#metroidvania
Concept: inverted metroidvania where the environments are full of things that move you around in various complicated ways, like every screen is a Rube Goldberg machine of cannons and jump pads and teleporters and things that grab you and swing you around like a reverse grappling hook and such, and all of your “mobility” upgrades are things that let you selectively interrupt specific types of movement in specific ways in order to fuck with where you ultimately end up.
I know this isn’t quite related… but if this took place along the axis of time as well as 3d space, you’d basically just have Groundhog Day.
I get super irrationally mad at the idea of the “soulslike” genre for 3 reasons; because dark souls is a 3D metroidvania with RPG elements/RPG with metroidvania elements so you don’t need to make up silly fiction words to describe it, 2; when a game journalist says something is “just like dark souls” they get made fun of but when people make up a genre that is defined by being “just like dark souls” suddenly its ok, and 3; if all your genre brings to the table is “very hard”, that seems like a very shit genre to me.
A quick HK PSA because the vaccines have barely started to be administered and some people are just stupid