#game developers
Let’s take a break from flappy flappy action and get started on the fun part: atk animaitons :)
Can you still call it a “walk cycle animation” when there is no… walking?
Blue Macaw used Fly
Animations rework episode 3: Dagger Charge Attack. hold the ATK button to charge a mighty lunge attack.
We’re enjoying some downtime while the rest of the team tackle the first boss of the game so I decided it was the perfect time to rework some of the player char animations. These are the first 2.
#screenshotsaturday
I finished South Park: The Fractured But Whole yesterday, and then downloaded the mobile game. I’ve gotta say, I’m somewhat disappointed in the direction they went with the games. I feel like they could’ve done a really cool game based around Westerns, or Star Wars, or even continue with the angels and demons thing
I hope they make another console game in the future. If they won’t, then I wouldn’t be opposed to making it myself (with Matt and Trey’s permission)
If I made it, I would go with the angels vs demons direction. I like the design of Imp Tweek, and I think the idea could go places. Especially if you have Satan as an NPC. You could have a mission where you have to go into Hell to rescue Kenny, and along the way you befriend Satan and have him as a summon later on. You could fight the Canadian Devil, to help restore peace in Canada and to get rid of freemium apps. There could be a mission where you help Jesus gain ratings on his TV show (since you have powers to gain a following). Since Tweek and Craig are on opposing sides (Imp Tweek and Youth Pastor Craig) you could find a way to help them build a stronger relationship despite the fact that they’re supposed to be against each other.
There’s a whole plot waiting to be created, and someone has to make it. If it won’t be Ubisoft, then it’ll be me. South Park has been important to me for years. It’s been a hyperfixation that I can’t shake, and I don’t want to see it end when there’s so much potential for it to flourish
Game devs need to have a dedicated milf designer. Every game needs to have at least 1 milf going forward. I’m tired of boring ass white guys being every character in every game
Give me milfs
Even better- give me milfs in love
I haven’t told you that I am developing a Video Game with my team Dimension Ωmega, have I?
Well, I’ve been doing its concept and UI art for some time now, as we’re still developing the game, BUT, there is a Demo for you to play for free on Steam, if you want!
Would love to hear your feedback y'all!
Have some concepts I’ve done so far!—————➡️Support me on RedBubble!
Instagram|Twitter|Facebook|Artstation|Deviantart
☕️ Dm me for commissions! ☕️
Just today, I sent a message to the developers of the Psychic Puzzle game (Cybird) to listen to my reasons and opinions since these mission event started. I just wanted to share to you guys what message did I send to them because if this simple message would help them to understand what us players really feel then a solution will be done in very very soon aside from the apology compensation that they always do.
My message:
This is my second time spending so much diamonds in targeting the highest score and also highest skills in the last sheet and when I was so halfway to it, the game crashed. Apparently, I was soon capable to finish around 10 missions if that didn’t happen all of the sudden. I felt uneasy whenever I think I lost the diamonds I gained so hard in exchange of something that is so very difficult to get/clear. Many matters are going on in my head that I wanted to say to you, to let you know but in the end it’s just the game and I’m just the player who is using your online game product so it’s not your lost and it’s us. Actually, I’m okay with everything you do to improve the app and it’s events but still, I just wanted you to see that not all players have an equal skill/s or experience/s based from the characters we have on hand, not all players have gotten the rare characters from the store whenever an event occurred and not all players have gotten enough funds (coins and diamonds) to buy something else to be added into our list/count. I just wanted you to feel what hardship us players go through this kind of simple game you made. Apologies are accepted but if you are in the same situation like us, you may realized that not all things are being done in just promoting or making everything for the latest release, you must feel what all players also feel and not just fixate closely to one thing that you have been used to do so please listen to us because of us that you are here today so please lend us your ears and help us clear every missions, every events and every tasks that you begin fairly and passably.
-
After sending them my message, I received a confirmation coming from them
If these conversation will provide a good solution soon then so be it
For full article visit iDigitalTimes.com, Posted 09/08/15, written by Bob Fekete
Strange things are happening on the BioWare website, and they could mean a change in leadership for Mass Effect Andromeda. Fans have noticed that the Introducing Some Dev Team Leads blog post has updated, removing the Lead Writer from the project. Nothing has been confirmed as of yet by BioWare.
As seen on the Internet Archive, the BioWare Blog mentioned that Chris Schlerf was the lead writer of Mass Effect Andromeda as recently as June 15. The posting now shows that he is no longer on the team. Schlerf was previously the lead writer on Halo 4 with 343 Industries. According to Schlerf’s Twitter account, he is still the lead writer on Mass Effect Andromeda, but he also hasn’t tweeted anything since Aug. 2.
This has led many online to speculate that John Dombrow will be the new Lead Writer. We had previously learned, according to the social networking site LinkedIn, that Dombrow had become a Senior Writer at BioWare.
Fans may remember Dombrow from his work on Mass Effect 3, especially the Priority: Sur'Kesh, Priority: Tuchanka and Priority: Thessia missions. Dombrow is also responsible for much of the dialogue of everybody’s favorite sidekick, Garrus. In addition to this, Dombrow also wrote the dialogue for Javik, was co-lead writer on the Citadel DLC, Supervising Writer of the Leviathan DLC, and wrote all phases of Overlord, a DLC pack for Mass Effect 2. Dombrow has also written for the Mass Effect comic books from Dark Horse…
(X)SOURCE
As a side note (in case you are not interested in reading the whole article), the article also went on to share a ton of great little bits of info dropped by Chris WynnandMichael Gamble on Twitter. If you are not following either of these gentlemen on Twitter already, I highly recommended. They are SUPER friendly and answer (most) questions readily.
-Your NerdWorthy Moderator, MissPiggy385