#dungeons and dragons fifth edition
Why Misty Step is the best spell in Dungeons and Dragons 5th Edition
Me again! Hope you all had a good Lima Bean Respect Day. Today I’ll be talking about why I think that the 2nd level conjuration spell Misty Step is the best spell in D&D 5e. No, it isn’t clickbait. My fighter (who I’m certain you’re well acquainted with by now) has a magic item that allows him 2 casts of Misty Step per day, and this magic item has opened my eyes to the possibilities of this spell. So without further ado, let’s get into it.
The spell’s description on page 260 of the Player’s Handbook is short and sweet: “Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.” This description leaves a lot to be desired and really benefits more creative players. Let’s go down the list of why this spell is good just used in its intended way. One, the only components are Verbal, so as long as your character can speak, they can cast this spell. Two, it only costs a bonus action to cast rather than being a full action. Three, it ignores difficult terrain altogether. Four, you can’t be hit by opportunity attacks. Five, it doesn’t cost any movement, meaning you can still move as much as your movement allows after casting. Granted, it does have one drawback that I can think of, and that is that you can’t take anyone with you. This could theoretically be solved by Dimension Door, but that’s a 4th level spell, and those spell slots can be valuable.
Let’s get into the more nitty gritty. It’s important to note that everything from here on out is applicable in my campaign, but it may not be in yours. Check with your Dungeon Master to see if they’ll allow these. First of all, in the campaign I play in, Misty Step as a whole got a range increase to 60 feet. This makes the spell even better and allows my half-elf fighter 90 total feet of movement without even taking an action. After speaking with my DM, we determined that you don’t need to be on the ground to cast Misty Step. Meaning that it can be cast mid-air. We also decided that Misty Step can negate the fall damage for however many feet was crossed using Misty Step, but it can’t negate fall damage above that. For example, if I fell 80 feet and used Misty Step to cross 60 of those feet, I’d still take 20 feet worth of fall damage. Momentum also affects how you land, for example, if I were to get backhanded to the right and use Misty Step to get on the ground, the momentum would still carry and I’d get sent to the right.
Using all of these rules, let’s run down the list of things that can be done, from the simple to the badass. -Crossing difficult terrain. -Extra movement. -Moving out of melee range without risking an opportunity attack. -Flanking. So much flanking. -Taking no fall damage when falling from the spell’s range’s height or shorter. -Mid-air fights. -Misty Step above someone and use some kind of polearm to drive into them. -Get on top of the dragon. -Confuse your enemies because you were just here, but now you’re here. -In mid-air once again, hit somebody around a bit and then Misty Step into water to minimize fall damage.
I hope I’ve sparked the creativity of anyone who might be able to cast Misty Step. This is one of my favourite spells, I think it’s the best, and it’s easily one of the most diverse in terms of utility. Again, for any uses not listed in the first paragraph, check with your DM or you might get your character killed. Stay safe and happy adventuring!