#slow social

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Orb.farmOrb.farm is a pixel-art glass bowl you can fill with water, sand, stone, wood, plankton, fis

Orb.farm

Orb.farm is a pixel-art glass bowl you can fill with water, sand, stone, wood, plankton, fish and other things useful for the creation of underwater ecologies

A wonderful in browser simulation game that lets you create a virtual underwater ecosystem where different species of creature can live, grow and die as part of a self-contained food chain.

I wrote recently about ‘Wind-Up worlds’. Orb.farm feels like one. 

But it seems to me that it would benefit from the addition of a ‘slow-social’ experience. 

What does an orb game look like when its been tended and looked after by a group of people over ‘years’?
What does a group/collective idle bonsai tree game look like? one thats had 1000′s of collective hours of attention given to it?
What would a game like this feel like to play?


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I’ve been doing quite a bit of World Running related consulting recently.

This essay is about Wind-up Worlds, Web3, World Running and the urgent collective pivot we need to make towards Slow Social experiences. 

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