbery Arthur)

Welcome, customer!
(Oh yeah!)

Hatanaka: Moments before lunchtime’s about to end,
Enoki: An unfamiliar lady comes in
Lounsbery: We murmur to each other and exchange glances
Yashiro: Here, have the menu, and a blanket

So the umbrella you were using fluttered and flew away
And the water glass in front of you clattered down?

Come on at (yeah!) my cafe more,
I want to give you smiles
And make you forget (whoo!) the bad things everyday
I’ve give you this, (yeah!) today (say!) it’s okay to be selfish

No matter what you wish for, I’ll make it come true

MYSTIC SECRET by Death (Nogami Sho), Wizard (Kousaka Atsushi), Werewolf (Masuyama Takeaki) and Vampire (Chiba Shouya)

Masuyama: *werewolf howl*

Chiba: To the midnight feast,
Masuyama: I welcome you, my lady.
Nogami: Where might you be going?
Kousaka: There’s nothing to be afraid of.

The screams of the dead are BGM
Echoing “trick or treat”
If you’re lost, we’ll give you snacks
While the tables sway suspiciously

Mystic secret, come, come, hurry up
If you won’t eat, you’ll be bewitched
What kind of intentions lie within these deep red lips?
The curiosity in your eyes is brighter than fear.

my translation index | please do not redistribute this translation! mostly because this is by-ear and my facilities may not be at 100%, because i died and mystic secret killed me

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