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Can you still call it a “walk cycle animation” when there is no… walking?

A new playable character joins the fight. Welcome, Harpy!

Animations rework episode 3: Dagger Charge Attack. hold the ATK button to charge a mighty lunge attack.

https://www.instagram.com/ahighmentality/

We’re enjoying some downtime while the rest of the team tackle the first boss of the game so I decided it was the perfect time to rework some of the player char animations. These are the first 2.

https://www.instagram.com/ahighmentality/

#screenshotsaturday

Blue Night

Just testing some amazing new BG artwork from @mthbitencourt/https://twitter.com/MthBitencourt + a new idle animation + proto LFX + a crapton of fireflies - and I would very much like some more

Some real fun slashing in the slashing fungal realm.

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Just goleming around.


@DOOMBLADEgame is a metroidvania in development.


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Happy Halloween!


Here’s a little treat sneak peak for ya.
A pumpkin trickster rolling in spiky vines living in some sorta fungi inferno? ✨

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Lift over spiky vines.

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 It’s a collectable giving +1 maximum HP. We are still thinking of changing the HP icon to som

It’s a collectable giving +1 maximum HP. We are still thinking of changing the HP icon to something more fitting to the theme. What could it be?


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 Trying out a moving platform thingy and some toxic waterfalls.

Trying out a moving platform thingy and some toxic waterfalls.


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Working on the save point. Needs at least some polishing still when player character jumps off the platform. It’s some sort of ancient mechanical thingy that makes the player character respawn when dead. #indiedevhour#metroidvania#indiegame

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Explore the world of #ATONE later this year! Many secrets to find and sheep to come across, similar to our home country, New Zealand.

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