#long sword
Cover artwork for a personal project.
I’ve been sitting on this concept since last summer and finally it’s finished and it’s exactly what I imagined for it to be.
It’s a collab with my talented friend @xinecas whose gorgeous linework already made wonders to my sketches a few times And I guess you remember them
This whole thing is very dear and important to me, so I doubted I would share in anywhere with rather big following (I still changed the name to a text holder though), but I want to show the pretty art, so here I am
Went to the training grounds in World and practiced the Long Sword combos. I’m beginning to understand the combos, their transitions, and the overall concept of LS: spin to win Spirit Roundslash to Spirit Gauge level x. (And the basic Fade Slash combo lets you skip Spirit Blade attacks 1 & 2 to go straight to 3 and then into Roundslash.) I still have a lot to learn but it’s starting to make sense. And World is further aging GenU into eventual retirement for me. Infinitely looping attacks, combos, 1:1 actions upon button press, and the lack of long pauses in attack animations adds to Long Sword’s graceful fluidity in World. The same weapon in GenU is a clunky thing that requires one to “dial in” attack commands - an old, draconian style of gameplay I’ve never liked (even if it was rooted in hardware limitations back in the day).