#sunless sea

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failbettergames: justonerussian: Sunless Sea, and why you should be playing it.Free-roam alternate-h

failbettergames:

justonerussian:

Sunless Sea, and why you should be playing it.

  1. Free-roam alternate-history exploration. You get to explore the great unterzee and discover the lands of Guinea Pigs, Nearly-Dead, Devils, and Jellyfish-Mushroom things. Explore underland 1888+ in your steam pinance and run from enjoy the ocean!
  2. Infinite Character Options. Be who you want to be! Boy? Girl? Non-binary? Agender? All choices available! Same sex marriage, no marriage, your husband, your wife, or you can have a kid! You can even just recruit adopt one!
  3. Diversity of Characters. And no, by I don’t mean mostly white, this game has a rather fair spread of all skintones and backgrounds, and even an Octopus-Thing.
  4. Eat your crew! This is partly a survival game, and if you run out of food, you can always eat your crew.
  5. Die, die, and die again. The game is difficult if you play it on unforgiving mode, but don’t fret, new characters can retain some of the old character’s traits, or you can switch to merciful mode where you can manually save and keep your data and try again.

And it’s 20% off in the midweek Humble Sale, if you hurry.


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We’re exhibiting Mask of the Rose at LudoNarraCon, a narrative games festival hosted on Steam!We’ll

We’re exhibiting Mask of the Rose at LudoNarraCon, a narrative games festival hosted on Steam!

We’ll be streaming a prepared video about Mask of the Rose on our store page, and taking part in a panel about the joys of diverse romance in games at 1pm PDT on Thursday 5th May.

Fallen London players might be interested to watch the page stream, as it’ll include some never-before-seen location art for Mask of the Rose that you’ll recognise!

See you then, delicious tumblr friends.


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where it all began(there’s a demo of mask of the rose, if you like)

where it all began

(there’s a demo of mask of the rose, if you like)


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loner-bear: Here is my art work for sunless sea, fallen london fan art competition 2016. The name of

loner-bear:

Here is my art work for sunless sea, fallen london fan art competition 2016. The name of this one:

You are not alone.

wow this went into drafts instead of queue… 6 years ago. so definitely time to post. <3


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spook-yllama: Sunless Sea aesthetics: Chapel of Lights“Here,” he says. “Eat. But take nothing away

spook-yllama:

Sunless Sea aesthetics: Chapel of Lights

“Here,” he says. “Eat. But take nothing away with you.”


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anchor-ice:got rekt in both sunless games anchor-ice:got rekt in both sunless games 

anchor-ice:

got rekt in both sunless games 


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London is freshly fallen during the timeline of Mask of the Rose, taken to a cavern beneath the eart

London is freshly fallen during the timeline of Mask of the Rose, taken to a cavern beneath the earth as part of a bargain unknown to most of its inhabitants. Theories and memories hold them together.

Demo Mask of the Rose on Steam


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My entry for the Fallen London fanart competition.

My entry for the Fallen London fanart competition.


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Digital painting scene set underwater. The sailor falls through the surface of the ocean, and is reaching down to a crowd of drownies below. They are all reaching up at him, and one of them almost touches his hand. The colour palette is blue-grey and muddy.ALT

my piece for @neath-to-reach-zine :^) I had a lot of fun with it!!! Drownies hooray

what a nice relaxed unspecified time of day at the Royal Society!

Homebrew Lineage: Vitreous Remnant

Inspired so very much by the Dawn Machine/Clockwork Sun of Sunless Sea and Sunless Skies. The whole light-that-turns-people-to-living-glass thing is such a horrific and cool idea to me. So. A 5e lineage, in the style of the Van Richten’s lineages, for characters who have survived the touch of an alien, vitrifying light on a world where such things exist, where an alien force called the Glow, an eldritch, perhaps sentient radiance, breaks through the walls of reality every so often and turns everything living around it into glass.

(THESUNTHESUNTHESUNTHESUNTHESU—)

VITREOUS REMNANT

Beings of living, moving glass, transparent and tinted just faintly golden, the faint shapes of what were once veins and muscles and organs visible beneath their surfaces: these are the vitreous remnants, the fearful results of exposure to the Glow, that hideous, unnatural radiance that haunts our world. Where the Glow emerges, forcing its way into the world once more, all living things beneath its gaze are transformed, slowly and horrifically, into glittering glass. For most, this vitrification is fatal. For some, perhaps less lucky, this transformation is the beginning of a new existence instead. Undying, no longer flesh and blood, regarded with pity or revulsion by most who encounter them, vitreous remnants must find or make their way anew in this world. The trauma of vitrification, the unnatural touch of the Glow, is immense. Some remnants go mad. Others forget, both their transformation and all that came before. And others, some few, remember everything, and cling with all their might to the memory and knowledge of who they once were, even if they can wear its shape no longer.

VITREOUS REMNANT TRAITS

Ability Score Increase. Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1.

Size. You are small or medium. You choose the size when you gain this lineage.

Speed.30ft.

Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

Invisible Light. Your vitrified body still emits an echo of the radiance that transformed it, visible only to your own eyes. You can see normally in dim light and darkness to a range of 60ft.

Vitrified Existence. Your body has been transfigured by the vitrification you endured, with the following results:

  • You have resistance to radiant damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You do not age and cannot be aged magically.
  • You have advantage on saving throws to avoid being petrified or transformed against your will.

Echoes of Radiance. You know the Sacred Flame cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this lineage).

Languages.You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

jackof-smiles:

no song goes harder than submergio viol, change my mind

you are so not wrong! i should figure out how to play this on concertina


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