#spyral
Seven rounds and, unfortunately I only won four out of seven, leaving me X-3 and 31st out of 102 players. Before I go further, I’m ultimately proud of my deck’sperformance and definitely think SPYRAL is a very viable rogue option this format (story of my life though, right? Always playing the ‘viable rogue’ options~) and my losses I can attribute to a major misplay in the first and final games (which I can maybe further sorta justify by my six hours sleep and seven hours of Yugioh prior to that last game).
Below I’ll give you a brief rundown of my matches, and in another post I’ll showcase the decklist with an analysis of how I’ll move forward with it in the future!
Round 1 loss vs MetalFoe/Zoodiac
Game 1: I open ALL Kaijus and Mistys, so while I can play through the first board or two and draw a card, I have no defences and eventually get overpowered.
Game 2: This is where my first misplay came up, I go first and this time open no Zoodiacs and all SPYRALs, which isn’t terrible. Agent, Utility Wire, a Master I got out with Foolish and Big Red along with Dimensional Barrier and Quik-Fix coming to me over the next turns meant I could stun my opponent enough that he couldn’t get anything onto the field except for a Bunbuku and some sets (all of which were set from Metalfoe effects). I draw Drone for turn and search another Assault with Master the next turn but don’t summon the Drone prior to the battle phase. I try to crash my Quik-Fix into the Bunbuku (so I could revive him with his effect and get another Wire) and then think I’ll attack over the Bunbuku with Master for draws with Assault, but he activates the Fullmetalfoes Fusion he had set to go into Alkahest and take my Agent, which was a dreadful misplay on my part since I now have no way to get Quik into the grave, no Agent on field and nothing to use my Drone with. I wanted to draw before using the Drone in case I wanted to discard the Drone with Quik-Fix, but I should’ve just summoned the Drone so that, whatever he summoned with the Fullmetalfoes Fusion, I’d be able to beat over with any of my monsters and draw 2 with the Assaults. So that meant my field got waaaaaay worse and he was able to start playing with all his Metalfoes cards which steamrolled me. Woops.
Round 2 win vs D/D/D
Game 1: He goes first and makes a pretty strong board and I don’t get any Kaijus to break it
Game 2: I got first and open Misty, Agent and Wire, he doesn’t read Misty and I win by interrupting all his plays.
Game 3: He bricks HARD and I open a Ghost Ogre and Maxx “C” as well as Misty + Agent + Utility Wire anyway, so there was no way he was winning this one.
Round 3 loss vs Zoodiac
Played against a friend who went on to come 4th!
Game 1: I go second and open a really great hand with Summoner Monk, Gameciel, Assault, Agent and some other cards I don’t remember, but all the plays sorta hinged on me getting the Monk off. So I sat Gameciel on the opposing Drident, summoned Monk and, on Monk’s mandatory effect to change himself to defence, my friend uses Ghost Ogre which shut down my turn and meant he got to win ._.
Game 2: So for this event, I didn’t have a second Zoodiac Barrage which I reallywould’ve liked to see more often. I opened it’s replacement, a Solemn Warning, instead, along with Dimensional Barrier and some subpar plays which my friend eventually played through.
Round 4 win vs D/D/D
Game 1: My opponent opens Lancelot, Siegfried and Crystal Wing, but I actually ended up wiping the board literally by using my entire hand to bait out all his effects and my final card being a Kaiju Slumber. Alas, I wasn’t able to get rid of the Dark Contract with the Gate, however, meaning my opponent still had access to his searcher and could continue his plays while I only had a Kaiju available to me.
Game 2: I went first, opened SPYRAL + Zoodiac shenanigans and my opponent couldn’t play through them.
Game 3: I opened Maxx “C” and Ghost Ogre, which effectively seals the deal against D/D/D
Round 5 win vs ABC
Game 1: Back and forth, but I think eventually he manages to get out double Buster and OTK me.
Game 2: I establish a board with Agent, Wire and some other stuff (can’t remember what exactly, there was probably a Resort around) and I keep chucking his Hangars/ABC monsters on top of the deck until I win.
Game 3: My opponent has his plays interrupted by Maxx “C” and also banishes some of his pieces with Pot of Desires, but still tries to go for some strong rank 4 plays which I overpower with my SPYRALs and then start using Wire, Tough and Drone to repeatedly break and stun his field.
Round 6 win vs Metalfoes
Game ½/3: I really can’t remember much of this one other than Utility Wire is the best card against this deck, holy moly.
Round 7 loss vs Metalfoe/Zoodiac
Game 1: I misplay so hard in this one and it costs me dearly. My opponent has 6000 life left and, through Kaiju Slumber and Dimensional Barrier, he has only a Ratpier on the field in attack mode and Jizukiru, the 3300 Kaiju. I have Drone and Super Agent in the graveyard, Tough, Kumongous (the 2400 Kaiju) and Big Red in hand. I use Big Red to get back Drone and check his top cards, summon Tough and then, what I shouldhave done is then special summoned the Kumongous. Instead, I activated Tough and destroyed the Jizukiru, chained the Drone to make Tough 2900 but could then only do a maximum of 4800 damage if I got the Agent back from the grave with Drone. If I’d summoned the Kumongous before destroying the Jizukiru, I would’ve done 7200 and that would’ve been game. He then won next turn. Woops.
Game 2: I don’t open very strong, and I lose the match.
And hooooo boy we’re officially in Zoodiac season. Round 1 I beat Zoodiac/Metalfoes, round 2 I beat Kaiju/Zoodiac, round 3 I beat Zoodiac/Metalfoe and round 4 I beat Kaiju/Zoodiac.
I’m playing an interestingbuild. Basically, game 1 I’ll go second, using the Kaiju engine in SPYRALs (so that’s 4 Kaijus and three Slumbers), BUT, should I lose a game and choose to go first, I side in the Zoodiac engine which is very strong and synergistic with the SPYRAL cards, but also means my opponents don’t know what exactly to side against me nor whether it’s correct to go first or second against. Just today proved that that was a great idea!
Tomorrow I have a regional that I’ll be giving you either live updates or a big post at the end of the day on, as well as my decklist. Look forward to it!
Granted, my locals caps at 20 something people on a good day - most of whom I know and am friends with - but we had 17 people for the tournament yesterday and I did face a bunch of kiiinnddaa meta stuff, so I’m pleased with the performance.
Round 1 I played against Kozmo Metalfoes. Vanity’s Fiend definitely was a wise decision, because some decks really cannot get over it without the use of something like Dark Hole, Raigeki, Book of Moon, or, in this case, Kozmo Goodwitch. Unfortunately for my friend I was playing against, I had my own Book of Moon ready to stop the Goodwitch. Stardust Dragon also proves pivotal in the Metalfoes matchup and with my current build I can make Stardust Dragon and PSY-Framelord Omega first turn pretty regularly.
Round 2 I played against Burning Abyss, lost game 1 to main-decked Anti-Spell Fragrance and Skill Drain, but still almost brought it back by making a Leo, but go Barbar’d to death. Won game 2 and 3 pretty handily, Flying “C” put in a lot of work, as did Twin Twister for outing floodgates.
Round 3 I played against ABC, another friend who’s grown to haaattee my SPYRALs. Game 3 he could have won because he could’ve gone Thrasher > Vanity’s Fiend, but he instead went for the standard ABC Buster/Tsukuyomi board and I had the System Down and a bunch of Synchro plays to end the game.
Round 4 I played against a guy playing Toadally HEROs, which I went first against. Toadally Awesome and Dark Law aren’t neeeaarrlllyy as threatening when you open Omega and Stardust Dragon and can pump your Agent up to 2900. Not to mention that with all the special summons and destruction effects, playing through backrow is far from impossible. The games against Toadally HEROs got really grindy, but with so many effects that just snipe resources away from the opponent, as well as constant resources of my own coming from SPYRAL Resort, the game is more in your favour. Of course, going second against this deck is a nightmare. I almost lost because I misplayed and went to Dullahan in the damage step against a Dark Law and he had the Solemn Strike, but I topped into Pot of Desires into Dark Hole to win the game (I’d used Drone the turn before and knew he was drawing nothing but traps for like, 3 turns.)
Still lots of testing to do, but I might be on to something here!