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#1. The setting

What place is being looted? What are they trying to steal? What’s the layout? What’s the path they are going to take? All of these are super essential questions if you want to have a fully-fleshed out heist. Know the barebones of your setting, make a map if you want to - and figure out how your character’s are going to break in. 

#2. Whose coming along, and what are their roles?

Everyone should have a role - the sniper, the fighter, the strategist, etc. It gives a good division of their strengths and weaknesses, and also some kind of structure to your heist. Some possible roles could include:

Distraction/Bait
Spy
Weapons expert
Strategist/Strategy expert
Healer/Medic
Sniper
Base operations

#3. What goes wrong?

How do your characters screw up? It is extremely important to know what goes wrong andhow your characters overcome it. If everything goes to plan, its boring - there need to be surprises and mishaps that happen along the way. Some ideas could be:

  • An additional defence line that wasnt accounted for
  • Having to go to a “last resort”
  • Someone dying
  • The “thing” they were looking for wasn’t there after all

#4. The character development shouldn’t stop

The character’s should keep developing - their personal stories for why they chose to come on the heist should come to a head for at least a FEW characters, particularly the main characters. Their stories and arcs should progress significantly as you get closer and closer to the climax. The plot and character arcs should NOT be seperate.

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