#games design

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some things i’ve done for uni and some just for practice :) i know they’re all very basic but some things i’ve done for uni and some just for practice :) i know they’re all very basic but some things i’ve done for uni and some just for practice :) i know they’re all very basic but some things i’ve done for uni and some just for practice :) i know they’re all very basic but

some things i’ve done for uni and some just for practice :) i know they’re all very basic but i just want to visually document my progress in learning this new software


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Orb.farmOrb.farm is a pixel-art glass bowl you can fill with water, sand, stone, wood, plankton, fis

Orb.farm

Orb.farm is a pixel-art glass bowl you can fill with water, sand, stone, wood, plankton, fish and other things useful for the creation of underwater ecologies

A wonderful in browser simulation game that lets you create a virtual underwater ecosystem where different species of creature can live, grow and die as part of a self-contained food chain.

I wrote recently about ‘Wind-Up worlds’. Orb.farm feels like one. 

But it seems to me that it would benefit from the addition of a ‘slow-social’ experience. 

What does an orb game look like when its been tended and looked after by a group of people over ‘years’?
What does a group/collective idle bonsai tree game look like? one thats had 1000′s of collective hours of attention given to it?
What would a game like this feel like to play?


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