#dd gnoll

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Gnoll (a D&D 5e Race)

(Artwork by @that-darn-hyena)

Gnolls, a race ranging from demonspawn to excitable hyenafolk. Gnolls are easily identified by their yipping laughter and voracious appetites.

Racial Attributes

Ability Score Increase: +2 Constitution

Age:gnolls reach physical maturity about the same age as humans and can live as long as 150yrs, but typically live around 80-90.

Alignment: gnolls come from nomadic societies that idealize chaotic demons and deities. They lean towards chaotic alignments.

Size: gnolls range from five to eight feet tall, averaging around seven feet tall.

Speed: your base walking speed is 30ft.

Darkvision: your time at night on the savannah has accustomed you to dark areas. You can see dim light within 60ft of you as bright light, and darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Gnollish Instinct: you have proficiency in the Perception and Insight skills.

Bite: you are proficient with a bite attack as a natural weapon, dealing 1d6 piercing + your strength modifier.

Gnollish Diet: you have a different set of rules for your body when it comes to what you can eat. Raw meat does not have to be cooked, and you automatically overcome any save against rotted or difficult to digest food. Additionally, you have advantage against saves caused by poison, and are immune to the poison condition.

Languages: you speak, read, and write common and up to one other language.

Savannah Gnoll

You are a denizen of the savannah, one who likely worshipped the Celebrant. Savannah gnolls love festival and celebration and want all take part with them.

Ability Score Increase: your Charisma score increases by 1.

Festive Magic: you learn the cantrip Prestidigitation and the first level spell Faerie Fire. Charisma is your modifier for casting this spell, and once you’ve cast Faerie Fire you cannot cast it again until you’ve taken a short or long rest.

Aardwolf

The most nomadic of the gnolls, aardwolf gnolls know the land best and easily find the best (and safest) ways to travel.

Ability Score Increase: your Dexterity score increases by 1.

Savannah Nomads: Whenever you make a Survival, Perception, or Investigate check to forage into or related to the wilds, you may add your proficiency bonus to the roll. If you are already proficient, you may add that bonus again.

Fang of Yeenoghu

You are a demonspawn of the Abyss, with fur tinged white and claws stained black. You hunger for flesh at all hours of the day and are filled with unholy strength.

Ability Score Increase: your Strength score increases by 1

Rampage: if you would reduce an enemy to 0 hitpoints you may immediately move up to half of your movement and make a bite attack.

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