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pforestsims:

Mini-tutorial: how to edit placement slots

for TS2 object in SimPe

You can clone an object that has sufficient number of slots and edit the coordinates. It’s SOOO much easier than adding slots from scratch! I only did that once and I’ll never do that again.

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Open the CRES resource and inspect the drop-down list. Identify the slots and type down the names. Original slots are located higher on the list (you can see this coffee table was cloned from 1-tile table, if it was 2-tile there would be another slot_coffee up there)

Open your mesh in milkshape, create a thin, elongated cube shape (Modeltab, “Box” button). Duplicate it as much as needed. Now you can move these around and plan where you’d like to add slots. Make sure nothing sinks into your object’s surface. Select one of the vertices on the bottom, go to Vertex menu and use Extended Manual Edit tool to read the position. Type down X, Y, Z values. When you are done with all the cubes, convert the coordinates for SimPe. It’s using a peculiar system for some reason.

X = - X (so -X = X), Y =Z, Z =Y

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In case of this hexagonal table I could read the coordinates from vertices on its surface. But IMO perfectly arranged slots on coffee tables look a bit weird ;).

Figuring out the position of each slot can be tricky. But if you were adding your own slots you’d have to go through that process anyway.

Now click on each slot in the drop-down list and edit the Translationvalues.

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Notes:

*Extended Manual Editis a Milkshape plug-in

*Slot locations DO NOT REFRESH on loading the game. You have to pick your object from the catalogue again, each time you update the coordinates.

Thank you so so much for this tutorial, from the bottom of my heart!

Your explanation and “reverted” translation chart is the best I could find, and, more importantly, the only one I understood and that worked for me.

pforestsims:

I’ve only recently downloaded Murano’s reflective floors (with view interaction disabledby@honeywell-mts). I love grungy floors so didn’t think it would be useful in my game BUT I’ve discovered that reflective layers actually do great job at imitating ice surface. So I’ve made these two.

✦Reflective Overlays for Skating Rinks | Download (SFS)

Please note: Murano’s shader is required !

You can get it here (file is called millenium-reflectivewallsfloors.zip)orhere, on their T$R account

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