#dungeons and dragons fifth edition

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Pew Pew! Commission for @daruther​ of their character Vaaja! Thank you again for commissioning me! I

Pew Pew! Commission for @daruther​ of their character Vaaja! Thank you again for commissioning me! 

If you like my work and want to commission me PM me here or email me at: [email protected]

Info/rateshere

Like my work but can’t commission me right now?  Consider donating to my ko-fi

[ Image ID : A full color illustration of Vaaja, an anthropomorphic Elephant person.  She is standing, holding a tree branch as a walking stick and pointing a ray gun that is attached to a gauntlet on her outstretched arm, at the viewer.  She is of a stalky, fat build and has scars on her long trunk and her hand.  She has hair that is tied back into a bun. She is wearing a long flowing tunic, shorts underneath, a gold breastplate and armor on her abdomen.  She has a gauntlet on her right hand with the ray gun attached to it. The ray gun has glowing components and is charging up to fire.  She has leather straps across her chest with pouches and small hand bombs in holsters attached to it.  She is wearing a leather belt with pouches on her waist and a leather mask with goggles attached to them.  She has a hand-like mechanical apparatus on the tip of her trunk and it is holding a bomb.  Image ID ends. ] 


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Commission for WiddleGayGoats on twitter and @daruther! Thank you again.  I had a blast drawing this

Commission for WiddleGayGoats on twitter and @daruther! Thank you again.  I had a blast drawing this lovely lady!

 If you like my work and want to commission me, PM me here or email me at: [email protected] 

Info/rateshere.

Can’t commission me right now but still want to support me? Consider donating to my Ko-fi! 

[ Image ID : An illustration of Nikola, an albino, anthropomorphic velociraptor person about to swing a hand axe. She is tall and lean.  She has her mouth open showing off her rows of sharp teeth.  On her head and the tip of her tail are small feathers tipped in green.  She has a single large, hooked, claw on each of her feet. She is wearing a short, red dress with a low v neck, a cape and pants.  She is wearing an intricate necklace around her neck with a large gem in it’s center carved to resemble a dragon’s head.  She is also wearing a matching bracelet with a raven’s skull on it.  In her right hand she has a hand axe she is about to swing. She has a long vertical scar on the left side of her chest and several patch-like burn marks on her right arm.  She has body paint all over her body.  Behind her a glowing orb floats.  

 Image ID ends. ] 


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Why Misty Step is the best spell in Dungeons and Dragons 5th Edition

Me again! Hope you all had a good Lima Bean Respect Day. Today I’ll be talking about why I think that the 2nd level conjuration spell Misty Step is the best spell in D&D 5e. No, it isn’t clickbait. My fighter (who I’m certain you’re well acquainted with by now) has a magic item that allows him 2 casts of Misty Step per day, and this magic item has opened my eyes to the possibilities of this spell. So without further ado, let’s get into it.

The spell’s description on page 260 of the Player’s Handbook is short and sweet: “Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.” This description leaves a lot to be desired and really benefits more creative players. Let’s go down the list of why this spell is good just used in its intended way. One, the only components are Verbal, so as long as your character can speak, they can cast this spell. Two, it only costs a bonus action to cast rather than being a full action. Three, it ignores difficult terrain altogether. Four, you can’t be hit by opportunity attacks. Five, it doesn’t cost any movement, meaning you can still move as much as your movement allows after casting. Granted, it does have one drawback that I can think of, and that is that you can’t take anyone with you. This could theoretically be solved by Dimension Door, but that’s a 4th level spell, and those spell slots can be valuable.

Let’s get into the more nitty gritty. It’s important to note that everything from here on out is applicable in my campaign, but it may not be in yours. Check with your Dungeon Master to see if they’ll allow these. First of all, in the campaign I play in, Misty Step as a whole got a range increase to 60 feet. This makes the spell even better and allows my half-elf fighter 90 total feet of movement without even taking an action. After speaking with my DM, we determined that you don’t need to be on the ground to cast Misty Step. Meaning that it can be cast mid-air. We also decided that Misty Step can negate the fall damage for however many feet was crossed using Misty Step, but it can’t negate fall damage above that. For example, if I fell 80 feet and used Misty Step to cross 60 of those feet, I’d still take 20 feet worth of fall damage. Momentum also affects how you land, for example, if I were to get backhanded to the right and use Misty Step to get on the ground, the momentum would still carry and I’d get sent to the right.

Using all of these rules, let’s run down the list of things that can be done, from the simple to the badass. -Crossing difficult terrain. -Extra movement. -Moving out of melee range without risking an opportunity attack. -Flanking. So much flanking. -Taking no fall damage when falling from the spell’s range’s height or shorter. -Mid-air fights. -Misty Step above someone and use some kind of polearm to drive into them. -Get on top of the dragon. -Confuse your enemies because you were just here, but now you’re here. -In mid-air once again, hit somebody around a bit and then Misty Step into water to minimize fall damage.

I hope I’ve sparked the creativity of anyone who might be able to cast Misty Step. This is one of my favourite spells, I think it’s the best, and it’s easily one of the most diverse in terms of utility. Again, for any uses not listed in the first paragraph, check with your DM or you might get your character killed. Stay safe and happy adventuring!

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