#solar wind

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Okay, I know slime is the bigger fad, but personally I prefer these space-themed puttys from Crazy AOkay, I know slime is the bigger fad, but personally I prefer these space-themed puttys from Crazy AOkay, I know slime is the bigger fad, but personally I prefer these space-themed puttys from Crazy AOkay, I know slime is the bigger fad, but personally I prefer these space-themed puttys from Crazy AOkay, I know slime is the bigger fad, but personally I prefer these space-themed puttys from Crazy AOkay, I know slime is the bigger fad, but personally I prefer these space-themed puttys from Crazy AOkay, I know slime is the bigger fad, but personally I prefer these space-themed puttys from Crazy AOkay, I know slime is the bigger fad, but personally I prefer these space-themed puttys from Crazy A

Okay, I know slime is the bigger fad, but personally I prefer these space-themed puttys from Crazy Aarons. I can’t wait to take all my stress out on a fistful of the Milky Way or the North Star. ;)

Cosmic Putty: Star Dust,Milky Way,Infinite Nebula,Exoplanet,Northern Lights,Aura,Solar Wind,North Star 

BONUS: The Milky Way, Exoplanet, Northern Lights, Aura versions are all glow-in-the-dark!

-Summer


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On November 11th, 2019, the NASA Parker Solar Probe (PSP) successfully completed its third rotation around the Sun, in an ongoing effort to collect detailed data about the heliosphere region. The probe is the closest any spacecraft has come to the Sun, which allows the onboard instruments up-close access to its structure and inner workings. PSP is set to make 24 orbits before ending its mission, with eventual iterations moving the probe closer and closer to the Sun. Despite only being two years into its journey, PSP is already providing a great deal of valuable data.

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Day 1 and 2: After getting to know the work of all artists involved and the research projects of Motion Bank, we devised questions around ways to incorporate networked interaction for intersection between dance and webrtc technology. We looked into researching tools and different kinds of configuration for networked collaboration and performances. One idea that come up was to find ways to erase the line that splits the screen/space for a more dynamic interaction and approach. Here, we thought to provide users with features that can enhance the experience in a collaborative format while still maintaining the idea of performance as being a product of the process,that is, through the trajectory of creating, documenting and viewing.

Day 3:  Daniel and I began our research by looking at possible inputs and outputs that any user would like to have available in order to establish a direct line of communication with other performing and creative technical artists whom are collaborating at a distance.

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Our first exploration involved visual outputs as a representative documentation of the interaction. Olivia Jack created a webrtc slit-scan program: http://ojack.github.io/slit-scan/

The program records two users/performers moving together and outputs a visually abstract recording that fragments time in various increments (real time, slow and reverse) for the duration of the performance. The speed can be controlled by the each user.

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After exploring the slit-scan outcome, we realized that this program could be useful as a type of final representation of a networked performance, or movement experience. However, we thought to explore more the idea of blurring the online spaces to create a more physical/embodied interaction.

Olivia Jack then created a webrtc program called Portals: http://ojack.github.io/portals/

The program allowed us to “move together” allowing for more creating input by each user

Here Olivia (Bogotá), Lisa and Daniel (NYC) experimented moving together using Portals:

Another exploration, this time playing with light and movement  (Oliva, Lisa and Daniel):

Day 4/5: In the final days and preparation for our showing, we took our experimentations of using the webrtc slit scan and portals to understand how the networked environments can be reconfigured and adapted to include more bodies, and to include an audio score to direct performers.

We collaborated with Kate Sicchio* to include her project, which involved 10 audio scores. The scores were triggered by data received from solar wind. The data is updated every minute triggering various verbal scores. The dancer/performer moves according to which scores is being dictated from the real time solar wind data.

For the final presentation we used Kate’s audio scores for performers in Bogotá (Colombia), New York (USA) and Porto (Portugal) to make a network dance/performance.


Notes/Reflection:

Here are some thoughts and reflections that arose from the experiences held while participating with LAND PROJECT at the CCL 4. Our group included Lisa Parra Daniel Pinheiro and Olivia Jack. During this time we experimented with three webrtc programs: opentok, slit scan and portal. We then shared our process with others in the group to extend our discoveries and online practice to a community of dancers and programmers to play with and explore.

Two outcomes from CCL 4:

1.  Create different visual output possibilities for a networked embodiment experiences for documentation and archiving.  

2. Develop a layout for communication and interaction between remote locations for collaboration and performance.

Both of these outcomes included our originally research for this project. In the last year we began using  an open-source (webrtc) based platform called opentok. Opentok became ‘meeting point’ for artists to use as online space– open atelier or rehearsal space. We then introduced different inputs and outputs to visually generate and combine material that is automatically recorded and archived as it happens giving more choices to artists for possible post comments and documentation.

Although LAND PROJECT is a relationship between two distinct artists,  we are interested in exploring ways to materialize our process and methodologies as a model for others to 'interact’ and share in the process itself.

Opening the process to others and combining it with the work of Olivia Jack and Kate Sicchio was definitely an important step towards an understanding of the use of these tools as a model for artistic practices. The embodiment of the other in the case of LAND PROJECT happens when the communication is established. The screen is definitely a barrier to overcome, like many other barriers that separate people. However, here the communication layout created brought many people together to interact and dance with each other. The participants, in this case, did not need to look at one another in order to feel each other’s presence. In this performance there were four location: in New York, the “green hallway” an open space that began with two performers, but throughout the performance had various people join the two original dancers; another more intimate spaces in New York was the ‘audio room’ where two males performed the scores. Other locations included performers from Portugal and Colombia. In these locations, the performers participated from a living room in one and a bedroom in the other. Language also played an important role, as not all participants understood English very well.  All four locations created a performative situation linked together by sound and the internet. Here, the understanding of time and environment is where both the participant and spectators can witness the different locations and draw a multilayered narrative where ‘users’ become spectators of themselves even though they’re interacting with a group of people distributed across different time-zones and spaces.


parralis/daniel-pinheiro 

rhizomaticode

The participation of Daniel Pinheiro in this edition of the CCL was made possible with the support of The Luso-American Development Foundation.

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