#gamer impressions

LIVE

Went to the training grounds in World and practiced the Long Sword combos. I’m beginning to understand the combos, their transitions, and the overall concept of LS: spin to win Spirit Roundslash to Spirit Gauge level x. (And the basic Fade Slash combo lets you skip Spirit Blade attacks 1 & 2 to go straight to 3 and then into Roundslash.) I still have a lot to learn but it’s starting to make sense. And World is further aging GenU into eventual retirement for me. Infinitely looping attacks, combos, 1:1 actions upon button press, and the lack of long pauses in attack animations adds to Long Sword’s graceful fluidity in World. The same weapon in GenU is a clunky thing that requires one to “dial in” attack commands - an old, draconian style of gameplay I’ve never liked (even if it was rooted in hardware limitations back in the day).

loading