#homebrew class

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probablyfunrpgideas:

RPG classes?
No.

RPG extracurriculars.
Rather than picking one path to build your character, at each level you can choose minor powers and abilities. I think this could work in a “realistic” game like Call of Cthulhu (we’ll call it 8e, the Less Crunchy Edition). Or if you’re looking for a game that exists, the FATE system will let you play this kind of malleable character.

Actually a concept I’ve been quietly working on for the past few years. I’ve dubbed it the “colligate” system:

Each level you get 3-5 credits (depending on the level). You can spend them on anything from ASI’s to a variety of feats, which have costs and prerequisites based on what they do.

Rather than your class determining your features/skills, classes are a set of requirements that can be filled by a range of feats and other things (such as ability scores, skill bonusses, speed, or ac). If you meet the requirements for a class, you are considered to be that class, and gain access to additional feats that have that class as a prerequisite.

Obviously, this is meant to mirror the way college credits work in earning a degree (except, you know, classes actually mean something). And it makes character creation and leveling significantly more flexible and creative.

It’s hard to keep track of without computer assistance though (just like college credits, who would have guessed?). And because there is so much flexibility, there is definitely a lot of room for both ineffective and overpowered builds. My goal with writing the features is to keep them all relatively balanced, but to do so, I have to consider how they might interact with literally every other feature.

so needless to say, it’s taking a while to get anywhere

A Quick  PromoHey all, as some of you may know, one of the reasons I haven’t published as much conte

A Quick  Promo

Hey all, as some of you may know, one of the reasons I haven’t published as much content the past year or so is because I have been working on an NSFW content supplement for the adult D&D server I run (we all gotta have hobbies, right?). I don’t plan on doing much cross promotion, since I don’t want to flood my fans on this blog with NSFW content they haven’t asked for, but if you are at all interested, I just released the core ruleset for my Lewd supplement over on My Other Blog

Aside from just Naughty Homebrew, the other blog is going to be a platform for me to post some adult fiction, and even highlight the work of other people on my Adult server. If that sounds cool, give me a follow there, and maybe even swing by to join Celia’s Lewd Dungeon for some NSFW roleplay and adventure (Age verification required)


If none of that is your bag, That’s Cool!

I still plan to continue posting and creating SFW content here, and with this first major release of the Lewd Rulebook, You can expect that to be relatively soon! I’ve even finally got finances situated enough to start commissioning custom artwork for some of my content, so expect some updates with that here in the near future too.

now, if you will excuse me, I have some alternate curse rules and a new race currently sitting open on my desktop that i need to finish up. Anyone ever wanted to play a Vulture Bee?



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vallonde-laid-bare: Well, hello there! I feel like it’s been forever, this is probably the longest Ivallonde-laid-bare: Well, hello there! I feel like it’s been forever, this is probably the longest Ivallonde-laid-bare: Well, hello there! I feel like it’s been forever, this is probably the longest Ivallonde-laid-bare: Well, hello there! I feel like it’s been forever, this is probably the longest Ivallonde-laid-bare: Well, hello there! I feel like it’s been forever, this is probably the longest Ivallonde-laid-bare: Well, hello there! I feel like it’s been forever, this is probably the longest Ivallonde-laid-bare: Well, hello there! I feel like it’s been forever, this is probably the longest Ivallonde-laid-bare: Well, hello there! I feel like it’s been forever, this is probably the longest I

vallonde-laid-bare:

Well, hello there! I feel like it’s been forever, this is probably the longest I’ve gone without posting something. We’re in the middle of summer and have spent the last week battling to get our AC fixed so that we don’t die from head stroke. Our ferrets basically melted! But, it was finally taken care of and I was able to actually sit down and put some work into getting this new class sorted out so here it is!

This is hands down the most creatively challenging character option I’ve created so far. My idea going into this was to create a very versatile class where no two characters would be the same, and part of that was giving every player a multitude of options for how they create and play their cosmologist. Every character has a variety of star signs to choose from, the astronomer archetype has a number of OTHER star signs to choose from, the conduit has a large number of mutations to choose from, and even the beacon, the only option without a great deal of choice, has random chance built into their kit so playing the character will be different every time they sit down at the table. Part of building this class was accepting that, with all of the options, I don’t think it can be balanced very well, or at least not easily. It may be overpower, it may be underpowered, I’m even considering making it a class that you can’t multiclass into/out of. Since I’ve had no real chance to playtest it at all, I don’t want to be rash about how I handle it, though. For now I just want to put it out there for everyone to pick apart and then I’ll make changes based on feedback because you all give me outside perspective that I just can’t have being so close to the content. This is very much a v.1.0 that is subject to change.

As always, questions and comments are welcome. I’d love to hear your thoughts!

(Content PDF) (Patreon)


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