#tsp stanley
Stanley???
Good buttons.
Bad buttons.
Stanley wishes he could press all the buttons. But he mostly presses the narrator’s buttons.
(I’m very sure that a mute button would be a heavy insult for the narrator, hahah.)
Aaand another reblog from my side blog. Please don’t let my tsp art disappear in the void. Gaster stole already more than enough of my drawings.
I hereby present to you, the colored versions of Stanley and the invisible narrator. I didn’t want the narrator to wear a protective waistcoat all the time (he would complain about feeling “not artsy enough” anyways) and that’s why I decided to give him something else. The warm colours fit to his voice and the white gloves help him seem like a professional, hahah.
(Oh, I gave the narrator five fingers and Stanley four to make it more obvious that Stanley is basically just a puppet / creation by the narrator.)
I just uploaded the first art to my side blog if anyone’s interested. ;-)
Has anyone ever thought about The Stanley Parable crossover ideas like “The Narrator is an SCP” or “Everything is part of the Twilight Zone”? It would fit perfectly, hahah.
Even though I highly doubt that the Narrator would be fond of the Twilight Zone narrator telling the story.
Narrator: “What do you mean ‘nightmare’??? Stanley, is my story a nightmare???”
Stanley: *nervous shrugging*
And I don’t even want to think about what the SCP foundation would do to the poor Narrator.
A bunch of silly drawings about an invisible narrator and a boring office worker. And that heartbreaking moment.
A “The Stanley Parable” AU where the narrator is invisible and Stanley walks into him on a regular basis and the narrator has to carry / wear something visible to prevent that from happening.
I just had to get that idea out of my head.
Hello Stanley parable fans this game killed me back in 2013, making me cry in 2022
This is the story of a man named- oh, you’ll never guess- Stanley.
I believe in tall Stanley supremacy.
The height difference is a bit wonky because I’m just bad at drawing heights don’t worry about it
decided to post him,,
he steals from vending machines and keeps coming out of doors that were definitely locked before
whoops!
an idea
and Instagram requests
uhhh narrator but non human
here’s some
doodles
Narrator on the right in the first pic was drawn by and belongs to @thedoodlingsnail
confusion?
[crawls out of a dumpster]
greetings
C’est la Chanson sur La Mémory Zone having a verse that says “Don’t make me choose my love” is so interesting to me because what I found most striking upon playing the ultra deluxe content was that it’s (for the most part) pretty straightforward and devoid of choices. Which were like, the entire gimmick of tsp.
I’ve taken it to symbolize the character development between stanley and the narrator between each game. Unless you’re doing bucket stuff or falling in the mostly infinite hole, you aren’t fighting with the narrator at all. Stanley and The Narrator both agree to put aside their differences, both in order to bask in the good ol’ days together, and because they know they don’t have a choice (ha) otherwise. It’s been 9 years since the release of The Stanley Parable for the PC, after all, and both characters are still present and accounted for. There is no escape, the end is never the end, so might as well enjoy what you have instead of trying to tear each other’s throats out.
The skip button is the most notable exception to this, but even that, in a similar way to the og apartment ending, is not at all a choice on your behalf. Yes, you can stand around and let the dialogue loop, but you’re going to have to press it eventually if you want to progress. And the narrator programmed this into the game, part of me thinks he knowsthis.
Or maybe he doesn’t? Maybe he doesn’t remember the lesson of the apartment ending. The confusion ending reveals he’s liable to forget quite often. Maybe, even, that’s why he needs the memory zone. I can’t pretend to know.
The original stanley parable was about the illusion of choice. TSPUD doesn’t feel the need to keep the curtains up any longer. The choices weren’t real anyway, why try to hide it? You don’t get a choice to change the game’s past, and you are not the person in charge of changing the game’s future. The Narrator barely even is. If you’re not in charge, and the narrator’s not in charge, who’s flying the plane?
Alternatively: Stanley, who obeys the whim of The Narrator, is a representation of false free will; feeling like you have a choice even though you are not the authority. The Narrator, who obeys the whim of The Audience, is a representation of obligation; feeling like you have no choice even though you are the authority.