#tuatha de dannan

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Magical Heroes in Celtic Myth“Kings or great heroes…are very commonly described as being able

Magical Heroes in Celtic Myth

“Kings or great heroes…are very commonly described as being able to shift their own shape, or that of other people…and when this fact is coupled with another, namely the ancient belief that such kings and great heroes were incarnations and reincarnations of the Tuatha De Danann, who form the supreme fairy hierarchy, we realize that, having such an origin, they were simply exercising in human bodies powers which their divine race exercises over men from the fairy world.”

-W. Y. Evans-Wentz, The Fairy-Faith in Celtic Countries (1911)


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The Adhene, often also called Denizens or Dark-Kin, are specific groups of fae who have opposed the Tuatha De Dannan and their progeny, the Kithain.

Nature:
During the War of Trees, the Adhene were mostly allied with the Fomorians. When their masters were imprisoned, they were banished within the Dreaming between the Silver Paths, unable to reach the Autumn World except some who didn’t participate in the conflict.

During the Week of Nightmares, the spirit nukes of the Technocracy blasted the Nightmare trods into being which were used by the Adhene in order to escape their imprisonment.

The Denizens are not Changelings. When they come to the Autumn World they have no physical body and no Banality. They are able to possess human bodies through a variety of means, or go without a physical form, which accrues Banality faster but has its own advantages. Some Denizens employ an Art called the Autumn Way to better deal with the world of humanity.

Aria:
Each Denizen has three “Aria”, which determine which Legacy is dominant, what their current Tempers (Glamour and Willpower) are, shape much of their current personality and even alter their fae mien to some extent. These three Aria can change at any time, and the Denizen’s attitudes and demeanor along with them.

Types of Adhene include:
Acheri- Spreaders of disease and corruption.
Aonides- The muses, promoters of artistic inspiration.
Fir-bholg- Primal winderness spirits and bringers of chaos.
Fuath- Wild spirits representing the fusion of animal and man.
Keremet- Spirits of the dead brought into the Dreaming.
Moirae- Triune-aspected agents of fate.
Naraka- Amnesiac embodiments of destruction.

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