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Recovery on Burton Station

The PCs are hired by an old starfarer named Guff to sneak onto a space station that’s set to be blown up in less than a day and recover an item of value that he left behind: an old astromech droid named G2-P3.

Burton Station, rumoured to be a science station studying alien life, is set to be destroyed in a day. A company called Skimworld Demolition has been tasked with the job. Guff doesn’t know that, all he knows is that it’s set to be destroyed in one day.

NOTE: in fact, the station is set to be destroyed on account of an infestation of weird plant beasts, the result of an experiment on recovered alien life that went horribly awry.

PCs need to figure out how to get past the construction crew’s safety perimeter. In addition to the members of the demolition team, there is a small squad of Imperial stormtroopers and an Imperial delegate overseeing the job.

Onboard the space station are signs the plant life has begun to grow over the controls, in the ducts, and through the systems onboard. The PCs discover logs of what happened on the station. The journals describe the delivery to the station of an unknown form of plant life by a old courier named Guff. Guff turned the package over to them, rested at the station for a few hours, and then departed. A few hours later as the plants were transferred to a holding bay for further study they began to demonstrate peculiar activity: they were able to react to touch and sound in a way that implied that they were sentient.

Over the next few days the researchers grew fond of the plants and devoted all of their time to them, forgetting about their previous experiments. Then, their lack of focus caused an accident in a lab that turned the whole station upside down. Fluids that had been feeding the plants became contaminated with an unknown mixture that caused the plants to wither and die. Then, overnight the plants were bright once more, but curiously: they were twice their original size.

The scientists mistook this turn of events to be a positive one. Within an hour the plants’ sentience, mixed with the fluid, caused them to become bloodthirsty. Two of the large plants tore one of the scientists in half. While the others fled, the plants rose up and shambled after them, slaughtering them all.

The last entry in the station’s logs - audio recorded by a terrified scientist named Nesh Sho’ta - describes what appeared to be the deadly plants fused with the bodies of scientists they’d killed, closing in on him.

Amidst the tangle, the PCs find G2-P3 powered down and unresponsive. The only way to get the droid off the station is to carry/drag it. The PCs are racing against the station’s termination clock as well as the plants that begin to threaten their lives and hunt them down.

NOTE: use stats for Gamorrean Villager for plant monsters: http://swa.stoogoff.com/#gamorrean-villager

Once they leave the station, and are on their way back to the old man, the droid suddenly comes to life with a flash and begins mimicking the clicking sounds the plants made. A light on its chest begins to pulse and a nearby computer changes its screen, displaying a readout.

To a trained eye, the readout appears to be a DNA sequence. After a while of showing genomes and markers, a single line appears at the bottom of the screen:

“Primary task initiated: routing DNA sequences through designated channels.”

The droid hums and pulses with a series of friendly-sounding notes and tones. Computer analysis of the droid indicates it’s transmitting a great amount of data to an at first unknown target. With some hacking, the PCs discover it’s being sent to a nearby Imperial shuttle.

Upon returning to Guff, the PCs find his place torn to hell and Guff himself has been battered and left for dead. Before he dies, he coughs up the following info:

“Just a job. Hired… by Goorda… Should’ve known… Imperials cast long shadows… P3 knows where Goorda is. Careful… whole system in trouble.”

Guff dies. If searched, the PCs find a key that can be used to unlock a lockbox in his house. Inside that are the credits he promised to pay initially, plus 400 more. If they miss it, G2-P3 will indicate the location of Guff’s lockbox to the PCs.


Just a quick one-shot that I whipped up for Fantasy Flight’s Star Wars RPG. No real stats for creatures, etc. Just a few details - enough to get you and your party on their way.

- Mo!

PS: let us know if you end up using this (or a version of it) at your table and how it goes! :)

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