#yugioh regionals
Holy moly I have not updated here in a very long time. I’ll keep this short and let the tournament report do the talking, but hot damn I’ve been playing this deck for what I think is six years now and finally topped at a premier event with it. Anyway! If any of you are still following me and reading my posts, enjoy!
Regionals Report - Finished 5th place, 5 Wins, 1 loss, 1 draw. 90+ people, forget exactly how many people.
Round 1 - 2-0 win vs Danger!Kaiju, lost die roll, went first
This guy pretty much opened the game with “I’m gonna scrub so hard, pretty much gonna lose to everyone” and then I saw him start using Danger stuff and feared for my life but then this happened.
Game 1: I open usual stuff, resolve a Borz with two traps in grave along with Isolde, he clears Borz with a Kaiju and then Soul Charges where I start fearing for my life, but he just ends on Borrelguard, Witch and Bigfoot. So y’know, next turn I make King Custennin, bounce, then OTK.
Game 2: I have Borz, Brothers and Isolde on field, Excalibur and Gwen and two set MSTs in the Spell/Trap zone along with a set Once Again. He throws Evenly Matched on me, but I just activate Once Again at start of the BP and then MST my own equips so they don’t get banished. He then ends on Hope Harbinger and Wee Witch, after popping Isolde, but I end phase summon something with Once Again, go into King Custennin and then OTK as you do.
Round 2 - 2-0 win vs TD, won die roll, went first
This was against my friend who I played in the online tournament and lost to the other week, so it was good to get some payback!
Game 1: Opened Morgan and then a resolved Borz + Isolde, Morgan is so damn good in this matchup. They use their normal summon usually on Batteryman Solar and then, when they go Dragonhawk or Dragonroar to summon from deck/grave/banished, you negate it with Morgan, chain Once Again to summon Drystan, then pop the Solar. Which is what I did here and he couldn’t play beyond that, so I outresourced him. I think he could’ve actually made game though, since I had Isolde and King at one point and exactly 6k life, and if he’d made Borrelsword he could’ve won but didn’t, so y’know.
Game 2: He makes me go first, outs my board, but am able to go Custennin > Crash > rank 5 Artorigus, clear his field, summon Eachtar, do wombo combos. Bedwyr is vital to ensuring I resolve Borz this game, as I have to use Borz as material to make the Custennin, then when I crash to make rank 5 Artorigus, I summon Eachtar from grave to use both as material for Isolde, the equips fall off King onto Isolde, then I revive Borz with King, summon Bedwyr off Isolde and use his effect to equip to Borz. We then got into time, I’m sitting on 8300 and he’s on 7400, I’ve got Isolde and three Noble Knights in defence, including Drystan, he’s low on resources but summons the 2800 Thunder Dragon guy and searches Matrix to buff its atk to 3600, he goes into battle phase expecting to attack Isolde until I remind him that he can only attack Drystan. We get into time and I win.
Round 3 - 1-1 Draw, lose die roll, go 2nd
Game 1: I suck at die rolls, also bricked with 5 Noble Knights and no equips, so wasn’t able to out ‘Summon Kagari, Set 4 with Multi-Role, pass’
Game 2: Super grindy, opened 2 Traps in grave, Borz, Isolde, King on field, on his turn he has to literally consume all of his resources to out King and Borz but leaves Isolde, only manages to get one Widow Anchor set with Multi-Role. On my turn, I bait it with Arfeudutyr, he steals Isolde, then I summon Medraut off Once Again and then through some combo-combo shenanigans draw about 4 cards with multiple Bros, break what’s left of his field just in case, then put an Iyvanne on board along with the token, another Isolde, King and Drystan and manage to OTK through a Kagari. I used Drystan and Rank 5 Artorigus to kill the Shizuku he left on board and then Drystan to force the Raye out, so Artorigus had 4000 attack, attacked over the 2000 Kagari for 2000, Isolde did 2100, Iyvanne for 1700, Token for 1500 and Drystan for the rest.
Game 3: We started siding with about a minute of time left, so the game tied.
Round 4 - 2-1 win vs Danger FTK, lost die roll, went 2nd
Game 1: FTKed
Game 2: Resolved Borz, made King and had Morgan in hand, used it to negate an Armageddon Knight and that sorta heavily hampered his combos, as did some correct Danger hits. He resolved Soul Charge, but wasn’t able to FTK, and then next turn I just had to make King Custennin, bounce what was on his field, then rank up into King to OTK (he paid 4000 with Soul Charge and used Zephyros)
Game 3: He opens garbo, I open Droll & Lock Bird but also opens Called by the Grave, but still can’t FTK, but does hit me for 1000 with Cannon Soldier before passing. This game really sucked, because for my turn I had literally 1 and a half minutes until time would be called, but I’ve opened the stones and summon four monsters from my hand, make Isolde, he lets it resolve but then bounces it with Firewall, then I summon Artorigus, use Caliburn twice and then it got a little gross, ‘cause I said “Battle phase” just as time was called and he had just Mermaid, Firewall and Cerberus on field. He started disputing it, but didn’t press too much so he allowed the Battle Phase and I won, but it still felt dirty. If he didn’t it would’ve been a draw.
Round 5 - 2-0 win vs Altergeist, lost die roll, went 2nd
Game 1: He opens double Silquitous, a dud trap, Marionetter and Secret Village. I open pretty awesome but also have lots of Spells I need to play, so I resolve the problem the best way possible: SUMMON THE CHIN. I beat over Marionetter with Gawayn and he doesn’t have Manifestation set or Faker in hand, so I can now activate Instant Fusion, Heritage and my Equip Spells, as well as the Shade Brigandine so I make a really solid board with Artorigus and a resolved Borz. He’s not able to come back from that in the slightest.
Game 2: He opens double Silquitous AGAIN. He did manage to wall me for a little bit with Secret Village and a Kunquery in hand along with the Silquitous, but without Faker and with MST to destroy Protocol, he isn’t able to keep up.
Round 6 - 2-0 win vs Sky Striker, lost die roll, went 2nd
Game 1: He doesn’t get Multi-Role off, so after a super grindy game with me having no Noble Arms, I survive through 3 Widow Anchors, thanks to being able to summon Eachtar every turn and using Custennin from hand to gain additional normal summons and force him to use all his backrow. Eventually we get to a point where he makes Bomber with Hornet and Anchor set, I MST the Anchor, he then Bombs me when I go for a play with the Hornet Drones, he ends his turn with Raye, no backrow but Multi-Role (forgot to use effect) and the Bomber. I summon Eachtar to Bomber’s zone which forces him to use its effect and blows up his Raye, so then I’m able to make Sacred Custennin and then rank up into rank 5 King and since he’s so out of resources, he scoops despite being ahead by like, 7000 life.
Game 2: He opens subpar with 3 sets and a Multi-Role. I start my plays but he flips Shared Ride in response to Isolde. I summoned Borz with Isolde and had Drystan on field, but decided not to use Borz since it would give him another draw, but I had Arfeudutyr to pop the remaining backrow and Destiny to give to Drystan to pop Multi-Role. Next turn I take down most of the board he makes, bring him down to 1100 and then we’re close to time, but for his turn he goes nuts and goes Engage, search/draw, draws Engage, searches, draws THE THIRD ENGAGE and then draws ROTA off the last Engage! I absolutely should have lost this one, but he misplayed and made Ningirsu to send Sacred King to the grave (after stealing ¾ of my board with Widow Anchors and Shark Cannons), had Ghost Belle and Ash Blossom to negate Artorigus and Once Again, but was only able to hit for 5700 damage when he needed to do 6000 to win. Which is…how much Borrelsword would’ve done if he’d just gone for that instead.
Finals - 1-2 loss vs Sky Striker, lost die roll, went 2nd
This was such a chill game, haha, we were both just so stoked to be in the finals and guaranteed a top, so this game was super fun despite the loss. We also got deck-checked after we drew our opening hands, and mine was awesome and my opponent’s was awful, so kinda wish that didn’t happen but EH
Game 1: He sets two Widow Anchors, I have vanilla Artorigus and Arfeudutyr to play through 1, but not the other, then he just out-resourced me since he stopped my Isolde plays
Game 2: Open the good stuff, he can’t out Rank 4 Artorigus, Borz and Isolde with a bunch of equips and two traps in grave and scoops after trying for like, 5 minutes of straight thinking to figure out how to break my board~
Game 3: He realised 2 Widow Anchors worked pretty well game 1 and gets those going with Engage and Multi-Role + Shizuku in the end phase to get the 2 set. I hold out as long as I can, but he hits the right cards with Widow Anchor despite having a few extenders. He also has Ash Blossom in hand which just shuts down my Isolde, so with Multi-Role against my inability to resolve Borz just ends it for me.
Seven rounds and, unfortunately I only won four out of seven, leaving me X-3 and 31st out of 102 players. Before I go further, I’m ultimately proud of my deck’sperformance and definitely think SPYRAL is a very viable rogue option this format (story of my life though, right? Always playing the ‘viable rogue’ options~) and my losses I can attribute to a major misplay in the first and final games (which I can maybe further sorta justify by my six hours sleep and seven hours of Yugioh prior to that last game).
Below I’ll give you a brief rundown of my matches, and in another post I’ll showcase the decklist with an analysis of how I’ll move forward with it in the future!
Round 1 loss vs MetalFoe/Zoodiac
Game 1: I open ALL Kaijus and Mistys, so while I can play through the first board or two and draw a card, I have no defences and eventually get overpowered.
Game 2: This is where my first misplay came up, I go first and this time open no Zoodiacs and all SPYRALs, which isn’t terrible. Agent, Utility Wire, a Master I got out with Foolish and Big Red along with Dimensional Barrier and Quik-Fix coming to me over the next turns meant I could stun my opponent enough that he couldn’t get anything onto the field except for a Bunbuku and some sets (all of which were set from Metalfoe effects). I draw Drone for turn and search another Assault with Master the next turn but don’t summon the Drone prior to the battle phase. I try to crash my Quik-Fix into the Bunbuku (so I could revive him with his effect and get another Wire) and then think I’ll attack over the Bunbuku with Master for draws with Assault, but he activates the Fullmetalfoes Fusion he had set to go into Alkahest and take my Agent, which was a dreadful misplay on my part since I now have no way to get Quik into the grave, no Agent on field and nothing to use my Drone with. I wanted to draw before using the Drone in case I wanted to discard the Drone with Quik-Fix, but I should’ve just summoned the Drone so that, whatever he summoned with the Fullmetalfoes Fusion, I’d be able to beat over with any of my monsters and draw 2 with the Assaults. So that meant my field got waaaaaay worse and he was able to start playing with all his Metalfoes cards which steamrolled me. Woops.
Round 2 win vs D/D/D
Game 1: He goes first and makes a pretty strong board and I don’t get any Kaijus to break it
Game 2: I got first and open Misty, Agent and Wire, he doesn’t read Misty and I win by interrupting all his plays.
Game 3: He bricks HARD and I open a Ghost Ogre and Maxx “C” as well as Misty + Agent + Utility Wire anyway, so there was no way he was winning this one.
Round 3 loss vs Zoodiac
Played against a friend who went on to come 4th!
Game 1: I go second and open a really great hand with Summoner Monk, Gameciel, Assault, Agent and some other cards I don’t remember, but all the plays sorta hinged on me getting the Monk off. So I sat Gameciel on the opposing Drident, summoned Monk and, on Monk’s mandatory effect to change himself to defence, my friend uses Ghost Ogre which shut down my turn and meant he got to win ._.
Game 2: So for this event, I didn’t have a second Zoodiac Barrage which I reallywould’ve liked to see more often. I opened it’s replacement, a Solemn Warning, instead, along with Dimensional Barrier and some subpar plays which my friend eventually played through.
Round 4 win vs D/D/D
Game 1: My opponent opens Lancelot, Siegfried and Crystal Wing, but I actually ended up wiping the board literally by using my entire hand to bait out all his effects and my final card being a Kaiju Slumber. Alas, I wasn’t able to get rid of the Dark Contract with the Gate, however, meaning my opponent still had access to his searcher and could continue his plays while I only had a Kaiju available to me.
Game 2: I went first, opened SPYRAL + Zoodiac shenanigans and my opponent couldn’t play through them.
Game 3: I opened Maxx “C” and Ghost Ogre, which effectively seals the deal against D/D/D
Round 5 win vs ABC
Game 1: Back and forth, but I think eventually he manages to get out double Buster and OTK me.
Game 2: I establish a board with Agent, Wire and some other stuff (can’t remember what exactly, there was probably a Resort around) and I keep chucking his Hangars/ABC monsters on top of the deck until I win.
Game 3: My opponent has his plays interrupted by Maxx “C” and also banishes some of his pieces with Pot of Desires, but still tries to go for some strong rank 4 plays which I overpower with my SPYRALs and then start using Wire, Tough and Drone to repeatedly break and stun his field.
Round 6 win vs Metalfoes
Game ½/3: I really can’t remember much of this one other than Utility Wire is the best card against this deck, holy moly.
Round 7 loss vs Metalfoe/Zoodiac
Game 1: I misplay so hard in this one and it costs me dearly. My opponent has 6000 life left and, through Kaiju Slumber and Dimensional Barrier, he has only a Ratpier on the field in attack mode and Jizukiru, the 3300 Kaiju. I have Drone and Super Agent in the graveyard, Tough, Kumongous (the 2400 Kaiju) and Big Red in hand. I use Big Red to get back Drone and check his top cards, summon Tough and then, what I shouldhave done is then special summoned the Kumongous. Instead, I activated Tough and destroyed the Jizukiru, chained the Drone to make Tough 2900 but could then only do a maximum of 4800 damage if I got the Agent back from the grave with Drone. If I’d summoned the Kumongous before destroying the Jizukiru, I would’ve done 7200 and that would’ve been game. He then won next turn. Woops.
Game 2: I don’t open very strong, and I lose the match.