#fantasy ideas

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I think it’d be neat if you have a character who’s whole vibe seems much cooler than they actually are.


Like, a character could wear black form concealing clothes overlayed with plates of tarnished steel armour who’s metal has been forged into bold and aggressive unnatural shapes.

Their voice could be deep and gravely their every sentence verging on sounding like the roar of an ancient and deadly beast.

And then their job could be a structural engineer who fixes damaged castles well after all the fighting in an area is gone, and even then after they send some workers to begin the repairs they mostly just spend their time snoozing or birdwatching.

If you have any fantasy societies vaguely based on ancient Rome you should give them Italian accents because it’d be funny.


Maybe even learn some Italian and ancient Roman phrases but translate them to be in whatever language you’re writing in.

CW: Blood

You know how fairies and other similar creatures are like super allergic to iron?


Well I was thinking about blood and how that has iron in it, and like I’d imagine the concentration isn’t enough to cause any noticeable harm.

But what if some people had a much higher concentrations of iron in their blood, that’d probably render them immune to most of the tricks fairies try to pull.

They’d also always have access to a material that they could use to defeat them.

CW: Swords

Do you know those characters you sometimes see in fantasy stuff who either have dolls for bodies or who use and command dolls in combat?

Well what if a character like that one day decided “These dolls are too weak, I should improve upon them to allow them to be more flexible and durable”

Then to do this they end up creating the features of modern action figures, with stuff like ball joints, mushroom pegs, and ratchets.

All stuff that could probably contribute massively to the field of engineering, but instead it’s used to make a magically powered sword-wielding army of faceless human-sized gi-joes.

CW: Fighting, Bugs
If you can’t ever think of a generic enemy that needs to be dispatched by your characters, why not just make a small creature big.

Here are some examples:

A snail is a bit icky normal-sized (In my opinion at least), but scale them up to the size of a dog and then they get a bit freaky.

Then scale them up a bit more to perhaps be horse or cow-sized, and you’ve got a scary sort of creature eating through a farmer’s crops.

A mole would also be a good creature to scale up from its typical size to be bigger, Imagine how hazardous falling into a bear-sized mole tunnel could be.

You should probably also have the moles be monstrous or off-looking in some way. Otherwise, people will probably feel bad about seeing them getting attacked by your characters.


Butterflies would be another good bug to make bigger, just thinking how loud the flaps of their giant wings would be is kinda spooky.

Although in this case just being bigger probably wouldn’t be enough to make them a good enemy, you should probably give them elemental power over the wind as well.

CW: Weapon, Ghosts

I think an interesting sort of weapon-item-thing could be the ghost of an animal stuck inside a smallish rock or another similarly sized object, which someone then throws at an enemy while simultaneously unleashing the ghost with magic.


It’d also be a good tool for surprise attacks because by the time the enemy realizes that it’s not a normal rock the angry and confused ghost of a jaguar has been unleashed.

CW: Marriage

I think it’d be an interesting and potentially funny idea for you to have a group of characters be married to each other (or at least claim to be married to each other) entirely for taxation reasons.


And you could also do the whole “Hahaha we’re just doing it for ulterior motives, but are we really?” romance thing.

But it would be much funnier for an entire close-knit adventuring group to just be like “Yep I sure do love my partner for entirely romantic reasons, and we just love taking massive gold hoards from dungeons with our friends who also got married at the same time”

CW: Fighting, Alcohol, Explosions

You should have a fight happen in a warehouse as they house many opportunities for dynamic action.

For example, a character could run at a support beam grabbing onto it and using their momentum to spin around in it kicking whoever gets too close.

Or perhaps the characters could pull a sneak attack on their enemies dropping down from the upper floors of the warehouse onto the unsuspecting adversaries below.


And none of this is even mentioning all the potential box and jar destruction that could go on inside the warehouse.

Perhaps some of those boxes could be full of black powder, some jars full of alcohol, and perhaps the mixing of the two combined with the sparks of combat could cause an unfortunately big boom to occur.

CW: Weapons, Blades, Knives

I think combining swords and wands into the same objects could be a fun idea.

Perhaps the sword portion could have two blades built around a wand core which is left exposed in the middle

Or maybe it could be more knife-like having the wand built into the spine of the blade.

Also, these combination weapons should be called either swands or swans because it is funny

Here’s Idea that’s like a spin off of part of the idea in this post

CW: Weapons


In this one I talked about using crystals and other magical artefacts to power up and energize melee weapons, well why not have some variants of those objects passively absorb power from there surroundings letting them recharge themselves to be used again.


And they don’t have to just be used on weapons, they could also be used in staffs to amp up spells, or in armour to give it an extra magical defense.

You don’t need to totally figure out the logistics of it but if you have some fantasy events occur, it could be pretty neat to figure out what the realistic consequences of them occurring could be.

For example, if a dragon attacks a port town could cause there to be a reduction in the amount of trade, meaning there could also be an economic downturn and a reduction in the amount of items available non-basic items available to people.


Another example could be if an evil necromancer takes up residence near a major city, the people there could all of a sudden have to deal with suddenly not being sure of what to do with anyone who dies because if they bury anyone in the usual location they’ll probably end up being turned into a zombie or skeleton.


Final example, If a state with a state religion manages to manifest its diety into the physical realm and said deity was perhaps some kind of giant monster, they could then use the political leverage of having said giant monster diety to help enforce their own interests on other states and peoples they interact with.

CW: Food

I think the juiciness of fruit affects how much it can heal.

As an example, most pears aren’t particularly juicy (in my experience) and as a they don’t make me feel as good after eating

While apples on the other hand can range from having a similar level of juiciness to being quite juicy and that extra juiciness does make me feel better.


Meanwhile, for stuff that’s mostly juice, like berries and oranges (which are also berries I think) the amount they heal is based on how much flavour they have.

I think it’d be interesting for someone to have magical control over vibrations.

This is because there’s a lotta potential different things that you could do with that power, seeing as lots of stuff is technically just vibrations, such as sound, light, heat, states of matter, radio signals, earthquakes, etc

One thing I thought of could be blasting someone with vibrations that disrupt the liquid in their inner ears causing them to lose balance and fall over.

I like it when spells are hard to describe and very powerful in a confusing way.


For example, one that I’ve just thought of causes an area of effect that just totally scrambles where everyone is and what situations they are currently in.


There are a few ways it could accomplish this.

Maybe it could alter the very flow of time in such a way that all the people affected end up in different areas, while still retaining memories of that original timeline.

It could also just make those affected partially immaterial causing them to only just about exist for a period of time before eventually and suddenly popping back into full reality somewhere.

Or perhaps it merely causes people sorta black-out and operates on autopilot for a bit before some shock re-awakens them in other places and situations with no knowledge of how they got there.

If one (or more) of your characters is ever able to get one over on someone else who they dislike you should let them be all happy and smug about it, and maybe let them have a little bit of an evil maniacal cackle.

Because sometimes you can feel very good and you should let be able to let out an evil laugh it feels good :)

You should have a few villains with some simple/absurd motivations.

Like relateable deep characterization is nice and all, but just having some jerk whose entire deal is going “I hate when people have fun, I’m going to ruin everything with evil magic so that no one ever has fun again” is ironically a lotta fun.

CW: food, fighting, injuries, burns, scalding

I think a useful tool for making meals while adventuring could be a small-ish metal pot that’s full of a solidified cooking oil which when heated returns to a liquid state that can then be used to deep fry foods.


Or maybe the boiling oil could be used as a make-shift weapon used to inflict some incredibly painful and horrifyingly damaging injuries on a target.

As a result of my brain not totally working correctly sometimes when I see shadows or light on the edge of things in the corner of my vision I mistake them for little creepy crawly creatures darting about the place.


So anyway what if there was a spell that inflicted that on people but worse.

Like a spell that makes any movement or small details not in a person’s central vision set off the “Eep a small creature” response, massively hindering their ability to do anything.

I think a useful set of skills for fantasy characters could be the ability to make weird unnatural creature-y monster-y noises.

If used to emulate the sounds of particular monsters and creatures they could potentially intimidate and ward off other creatures and monsters who are scared of them.

And even if these noises aren’t based on anything real in, they could probably still be used to deter man and beast alike. After all an unknown creature could be far scarier than a known one.

CW: Violence, Knives

I think an interesting superstition for kitchen knives could be that if one is ever used to commit a violent act it gains a taste for violence or even bloodshed and is cursed forever, meaning you should throw it away.


And you know maybe it is just a superstition, just a way to make people less likely to fight while in a kitchen, or to waste the sharpness of their knives on people instead of food.

Or perhaps, as it is a fantasy setting this superstition could be true.

Maybe not totally true mind you, but if a knife was wielded with a certain type of malicious intent and used to harm repeatedly, then perhaps it could gain a malevolent sort of energy that it is more than willing to transfer to whoever is holding it.

CW: Weapons

I think weapons that turn into other things are cool.

And I’m not just on about weapons that transform into other types of weapons or similar-sized objects (but those are still very cool).


I’m also talking about weapons that shift and reform into little metallic creatures that can scurry about acting independently until their wielder calls upon them, at which point they transform back into their weapon mode.

Or maybe they could turn into pieces of armor so that they can serve a dual purpose.


Or maybe they could do all of the above, it’s up to you :)

If you wanted you could maybe have a character across the length of whatever you are writing slowly come to realize that they’re in a work of fiction.

And while yes you could have them be crushed by the sudden realisation that their entire existence has been controlled by someone else or becoming a fourth wall breaking joke.


Why not have them instead vow to make sure that their story ends happily, being emboldened by the knowledge that everything around them can be totally altered and changed for the better, no matter how dire their present circumstances may seem.

I think a fun ability you could give a character would be a mean glance, that like actively debuffs and limits the person that they’re giving glance too. Perhaps it could just be because their glare is so intense, or perhaps there could be a little something else.

Maybe an odd cursed eye? Maybe the glare merely activates a spell? Maybe it’s some other sort of ability activating while the glare is merely a distraction?

Then again maybe it truly was just a glance, and any effects felt were conjured up by the mind rather than magic.

It’d be neat I think to have a whole archive full of evil artifacts full of malevolent energies, perhaps a few could even be harbouring sinister entities that were sealed inside long ago.

Oh and as for why they were placed in an archive of evil objects instead of being destroyed? … I’m not totally sure, it might’ve just seemed a bit mean and wasteful to like destroy them.

And as for why they’re all stored together instead of separately which would almost certainly be the safer way of doing things? Well that’s so they can all keep each other company :)

And also because if all the evils are accidentally/deliberately unleashed at the same time they’ll all probably fight each other so there’ll be less evil to deal with overall.

Concept: Love potions, but specifically for familial love.

Think about it. Rejected children coming to the potion vendor to win the love of their unpleasable parents. People who want to gain the love of a sibling who’s never seemed to like them. Lonely grandparents trying to get their estranged kids and grandkids to remember them again. Parents who feel guilty about not loving their child enough and use the potion on themselves.

Sometimes it works. Sometimes the potion shows no effect at all, and the people in question learn their loved ones have loved them all along. Sometimes the newfound love manifests itself in awful, toxic ways, and people learn a hard lesson about how a family member loving you doesn’t magically make things okay between you two. (And some people may even learn both of these at once.)

Just…familial love potions. That’s the post.

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