#gallerypixelart
SmallGame Boy Color styled portrait commisioned by Virtual YouTuber Kumamori Freya.
While the portrait is pretty big in size, and would take up most of the screen, making it unpractical for a game, it still follows Game Boy Color’stechnical limitations closely, meaning you could easily get to display it on the actual system.
Don’t forget to check Freya’scontent!She’s very fun, sweet and talented! You won’t regret it!
I can finally show this one!
A small preview of the pixel artbackground,spriteandanimationwork I have been doing for the Mike Tyson’s Punch-Out!! parody/homage level for Vanilla Gaming Company’s game Vanilla Beast: Ace in the Hole.
The game will have a huge amount of minigames/levels, each of them in the hands of a different artist, inspired by various classic games likeThe Punisher,Outrun, and Double Dragon, but also referencing movies,musicand general pop culture from the 80’s.
Mike Tyson’s Punch-Out!! is a game I used to play a lot as a kid, and that I still love and enjoy today, so getting to work on reimagining it has been a wonderful job!
You can read more about this project here:
•First Gameplay Trailer
•Wishlist on Steam
•Kickstarter (starts on March 15th)
First post of 2022!!
A small pixel art animation I made for Newgrounds’Pixel Day Competition.It won the First Place on the Art Category.
The piece is based on one of my previous artwork.Since it’s one of my favorite illustrations so far,I decided to turn it into pixel art and add a little bit of animation to make it more lively.
As an extra challengue I only used 16 colors and all of them come from PICO-8’s color palettes (both its main palette and the second hidden one).
Seems2022will be a very busy year for me, since there is a lot of things I’m planning to do, and some projects that I’m already working on. Hopefully that means I’ll have a lot of things to share this year!
You can see the original post at Newgrounds here.
Back into a Castlevaniamood! Something I did a couple of months ago but that I forgot to share here.
I got inspired by the amazing work done by PigsyandPyronon their Castlevania: Symphony of the Night port for the SEGA MEGA DRIVE/GENESIS,and decided to take their idea of a 16bitversion of the game a step further by making this mockup of how an 8bitversion of it would look.
While it may be a little bit unpractical for an actual game, due to a big amount of spriteson screen, and the flickering that would entail, the mockup follows perfectly all the technical limitations of a NES/FAMICON game with the enhanced attributes of the MMC5chip, meaning its possible to have this level of detail on the real system.
As soon as I get some extra free time, I’d like to make more 8-bit demake mockups like this one, not only for SoTN,but for a lot of other games I love.
Something new I did for Pixel Dailies’s#PixelRemaster challenge. The challenge consisted on redrawing a screenshot from Ninja Gaiden’s iconicopening scene. Ninja Gaiden is another game and franchise I love a lot, so even if I did it in a hurry, since I have been a little bit busy lately, I didn’t want to miss the chance of giving it a try.
This time I went for a Game BoyandGame Boy Color inspired look.
Made a new low-poly model, since the previous one has received a lot of likes recently! This time I picked Shishiro Botan, as a small nod to a friend that likes her, and this style of models, a lot.
I followed the rules set by zen’s#256fes challenge again, meaning that the model can’t have more than 256 polygons, and can only use a single 256 x 256 pixelstexture.
I still have a lot to learn about 3D modeling, but I’m very happy with the results, and also with how my workflow has improved when compared to the my previous attempts at it.
Hopefully I’ll make more models like these ones as soon as I have more free time.
• You can see and download the model here
• Botan’sYouTubechannelhere
Seems I have been stuck in a vampire hunter mood recently because here’s another little Castlevania-related thing I made this week.
My friend Paradoxigent(@lightspiritdev) commissioned me to do the cover art for his great orchestral arrangementofPsychotic Warrior, from Castlevania II: Belmont’s Revenge.
You can check the arrangement (and the rest of his amazing work) here:
·Paradoxigent’s Soundcloud
·Paradoxigent’s YouTube
Even though I wasn’t paying special attention to technical limitations while working on it, turns out the image falls under Game Boy Color’s limitations, meaning that it could work in a game for the platform.
Something I did a couple of days ago for Pixel Dailies
The #PixelRemasterchallenge consisted on redrawing a Castlevania screenshot. I decided to go for a somewhat realistic look, using dark colors to get a serious and scary mood, but at the same time I followed all FAMICOM/NES technical limitations.
I also took the chance to do a small upgrade to another Castlevania screenshot I redrew for Pixelation’sComercial Critique Challenge some time ago, since I thought it would be great if both of them looked like they came from the same game.
I have been very busy lately with work stuff lately, so I’ve had very little time to draw make new stuff to share here.
So in the meantime, I will share some older pieces I never posted by themselves before.
A small mock-up I made some time ago for a YankeethemedBeat ‘em up game I’d love to work on someday. Heavily inspired by one of my favorite franchises, the River City/Kunio-kunSeries, and a bit of Scott Pilgrim vs. The World: The Gametoo.
At some point I did several animationsfor the characters, and some coding tests too, but due to a lack of time and a very high scope I decided to keep it as a mockup only, at least for the time being. Hope some day I can approach this project again and turn it into something real.