#worldbuilding tips

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A Guide to High Fantasy Worldbuilding

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1. Subgenre

One of the first things you need to establish in your story is the subgenre of the high fantasy story you’ll be writing. But Azura, high fantasy is already a subgenre?? Yes, it is, but what type of high fantasy?

Different types of high fantasy will require different types of worldbuilding. For instance, dark fantasy needs horror elements and an eerie setting, while steampunk fantasy will have complex machinaries instead.

Here are some examples of high fantasy subgenres :

• Epic fantasy

• Steampunk fantasy

• Dark fantasy

• Medieval fantasy

• Heroic fantasy

• etc!

2. Magic system

Most high fantasy stories will have a magic system, so if you’re planning to include one, you’ll need to do loads of planning.

Who can or cannot use magic, and why is that? Is it inherited, learned, or both? Are there any taboos in using magic? Are magic users praised or feared? What’s the limit of using magic? Are there any incantations or magical tools involved? There are countless questions to tackle while coming up with a magic system, so make sure you plot it in detail.

3. Culture

Where there’s people, there’s culture. Although it won’t be too frequently mentioned, having certain cultures in your world will make your worldbuilding more realistic.

Are there religions? Do people worship God(s)? When are the holidays? Are there any unique traditions? What gestures are considered impolite? It’s little things like these that bring your story to life.

4. Type of government

Naturally, your world will have a government system. Decide what yours will be. Republic? Monarchy? Democracy? Theocracy?

Your government should also reflect your time and location setting - maybe using an emperor or empress to reflect a more medieval timeline, and using a president for a more modern setting. If your world is going through a war, you can use a system governed by the military. I have a post about writing a fictional government, you can refer to it for more info!

5. Language

What language do the people in your WIP speak? Is it fictional or not? If your setting is in a single region, they’ll probably have the same language, but if it’s set in different parts of the world, it’s only natural to have more than one language.

Different languages can also be used to indicate diversity. If you’re wondering how to incorporate multiple languages in a single language book, try reading Six of Crows as a reference - it shows the contrast of people speaking in different languages perfectly, even though the book is only in English.

6. History

Having a history of your world will help you understand it better. Has there been any previous wars between nations or disputes between the government and civilians? Or has the land always been peaceful, for some reason?

A great way to record your world’s history is to make a timeline of main events that affected the plot. I also suggest creating a history for your magic system - how magic was discovered and normalized.

jumpingjacktrash:

pakastekaappihomo:

Cultural worldbuilding tool: Give them an untranslatable word or or expression or a few. Even if this culture doesn’t have its own language, there can be a slang term, or final traces of a lost language that nobody fluently speaks anymore. But those few words have lingered, because they simply cannot be replaced with something else.

Like calling someone _____, which directly translates to “the chicken salesman”, but is actually an expression for a very specific kind of a con man. It’s a reference to an ancient play, in which the scammer in question first steals someone’s chickens, and then sells the victim their own chickens’ skulls back as a magical ward against chicken thieves. Most people who use the term don’t even know the origin, and fucking nobody has actually seen the play.

A single word that means “the weeks of after-image”, a word for that time in mourning, when the grief hasn’t set in yet, but you notice the ‘after-images’ of the deceased everywhere, silence where they used to make noise, their favourite tasks sitting undone.

One that can be translated to both “outlasting determination” and “survival spite”, though neither translation really satisfactorily expresses the feelings involved. It’s a common term for the phenomenon where two elderly people who fucking hate each other live into improbably long ages because both refuse to be the one who dies first.

i love doing untranslatable idioms. for instance, the kyri in my forge verse have an idiom where “painting your wagon” sorta means taking advantage of someone else’s misfortune, but can also refer to a death in the family, in an irreverent way, like ‘kicked the bucket’ or ‘bought the farm’. because it’s a tradition that if you inherit a wagon, or buy one that’s up for sale because its owner died – which is always real cheap, because of the work it takes to make it Not Haunted afterwards – you have to change its whole look. the old superstition is that the ghost won’t recognize it. which gives it some obscure additional meanings based on those superstitions.

so that’s confusing for outsiders, because even if they learn ‘paint the wagon’ as equivalent to ‘kick the bucket’, or as meaning like “bad things happening to that guy turned out lucky for me,” it’s still going to be confusing when someone up and says “eh you just gotta paint the wagon” when they mean like… not giving your new address to your crazy ex.

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