#blender

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Sea dragon.

Fully created in Blender, using a mix of polygon modeling and sculpting.

Rendered using the fabulous LuxCoreRender.

Concept: Nicola Saviori

metinseven.nl

Best Friends Forever

Cartoon-style 3D illustration

Concept: Michael Hacker

metinseven.nl

Treasure chest 3D game prop

Concept: NestStrix Studio

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“I’m a unicorn!”

Cartoon-style 3D illustration

Modeled using Blender

Rendered with Blender’s Eevee renderer

Concept: Jared Chapman

metinseven.nl

Cartoon-style 3D bear character model

Fully created using Blender.

Rendered using Eevee.


Concept: Nikolas Ilic


metinseven.nl

Stylized 3D banner illustration for the Dutch Patswerk studio.

Created using Blender.

Although it’s very stylized I still rendered it using LuxCoreRender, to get more acquainted with it.


metinseven.nl

Here, boy!


Modeled in Blender, rendered with both Cycles and Eevee, then blended (pun intended).


Based on a drawing by Mark Christiansen.


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The baby astronaut suit designers overlooked one detail…


Modeled using Blender, rendered using Luxcorerender.


Concept: Leonard Furuberg


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Happy Halloween!


Created using Blender, rendered using Luxcorerender.


Concept: Michael Hacker.


metinseven.nl

A Still of my upcoming shortmovie

Architectural visualisation in Unreal Engine 4.26.2. Some selfmade models, textures and materials and some by Epic Games. Managed with Blender 3D. Colorgraded and cut with DaVinci Resolve. Music made in Logic Pro X. Video by Quantumpix

Holy….. made in Blender without a post

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blender
Koikatsu Blender Testing\ Super Karn Chan /You don’t need any 3D knowledge for porting. I use

Koikatsu Blender Testing

\ Super Karn Chan /

You don’t need any 3D knowledge for porting. I use this tutorial for test.

But… yea. You need to get used Blender UI.

https://youtube.com/playlist?list=PLhiuav2SCuvdEAbUzJxSqp61fNiPTFfwb


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Post link

chacolachao:

So I posted this to Reddit already but I dont know, maybe I’ll have more luck here. 

When I delete all frames of animation after selecting all the bones, the model will seemingly reset to an old pose I had done a long while ago. I’m not sure if I clicked a setting that added this pose to the model permanently. It also appears when I select all the bones and insert a key frame on all channels- as if there’s some sort of bone memory???

Everything seems fine with the rest pose, when I undo all bone rotations etc it goes back to normal, and there are no poses set in the pose library. I am currently using Blender 3.1I’ve tried googling all sorts of issues but most tutorials seem to be about setting a current pose as the rest pose

If anyone here has any insight or suggestions I’d very much appreciate it :)

The post on reddit can be found here

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