#できたてころね
My entry for for twitter’s #256feschallenge.
The challenge’s rules are that your model can’t have more than 256 polygons, and can only use a single 256 x 256 pixelstexture.
This is one of my first attempts at 3D modeling, and my first time using a pixel art-styled texture. Since I usually find 3D a little overwhelming I don’t do it too often, but this challenge was an amazing way to step out of my comfort zone, try something different, and learn a lot of new things.
Getting everything to look the way I wanted while still under the 256 tris limit was more challenging that expected, but I’m really happy with the results.
I also wanted to do some retro-styledKoronefanartfor a while, since she enjoys playing retro games a lot, and this challege was also the perfect chance for me to do it.
Bdotjs riggedandanimated the model as an experiment, and the results were surprisingly good, specially considering how I never thought about making it rig nor animation friendly and only focused on making her look as pretty as possible under the challenge’s limitations.
I had a lot of fun taking a part on this, so I plan to do more 3D stuff in the future too.
• You can see and download the model here
• You can see Bdotjs’work with the model here
• Korone’sYouTubechannelhere
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