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 Ghostrick FairyLevel 2 DARK Spellcaster Effect Monster900/1000Cannot be Normal Summoned face-up, un

Ghostrick Fairy
Level 2 DARK Spellcaster Effect Monster
900/1000
Cannot be Normal Summoned face-up, unless you control a “Ghostrick” monster.
(1) Once per turn: You can change this card to face-down Defense Position.
(2) When this card is flipped face-up: You can target 1 “Ghostrick” card in your GY; Set it to your field (but banish it when it leaves the field), then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of face-down cards you control.


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CP19-JP004Okashi no Ie (Gingerbread House)

Continuous Spell Card

You can only use this card name’s (1) effect once per turn.

(1)During your opponent’s Standby Phase: You can have all monsters your opponent controls gain 600 ATK, then destroy as many monsters your opponent controls as possible with 2500 or more ATK, and if you do, gain 500 LP for each monster destroyed.

 No.60 刻不知のデュガレス Numbers 60: Tokishirazu no Dugales (Number 60: Dugales of Forgotten Time)Rank 4 FIR

No.60 刻不知のデュガレス Numbers 60: Tokishirazu no Dugales (Number 60: Dugales of Forgotten Time)
Rank 4 FIRE Fiend Xyz Effect Monster
ATK 1200
DEF 1200
Materials: 2 Level 4 monsters
You can only use the effect of this card’s name once per turn.
(1) You can detach 2 materials from this card, then activate 1 of the following effects;
• Draw 2 cards, then discard 1 card, but skip your next Draw Phase.
• Special Summon 1 monster from your GY in Defense Position, but skip your next Main Phase 1.
• Make the current ATK of 1 face-up monster you control become doubled until the end of this turn, but skip the Battle Phase of your next turn.


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CP19-JP018 Uranai Majo Enchan (Fortune Fairy En)Level 2 FIRE Spellcaster Effect MonsterATK 0DEF 0YouCP19-JP018 Uranai Majo Enchan (Fortune Fairy En)Level 2 FIRE Spellcaster Effect MonsterATK 0DEF 0YouCP19-JP018 Uranai Majo Enchan (Fortune Fairy En)Level 2 FIRE Spellcaster Effect MonsterATK 0DEF 0YouCP19-JP018 Uranai Majo Enchan (Fortune Fairy En)Level 2 FIRE Spellcaster Effect MonsterATK 0DEF 0YouCP19-JP018 Uranai Majo Enchan (Fortune Fairy En)Level 2 FIRE Spellcaster Effect MonsterATK 0DEF 0YouCP19-JP018 Uranai Majo Enchan (Fortune Fairy En)Level 2 FIRE Spellcaster Effect MonsterATK 0DEF 0YouCP19-JP018 Uranai Majo Enchan (Fortune Fairy En)Level 2 FIRE Spellcaster Effect MonsterATK 0DEF 0YouCP19-JP018 Uranai Majo Enchan (Fortune Fairy En)Level 2 FIRE Spellcaster Effect MonsterATK 0DEF 0You

CP19-JP018Uranai Majo Enchan (Fortune Fairy En)
Level 2 FIRE Spellcaster Effect Monster
ATK 0
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from your hand: You can target 1 Set card your opponent controls; destroy it.

Uranani Majo Fuuchan (Fortune Fairy Hu)
Level 3 WIND Spellcaster Effect Monster
ATK 0
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from your hand: You can target 1 of your banished Spellcaster monsters; add it to your hand.

1.—–

CP19-JP020Uranai Majo Suichan (Fortune Fairy Swee)
Level 4 WATER Spellcaster Effect Monster
ATK 0
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1)When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from your hand: You can target 1 other face-up monster; banish it until the Standby Phase of your next turn.

CP19-JP021Uranani Majo Anchan (Fortune Fairy An)
Level 5 DARK Spellcaster Effect Monster
ATK 0
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1)When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2)If this card is Special Summoned from your hand: You can banish 1 Spellcaster monster from your Deck.

CP19-JP022Uranai Majo Chiichan (Fortune Fairy Chee)
Level 6 EARTH Spellcaster Effect Monster
ATK 0
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1)When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from your hand: You can have each player draw 1 card.

2.——-Spell cards

CP19-JP023 Ukeiregatai Kekka (Unacceptable Result)
Quick-Play Spell Card
(1) If you control a Spellcaster monster: Special Summon 1 “Fortune Fairy” monster from your hand.

CP19-JP024Kaiun no Miracle Stone (Miracle Stone)
Continuous Spell Card
(1) You can only control 1 face-up “Miracle Stone”.
(2) Spellcaster monsters you control gain 500 ATK/DEF for each “Fortune Fairy” monster you control with a different name.
(3) Once per turn, when an attack is declared involving a “Fortune Fairy” monster you control: You can draw 1 card.

CP19-JP025Kouun no Maegari (Luck Loan)
Normal Spell Card
You can only activate this card’s name once per turn.
(1)Target 1 “Fortune Fairy” monster you control; Special Summon 1 Spellcaster monster whose original Level is 1 lower than that monster from your hand or Deck. During your next turn after the turn this card resolved, you cannot Normal/Special Summon monsters, except Spellcaster monsters.


A YouTuber who does a summary of the cards

Release dateMay 18, 2019 in Japan


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DP22-JP001 Curse NecrofearLevel 8 DARK Fiend Special Summon Effect MonsterATK 2800DEF 2200This card DP22-JP001 Curse NecrofearLevel 8 DARK Fiend Special Summon Effect MonsterATK 2800DEF 2200This card DP22-JP001 Curse NecrofearLevel 8 DARK Fiend Special Summon Effect MonsterATK 2800DEF 2200This card DP22-JP001 Curse NecrofearLevel 8 DARK Fiend Special Summon Effect MonsterATK 2800DEF 2200This card DP22-JP001 Curse NecrofearLevel 8 DARK Fiend Special Summon Effect MonsterATK 2800DEF 2200This card DP22-JP001 Curse NecrofearLevel 8 DARK Fiend Special Summon Effect MonsterATK 2800DEF 2200This card

DP22-JP001 Curse Necrofear
Level 8 DARK Fiend Special Summon Effect Monster
ATK 2800
DEF 2200
This card cannot be Normal Summoned/Set, and can only be Special Summoned by a card effect. You can only use the 1st and 2nd effect of this card’s name once per turn.
(1) You can target 3 of your banished Fiend monsters; Special Summon this card, then, shuffle those targets into the Deck.
(2) If this monster you control is destroyed by your opponent and sent to the GY, during the End Phase of that turn: Special Summon this card from the GY, then, you can destroy cards your opponent controls up to the number of Spell/Traps you control with different names.

1.—-

DP22-JP002Massatsu no Dark Spirit (Dark Spirit of the Denial)
Level 3 DARK Fiend Effect Monster
ATK 1600
DEF 0
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) During start of the Damage Step in which your opponent’s monster attacked: You can send this card you control or in your hand to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon that monster, but its effects are negated, and switch the attack target to that monster and proceed to damage calculation.
(2) If a Level 8 Fiend monster is sent to your GY while this card is in the GY: You can add this card to your hand.

DP22-JP003Onnen no Dark Spirit (Dark Spirit of the Malice)
Level 3 DARK Fiend Effect Monster
ATK 1600
DEF 0
You can only use the 1st and 2nd effects of this card’s name once per turn
(1)When your opponent activates a card or effect: You can send this card you control or in your hand to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon that monster, but its effects are negated.
(2) If a Level 8 Fiend monster is sent to your GY while this card is in the GY: You can add this card to your hand.

2.—-

DP22-JP004 Dark Occultism
Normal Spell Card
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1)Discard 1 card; add 1 “Destiny Board” or Level 8 Fiend monster from your Deck or GY to the hand
(2) You can banish this card from the GY, except during the turn this card was sent to the GY; place any number of “Spirit Message” cards or “Destiny Board” in your hand or GY, each with different names, on the bottom of your Deck in any order. Then, draw cards equal to the number placed.

DP22-JP005Shi no Senkoku (Death Sentence)
Continuous Trap Card
You can only use one effect of this card’s name once per turn.
(1) Target Fiend monsters among your banished monsters or in your GY up to the number of “Spirit Message” cards or “Destiny Board” you control; add them to your hand.
(2)You can send this card in the Spell & Trap Zone to the GY; Place 1 “Spirit Message” card from your hand, Deck or GY into your Spell & Trap Zone, and treat it as being placed there by the effect of “Destiny Board”.


Release date: This year


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RIRA-JP032 邪王トラカレル Jyaou Tlacaelel (Tlacaelel, the Evil King)Level 5 DARK Fiend Effect MonsterATK 24RIRA-JP032 邪王トラカレル Jyaou Tlacaelel (Tlacaelel, the Evil King)Level 5 DARK Fiend Effect MonsterATK 24

RIRA-JP032邪王トラカレル Jyaou Tlacaelel (Tlacaelel, the Evil King)
Level 5 DARK Fiend Effect Monster
ATK 2400
DEF 1000
(1) If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is equal to or less than the original ATK of the monster Tributed for this card’s Tribute Summon.

TLNote: Apparently this card is named after the founder of the Aztec Empire.

RIRA-JP049冥宮の番人 Meikyuu no Bannin (Defender of the Netherworld Labyrinth)
Link 2 EARTH Warrior Link Effect Monster
ATK 1400
Materials: 2 Normal Monsters
You can only use the (2) effect of this card’s name once per turn.
(1)Non-Effect Monsters you control gain 500 ATK, also Effect Monsters your opponent controls lose 500 ATK.
(2) If this card is destroyed by your opponent: You can target 1 Non-Effect Monster in your GY; Special Summon it

Note:Its Japanese Name is a play on the TCG name of its Normal Monster counterpart, as it sounds like the Japanese Word for “Labyrinth”/”Maze”.

Coming out in Rising RampageonApril 13, 2019[OCG]


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 Kakuriyonochizakura / Blood Blossom of the AfterlifeLevel 1 DARK Fiend Effect MonsterATK 0DEF 0You

Kakuriyonochizakura / Blood Blossom of the Afterlife
Level 1 DARK Fiend Effect Monster
ATK 0
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card.
(2)You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish it, and if you do, Special Summon 1 monster with a different monster card type (Fusion, Synchro, Xyz, or Link) from your GY.

Note: A V-Jump Promo card. Will take its time for a release in TCG


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RIRA-JP029

Kikouja Murakumo no Orochi | Mechanical Serpent Murakumo no Orochi

Level 8, DARK, Machine, ATK/DEF 2450

You can only use 1 effect of this card’s name per turn, and only once that turn.

(1)If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card.

(2) You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it.

RIRA-JP024ビック・バイパー T301 Vic Viper T301

Level 4 LIGHT Machine Effect Monster

ATK 1200

DEF 800

You can only use the (1) effect of this card’s name once per turn.

(1) When an attack is declared involving your face-up monster and an opponent’s monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field.

(2)Other LIGHT Machine monsters you control gain 1200 ATK.

Note:Vic Viper T-301: Futuristic version of Vic Viper used in Gradius V. It’s known for it’s tiny hitbox and was capable of creating tears in the space-time continuum.

Coming out in Rising RampageonApril 13, 2019[OCG]

RIRA-JP077 竜嵐還帰 Ryourankanki (Dragonstorm Return)Normal Trap CardYou can only activate 1 card with tRIRA-JP077 竜嵐還帰 Ryourankanki (Dragonstorm Return)Normal Trap CardYou can only activate 1 card with tRIRA-JP077 竜嵐還帰 Ryourankanki (Dragonstorm Return)Normal Trap CardYou can only activate 1 card with tRIRA-JP077 竜嵐還帰 Ryourankanki (Dragonstorm Return)Normal Trap CardYou can only activate 1 card with t

RIRA-JP077竜嵐還帰 Ryourankanki (Dragonstorm Return)
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 banished monster; Special Summon it, but return it to the hand during the End Phase.

Note: This card’s name is likely a play on 繚乱 (Ryouran), something profusely / suddenly happening in a large quantity, and 寒気団 Kankidan, a Cold Air Mass. i.e. a sudden massive cold air mass, i.e. the kind of mass likely to result in a rather huge storm, as depicted on the card art.

Set-Upper

You can only activate 1 card with this card’s name per turn.(1)When your monster is destroyed by battle: Special Summon 1 monster with ATK less than or equal to the destroyed monster’s from your hand or Deck in face-down Defense Position.


RIRA-JP076ゲット・アウト! Get Out!
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck.


Spirit Sculptor
LIGHT/Fairy
Level 4
1600/2100
You can only use the effect of this card’s name once per turn.
(1) You can Tribute 1 monster; add from your Deck to your hand, 1 monster whose combined original ATK/DEF is the same as the Tributed monster’s.


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RIRA-JP048 召命の神弓-アポロウーサ Shoumei no Shinkyuu – Apollou®sa (Summoned Divine Bow – Apollou®sa)L

RIRA-JP048 召命の神弓-アポロウーサ Shoumei no Shinkyuu – Apollou®sa (Summoned Divine Bow – Apollou®sa)
Link 4 WIND Fairy Link Effect Monster
ATK ?
Links: Top, Bottom Left, Bottom, Bottom Right
Materials: 2 or more monsters with different names, except Tokens
(1) You can only control 1 “Summoned Divine Bow – Apollou®sa”.
(2) The Original ATK of this card becomes the number of monsters used as Link Materials for this card x 800.
(3) If your opponent activates a monster effect (Quick Effect): You can activate this effect; this card loses exactly 800 ATK, and if it does, negate that activation.

Note: This card’s name should be Apollousa, i.e. a title of Artemis, the sister of Apollo. It means “The (female) destroyer”. Usa might be intended as Ursa as a double read because “Oh Shi-, It’s a Bear”that she’s riding.

Coming out in Rising RampageonApril 13, 2019 [OCG]


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RIRA-JP008Fortune Lady Pasty (Fortune Lady Past)Level 1 DARK Spellcaster Tuner Effect MonsterATK ?DERIRA-JP008Fortune Lady Pasty (Fortune Lady Past)Level 1 DARK Spellcaster Tuner Effect MonsterATK ?DERIRA-JP008Fortune Lady Pasty (Fortune Lady Past)Level 1 DARK Spellcaster Tuner Effect MonsterATK ?DERIRA-JP008Fortune Lady Pasty (Fortune Lady Past)Level 1 DARK Spellcaster Tuner Effect MonsterATK ?DERIRA-JP008Fortune Lady Pasty (Fortune Lady Past)Level 1 DARK Spellcaster Tuner Effect MonsterATK ?DERIRA-JP008Fortune Lady Pasty (Fortune Lady Past)Level 1 DARK Spellcaster Tuner Effect MonsterATK ?DE

RIRA-JP008
Fortune Lady Pasty (Fortune Lady Past)
Level 1 DARK Spellcaster Tuner Effect Monster
ATK ?
DEF ?
You can use the (3)rd effect with this card’s name only once per turn.
(1)This card’s ATK and DEF become this card’s Level x 200.
(2) Once per turn, during your Standby Phase: Increase this card’s Level by 1. (max. 12)
(3) You can target 1 “Fortune Lady” monster you control; banish from your hand, field, and/or GY any number of Spellcaster monsters, except the targeted monster, and if you do, either increase or decrease the targeted monster’s Level by the same number until the end of the turn.


RIRA-JP038Fortune Lady Every (Fortune Lady Ever)
Level 7 LIGHT Spellcaster Synchro Effect Monster
ATK ?
DEF ?
Synchro Materials: 1 Tuner + 1+ non-Tuner Spellcaster monsters
You can use the (3)rd effect with this card’s name only once per turn.
(1) This card’s ATK and DEF become this card’s Level x 400.
(2) Once per turn, during your Standby Phase: Increase this card’s Level by 1 (max. 12), then you can banish 1 face-up monster your opponent controls.
(3)Once per turn, during your opponent’s End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card.

2.—

RIRA-JP056Fortune Lady Calling
Normal Spell Card
You can activate 1 card with this card’s name per turn.
(1) If you control a “Fortune Lady” monster: For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, also Special Summon from your Deck 1 “Fortune Lady” monster with a name different from the cards you control.

RIRA-JP077Fortune Lady Rewind
Normal Trap
You can activate 1 card with this card’s name per turn.
(1) Target any number of your banished “Fortune Lady” monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase.

3.—

RIRA-JP055フォーチュン・ヴィジョン Fortune Vision
Continuous Spell Card
You can only activate a card with this card’s name once per turn.
(1)When this card is activated: You can add 1 “Fortune Lady” card from your Deck to your hand.
(2) Once per turn, if a card you control is banished by an effect: You can activate this effect; during this turn, monsters you control cannot be destroyed by effects.
(3) Once per turn, if a card your opponent controls is banished by an effect: You can activate this effect; once during this turn, you take no damage from battle.


Fortune Fairy Hikari-chan
LIGHT/Spellcaster
Level 1
0/0
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1)When you draw this card: You can reveal it; Special Summon it.
(2) If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.

Coming out in Rising RampageonApril 13, 2019 [OCG]


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 RIRA-JP011 Mayosenju HitotsumenomurajiLevel 10 WIND Beast Pendulum Effect MonsterATK 2000DEF 3000Pe RIRA-JP011 Mayosenju HitotsumenomurajiLevel 10 WIND Beast Pendulum Effect MonsterATK 2000DEF 3000Pe RIRA-JP011 Mayosenju HitotsumenomurajiLevel 10 WIND Beast Pendulum Effect MonsterATK 2000DEF 3000Pe RIRA-JP011 Mayosenju HitotsumenomurajiLevel 10 WIND Beast Pendulum Effect MonsterATK 2000DEF 3000Pe

RIRA-JP011Mayosenju Hitotsumenomuraji
Level 10 WIND Beast Pendulum Effect Monster
ATK 2000
DEF 3000
Pendulum Scale: 3
Pendulum Effect:
You can only use the Pendulum Effects of this card’s name once per turn each.
(1)Target 1 “Yosenju” card in your Pendulum Zone; until the end of the turn, its Pendulum Scale is 11, but you cannot Special Summon monsters this turn, except “Yosenju” monsters.
(2)During your your End Phase: Return this card to the hand.
Monster Effect:
This card cannot be Special Summoned, except by Pendulum Summon.
(1)If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return that card to the hand.
(2) Each time another card returns to the hand or Deck by the effect of a card you control, all “Yosenju” monsters you control gain 500 ATK.
(3)Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

1.—

RIRA-JP009 Yosenju Saburoukaze
Level 4 WIND Beast-Warrior Effect Monster
ATK 1700
DEF 400
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) If you control another “Yosenju” card when this card is Normal Summoned: You can add 1 “Yosenju” Pendulum Monster from your Deck to your hand.
(2)You can target 1 “Yosenju” card you control; place 1 “Dizzying Winds of Yosen Village” or 1 “Yosen Whirlwind” from your Deck face-up in your Spell & Trap Zone, and if you do, return the targeted card to the Deck.
(3)Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

RIRA-JP010Yosenju Izunamuchi
Level 4 WIND Beast-Warrior Effect Monster
ATK 800
DEF 1200
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) You can discard this card; during this turn, your opponent’s cards and effects cannot activate when a “Yosenju” monster is Normal or Special Summoned.
(2)If you control another “Yosenju” monster: You can activate this effect; draw 1 card.
(3) Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

2.—

RIRA-JP057Yosenju no Kazamatsuri (Yosenju Wind Ritual)
Quick-Play Spell Card
You can only activate a card with this card’s name once per turn.
(1) If you control 3 or more “Yosenju” monster cards with different names: return all “Yosenju” monster cards you control to the hand, then, you can draw cards until you have 5 cards in your hand.

Coming out in Rising RampageonApril 13, 2019 [OCG]


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 RIRA-JP074 星遺物の選託 Sei’ibutsu no Sentaku (World Legacy Choice)Normal Trap CardYou can activate only

RIRA-JP074星遺物の選託 Sei’ibutsu no Sentaku (World Legacy Choice)
Normal Trap Card
You can activate only 1 card with this card’s name per turn.
(1)Activate 1 of these effects.
Send to the GY 1 Link Monster your opponent controls.
Banish 7 “World Legacy” cards from your GY; add to your hand 1 Cyberse monster from your Deck. 

Coming out in Rising RampageonApril 13, 2019 [OCG]


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 RIRA-JP025 レプティレス・ヒュドラ Reptiless Hydra (Reptilianne Hydraling)Level 2 DARK Reptile Tuner Effect Mon

RIRA-JP025レプティレス・ヒュドラ Reptiless Hydra (Reptilianne Hydraling)
Level 2 DARK Reptile TunerEffect Monster
ATK 0
DEF 0
You can only use 1 of the following effects of this card’s name per turn, and only once that turn.
(1) If you control only Reptile monsters while this card is in your hand: You can target 1 face-up monster your opponent controls; change that target’s ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster’s original ATK.
(2) If this card is sent to the GY as a Synchro Material: You can target up to 2 face-up monsters on the field; change those targets’ ATK to 0.

Coming out in Rising RampageonApril 13, 2019 [OCG]


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 RIRA-JP023 巨大戦艦 ブラスターキャノン・コア Kyodai Senkan Blaster Cannon Core (B.E.S. Blaster Cannon Core)Level 9

RIRA-JP023巨大戦艦 ブラスターキャノン・コア Kyodai Senkan Blaster Cannon Core (B.E.S. Blaster Cannon Core)
Level 9 EARTH Machine Effect Monster
ATK 2500
DEF 3000
You can Special Summon only once per turn by the procedure written in the (1)st effect with this card’s name.
(1)If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
(2)If this card is Normal or Special Summoned: Place 3 counters on this card.
(3)Cannot be destroyed by battle.
(4)At the end of the Damage Step, if this card battled: Remove 1 of those counters from this card. If you cannot, destroy it.


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 March 2019 Subscription Promos (VJump)VJMP-JP161 Entermate Turn Trooper (Performapal Turn Trooper)L March 2019 Subscription Promos (VJump)VJMP-JP161 Entermate Turn Trooper (Performapal Turn Trooper)L

March 2019 Subscription Promos (VJump)

VJMP-JP161 Entermate Turn Trooper (Performapal Turn Trooper)
Level 4 LIGHT Warrior Effect Monster
ATK 1200
DEF 1200
(1) At the start of your Battle Phase: You can place 1 counter on this card (max. 2).
(2)This card gains the following effects based on the number of counters on it.
• 1: Once per turn, when an opponent’s monster declares an attack: You can negate that attack.
• 2: You can Tribute this card; banish all monsters on the field until your opponent’s 2nd End Phase after activation.

VJMP-JP162DD Ark (D/D Ark)
Level 4 DARK Fiend Pendulum Effect Monster
ATK 0
DEF 2000
Pendulum Scale: 1
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name one per turn.
(1) You can target 1 Pendulum Summoned monster your opponent controls; destroy this card and that monster.
Monster Effect:
You can only use the Monster Effect of this card’s name once per turn.
(1) If this card is destroyed by an effect: You can Special Summon 1 face-up “D/D” Pendulum Monster from your Extra Deck, except “D/D Ark”, but its effects are negated.


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RIRA-JP012 Ten’iryuu – Adhara (Tianawei Dragon Adhara)Level 1 EARTH Wyrm Tuner Effect MonsterATK 0DERIRA-JP012 Ten’iryuu – Adhara (Tianawei Dragon Adhara)Level 1 EARTH Wyrm Tuner Effect MonsterATK 0DERIRA-JP012 Ten’iryuu – Adhara (Tianawei Dragon Adhara)Level 1 EARTH Wyrm Tuner Effect MonsterATK 0DERIRA-JP012 Ten’iryuu – Adhara (Tianawei Dragon Adhara)Level 1 EARTH Wyrm Tuner Effect MonsterATK 0DERIRA-JP012 Ten’iryuu – Adhara (Tianawei Dragon Adhara)Level 1 EARTH Wyrm Tuner Effect MonsterATK 0DERIRA-JP012 Ten’iryuu – Adhara (Tianawei Dragon Adhara)Level 1 EARTH Wyrm Tuner Effect MonsterATK 0DERIRA-JP012 Ten’iryuu – Adhara (Tianawei Dragon Adhara)Level 1 EARTH Wyrm Tuner Effect MonsterATK 0DERIRA-JP012 Ten’iryuu – Adhara (Tianawei Dragon Adhara)Level 1 EARTH Wyrm Tuner Effect MonsterATK 0DERIRA-JP012 Ten’iryuu – Adhara (Tianawei Dragon Adhara)Level 1 EARTH Wyrm Tuner Effect MonsterATK 0DERIRA-JP012 Ten’iryuu – Adhara (Tianawei Dragon Adhara)Level 1 EARTH Wyrm Tuner Effect MonsterATK 0DE

RIRA-JP012Ten’iryuu – Adhara (Tianawei Dragon Adhara)
Level 1 EARTH Wyrm Tuner Effect Monster
ATK 0
DEF 0
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1)If you control no Effect Monsters: You can Special Summon this card from your hand.
(2) If you control a non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand.

TL Note: This card’s name is a reference to Muladhara, the Chakra at the base of the spine that represents Earth, and is the foundation of one’s energy body. And is related to you know, the human buttocks and all the fun stuff related to that.

RIRA-JP013Ten’iryuu – Sh’taana (Tianwei Dragon Sthana)
Level 4 WATER Wyrm Effect Monster
ATK 400
DEF 2000
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1)If you control no Effect Monsters: You can Special Summon this card from your hand.
(2) If a non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls.

TL Note: This card’s name references Svadhishthana, the second bottom most Chakra, associated with taste and reproduction and the element of water. It is located in the Tail Bone roughly.

1.—–

RIRA-JP014Ten’iryuu – Manira (Tianwei Dragon Manira)
Level 4 FIRE Wyrm Effect Monster
ATK 600
DEF 1500
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1)If you control no Effect Monsters: You can Special Summon this card from your hand.
(2)When your opponent activates a card or effect that targets a non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card.

TL Note: This card’s name references the Manipura Chakra, located behind the Navel/Solar Plexus. It is associated with energy, digestion, sight and movement. It is naturally, a Chakra elementally associated with fire.

RIRA-JP015 Ten’iryuu – Nahata (Tianwei Dragon Nahata)
Level 4 WIND Wyrm Effect Monster
ATK 800
DEF 1000
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If you control no Effect Monsters: You can Special Summon this card from your hand.
(2) When an attack is declared involving your non-Effect Monster and an opponent’s face-up monster: You can banish this card from your hand or GY; that opponent’s monster loses 1500 ATK until the end of this turn.

TL Note: This card is named after Anahata, the Chakra associated with the Heart, and Wind. It’s very much associated with the hands and endocrine system.

RIRA-JP016Ten’iryuu – Vishudda (Tianwei Dragon Vishudda)
Level 7 DARK Wyrm Effect Monster
ATK 1500
DEF 2500
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If you control no Effect Monsters: You can Special Summon this card from your hand.
(2) If you control a non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand.

TL Note: This card’s name is derived from the Vishuddha chakra, the Chakra located at the throat, and is associated with purification and the element of Akasha, i.e. Space/Aether or what is sometimes void. The likely point of this card being DARK is that when this chakra is closed, or mishandled, it leads to decay, death, and corruption.

2.—–

RIRA-JP043Ten’i no Kensou (Warrior Monk of Tianwei)
Link 1 EARTH Wyrm LinkMonster
ATK 1000
Link: Bottom
Material: 1 non-Link “Tianwei” monster

RIRA-JP044Ten’i no Ryuusennyo (Dragon Immortal of Tianwei)
Link 2 FIRE Wyrm LinkEffect Monster
ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Wyrm Monsters
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, but for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, other than “Tianwei” monsters, while they are on the field.
(2) When an attack is declared involving your non-Effect Monster: You can target 1 card your opponent controls; destroy it.

TL Note: Sennyo refers to both a female sage, immortal or hermit (often associated with long life spans and magic) and is also a term for a Fairy/Nymph. We’re going with the Sage/Immortal inference here.

RIRA-JP045Tianwei no Kijin (Fierce Ogre of Tianwei)
Link 3 DARK WyrmLinkMonster
ATK 3000
Links: Top, Top Right, Bottom Right
Materials: 2+ monsters, including a Link Monster

3.—–

RIRA-JP058Ten’i Muhou no Chi (Tianwei Wubeng Stance )
Field Spell Card
(1)Non-Effect Monsters on the field are unaffected by monster effects.
(2) Once per turn, if your opponent Special Summons an Effect Monster(s), and you control a non-Effect Monster: You can draw 2 cards.

TL Note: This card’s name in Japanese is a play on 天衣無縫, which means Absolute Perfection/Completely Flawless.

RIRA-JP059Utsuronaru Ryuurin (Hollow of Dragon Chakra)
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Send 1 Wyrm monster form your Deck to the GY, then, if you control a non-Effect Monster, you can add 1 “Tianwei” monster from your Deck to your hand with a different name from the sent monster in the GY.

Coming out in Rising RampageonApril 13, 2019 [OCG]

My Note: Still missing a trap card, Tumblr doesnt allow me to post with more then 10 cars so here is the link to the .ORG website, its basically a counter trap which requires you to control a non-effect to negate anything


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The cover Art for Collection Pack 2019CP19-JP038 B・F-早撃ちのアルバレスト Battlewasp – Arbalest the Rapid FireThe cover Art for Collection Pack 2019CP19-JP038 B・F-早撃ちのアルバレスト Battlewasp – Arbalest the Rapid FireThe cover Art for Collection Pack 2019CP19-JP038 B・F-早撃ちのアルバレスト Battlewasp – Arbalest the Rapid FireThe cover Art for Collection Pack 2019CP19-JP038 B・F-早撃ちのアルバレスト Battlewasp – Arbalest the Rapid Fire

The cover Art for Collection Pack 2019

CP19-JP038B・F-早撃ちのアルバレスト Battlewasp – Arbalest the Rapid Fire
Level 4 WIND Insect Effect Monster
ATK 1800
DEF 800
You can use the (2)nd effect with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
(2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.

CP19-JP043一斉蜂起 Issei Houki (Simultaneous Revolt/4KMedia: Summoning Swarm)
Normal Spell Card
You can activate only 1 card with this card’s name per turn.
You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
(1)Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them.

CP19-JP041B・F-降魔弓のハマ Bee Force – Goumakyuu no Hama (Battlewasp – Hama the Conquering Bow)
Level 8 WIND Insect Synchro Effect Monster
ATK 2800
DEF 2000
Synchro Materials: 1 Tuner + 1+ non-Tuner monster(s)
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
(2)When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
(3) At the end of your Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.


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 RIRA-JP053 Rising of Fire (4KMedia: Rising Fire)Equip Spell Card(This card is always treated as a “ RIRA-JP053 Rising of Fire (4KMedia: Rising Fire)Equip Spell Card(This card is always treated as a “ RIRA-JP053 Rising of Fire (4KMedia: Rising Fire)Equip Spell Card(This card is always treated as a “

RIRA-JP053Rising of Fire(4KMedia:Rising Fire)
Equip Spell Card
(This card is always treated as a “Salamangreat” card.)
You can only use this card name’s (1) and (2) effects once per turn each.
(1)If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon that monster, and if you do, equip this card to it. It gains 500 ATK. When this card leaves the field, destroy that monster.
(2)If this card is destroyed by an opponent’s card card effect: You can banish 1 monster on the field.


RIRA-JP071 妖仙獣の居太刀風 Yosenju Itachikaze (Yosenju Weaselblade Wind)
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) If you control no monsters: You can show your opponent up to 2 “Yosenju” monsters with different names from your hand, then target an equal number of face-up cards your opponent controls; return those cards to the hand.

TL Note: 居太刀 is basically them slapping a Kanji in front of Tachi (a type of Japanese sword) to make it sound like Itachi, the Japanese word for Weasel, which you know, the Yosenju all are.


RIRA-JP033 縄張恐竜 Beat Raptor
Level 4 EARTH Dinosaur Effect Monster
ATK 1400
DEF 2000
You can only use this card name’s (2) effect once per turn.
(1) While this card is in the Main Monster Zone, negate the effects of all monsters in the Extra Monster Zones.
(2)When this card is destroyed by battle: You can Special Summon 1 “Beat Raptor” from your Deck.


Coming out in Rising RampageonApril 13, 2019 [OCG]


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 VJMP-JP160 ローグ・オブ・エンディミオン Rogue of EndymionLevel 3 FIRE Spellcaster Effect MonsterATK 1500DEF 200Yo VJMP-JP160 ローグ・オブ・エンディミオン Rogue of EndymionLevel 3 FIRE Spellcaster Effect MonsterATK 1500DEF 200Yo

VJMP-JP160ローグ・オブ・エンディミオン Rogue of Endymion
Level 3 FIRE Spellcaster Effect Monster
ATK 1500
DEF 200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: Place 1 Spell Counter on it.
(2) You can remove 1 Spell Counter from this card, then discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, and if you do, you cannot activate cards, or the effects of cards, with that name for the rest of the turn.


CP19-JP007 Vision HERO Increase
Level 3 DARK Warrior Effect Monster
ATK 900
DEF 1100
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1)If you take damage: You can take this card from your GY and place it in your Spell & Trap Zone face-up as a Continuous Trap.
(2)During either player’s Main Phase, while this card is treated as a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summone from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.


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