#miyabi scans stuff

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Megaman Production Art Scan of the Day #413:Roll.EXE Head Shot Expression Character Design Sheet [Ro

Megaman Production Art Scan of the Day #413:

Roll.EXE Head Shot Expression Character Design Sheet [Roll.EXE]  

Notations include:

- Color Trace Paint for the highlight on her helmet

- Color Trace Paint for her helmet antennae

- Helmet antennae are are not transparent for anything other than Roll herself

- Helmet Triangle ~ DO: make the ‘top’ tip rounded, DON’T: make it pointy

- The part where the band of the head can be seen through should be Color Trace Paint instead of the solid line (only for the body of Roll)

Full Resolution Scan: https://imgbox.com/cIXMqCNP


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Megaman Production Art Scan of the Day #412:Cross Fusion Shadowman Head Shot + Full Body Character D

Megaman Production Art Scan of the Day #412:

Cross Fusion Shadowman Head Shot + Full Body Character Design Sheet [Cross Fusion Shadowman]  

Notations include:

- Revised 06/23/2005 ~ Corrected the shape of the sword tip

- Height comparison to Cross Fusion Rockman

Full Resolution Scan: https://imgbox.com/fG3c3tZB


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Megaman Production Art Scan of the Day #411:Airman.EXE Head Shot + Full Body Character Design Sheet

Megaman Production Art Scan of the Day #411:

Airman.EXE Head Shot + Full Body Character Design Sheet [Airman.EXE]  

Notations include:

- Height Comparison to Rockman

- Color Trace Paint for his body except for this highlight part

- There is a line on his armor that is only on the inside of both of his arms and legs

- Thick lines for the protruding fins on his body and wrists

- Navi Crest

Full Resolution Scan: https://imgbox.com/dR5ckL40


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Megaman Production Art Scan of the Day #410: Fire Burner Battle Chip Weapon Activation Design Sheet

Megaman Production Art Scan of the Day #410:

Fire Burner Battle Chip Weapon Activation Design Sheet ~ Lineart Version [#2 Hell’s Burner] 

Notations include:

- Front View

- Highlights on the metallic part of the buster

- Hole is the connection part with Rockman’s arm

- Equipped on Rockman

- The center light of the fire blast is yellow

- The outer light of the fire blast is orange. Color Trace Paint for this area.

- The holes in the metallic part of the buster will also be the same color as the flame as it is fired

- Rockman is exclaiming, “Hell’s Burner!” 

Priorsketch version of this sheet, if it feels familiar.

Full Resolution Scan: https://imgbox.com/glqrxmIe


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Megaman Production Art Scan of the Day #409:Princess Pride Head Shot + Full Body Character Design Sh

Megaman Production Art Scan of the Day #409:

Princess Pride Head Shot + Full Body Character Design Sheet [Princess Pride]  

Notations include:

- Color Trace Paint for the highlights in her hair (x2)

- Height Comparison to Netto

- Skin, exposed on her arm between her dress and gloves.

- Color Trace Paint for the iris of her eye

- Color Trace Paint for her lipstick

- Color Trace Paint for the highlight on the jewel of her brooch on her dress.

- Lines to show the thickness of those arrow parts of the brooch

- The box at the bottom left nearest her back view is again about her hair, Color Trace Paint for the highlights and it is not actually transparent. 

Full Resolution Scan: https://imgbox.com/GheD6XJA


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Megaman Production Art Scan of the Day #408:Roll Arrow (Roll Soul Version) Weapon Design Sheet [Roll

Megaman Production Art Scan of the Day #408:

Roll Arrow (Roll Soul Version) Weapon Design Sheet [Roll Arrow (Roll Soul Weapon)]  

Notations include:

- Arrow

- Heart part of arrow: light pink

- “Increase hit”?? for his stance with the bow fully drawn 

Full Resolution Scan: https://imgbox.com/N2bFyqsf


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Megaman Production Art Scan of the Day #407:JasmineHead Shot + Full Body Character Design Sheet [J

Megaman Production Art Scan of the Day #407:

JasmineHead Shot + Full Body Character Design Sheet [Jasmine]  

Notations include:

- Color Trace Paint for the blush on her cheeks

- Color Trace Paint for the highlights on her hair

- Color Trace Paint for the flowers in her hair

- Color Trace Paint for the pattern on her dress

- Height comparison to Netto

- Her shoes are tied in a butterfly knot

Also not stated, but implied with the ‘X’, she is not drawn having an iris in her eye.

Full Resolution Scan: https://imgbox.com/rTQ5lYr5


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Megaman Production Art Scan of the Day #406:Dark Rockman Head Shot Expression Sheet [#36 Dark Rockma

Megaman Production Art Scan of the Day #406:

Dark Rockman Head Shot Expression Sheet [#36 Dark Rockman]  

Notations include:

-  Shadow reference

- ??? (I think it’s something about not adding highlight for his eyes, but it’s too scribbly for Translate to read it)

Full Resolution Scan: https://imgbox.com/DV4pOeY8


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Megaman Production Art Scan of the Day #405:Magnetman.EXE’s Mag Missile Attack [Mag Missile]  Notati

Megaman Production Art Scan of the Day #405:

Magnetman.EXE’s Mag Missile Attack [Mag Missile]  

Notations include:

-  “Wave glass processing” for the aura around the magnet, which I assume more or less means the polarity special effect

- Magnetman

- “Wave glass” again in a circle around Magnetman’s hands

- Which then spreads out as is moves forward

- Height comparison to Rockman for both Mags and his Mag Missile

Correct me on that “wave glass” if you can, since I can’t decipher the auto translation.

Full Resolution Scan: https://imgbox.com/kMB3xEua


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Since more than anything I’m a Ferham main on Rockman X DiVE, I decided to pick up this cel of Ferha

Since more than anything I’m a Ferham main on Rockman X DiVE, I decided to pick up this cel of Ferham wearing this special skin in the X DiVE animated opening intro. I mean, she’s got a big ‘R’ on her for ‘Rockman,’ obviously. I’m sad I wasn’t able to post this on Rockman Day…

OK, fine. 

Prepare for trouble. Protect the world from devastation. Denounce the evils of truth and love. Jessie! Blasting off at the speed of light. 

Miyabi, now that’s most certainly right!

Scanned from: My Production Art Stash


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Megaman Production Art Scan of the Day #404:Wedding Dress Roll [#24 Roll in Wedding Dress]  Notation

Megaman Production Art Scan of the Day #404:

Wedding Dress Roll [#24 Roll in Wedding Dress]  

Notations include:

-  Both veil and dress are pure white

- Bouquet color (toresu? - I assume instead of the usual Color TP [for ‘trace paint’] abbreviation they are writing out trace here?)

- High heels

- White tights

- Black shoulder part the same color of Roll’s standard look

- Back view

- Color Trace Paint for the veil

- Body and silhouette view of her ponytail

- Shadow color on her ponytail

I suppose while the June brides are still a focus in DiVE, now is as good a time to post this one. 

Full Resolution Scan: https://imgbox.com/Ig0QJEmB


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Megaman Production Art Scan of the Day #403:Hope Stelar Head Shot Expressions Sheet ~  Lineart VersiMegaman Production Art Scan of the Day #403:Hope Stelar Head Shot Expressions Sheet ~  Lineart Versi

Megaman Production Art Scan of the Day #403:

Hope Stelar Head Shot Expressions Sheet ~  Lineart Version [Hoshikawa Akane ②]  

Notations include:

-  Hair can be drawn over eyes/eyebrows, but they may remain visible

What, you think I would post anyone else on my birthday? ;p Also quick colored version by me, just because I had to finally get around to it for this sheet, too. 

Full Resolution Scan: https://imgbox.com/SOLPwvc6

Colorization: https://imgbox.com/TKp3eZgr


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Megaman Production Art Scan of the Day #402:Cross Fusion Magnetman Head Shot + Full Body Character D

Megaman Production Art Scan of the Day #402:

Cross Fusion Magnetman Head Shot + Full Body Character Design Sheet [Cross Fusion Magnetman ②]

Notations include:

- The dashed lines show the original thickness of her leg under the armor (aka her hips DO lie)

- When she raises her arms, the shoulder/chest armor can bend according to her movement

- Her hair parts are cylinders with rounded edges

Full Resolution Scan: https://imgbox.com/PjVpFNJy


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Megaman Production Art Scan of the Day #401:Knghtman.EXE Head Shot + Full Body Character Design Shee

Megaman Production Art Scan of the Day #401:

Knghtman.EXE Head Shot + Full Body Character Design Sheet [Knightman.EXE]

Notations include:

- Navi Crest

Eh, cleaned up enough. After this one, I remember why I hated doing detailed spec residue touchup on some of these sheets… XD

Full Resolution Scan: https://imgbox.com/BGzR3gmH


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Megaman Production Art Scan of the Day #400:Dark Miyabi Head Shot + Full Body Character Design Sheet

Megaman Production Art Scan of the Day #400:

Dark Miyabi Head Shot + Full Body Character Design Sheet [Dark Miyabi]

Notations include:

- Color Trace Paint for the scar on his face

- Height comparison to Netto

- Hair is not transparent (for the parts of his face you see through the hair)

- (bottom right) Never give him this kind of smile

- * Facial expression: he should remain looking bad/angry with any facial expression

Because he wasn’t allowed to be full-blown smiley Dork Miyabi until meeting Haruka in Beast+…

Full Resolution Scan: https://imgbox.com/Xhdx7K2X


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Megaman Production Art Scan of the Day #399:Starman.EXE Head Shot + Full Body Character Design Sheet

Megaman Production Art Scan of the Day #399:

Starman.EXE Head Shot + Full Body Character Design Sheet [Starman.EXE]

Notations include:

- Color Trace Paint for the highlights on his eyes

- Height comparison to Rockman

- Cross section for the back of his head

More or less, with a few sprinkled in-between, a 7-month hiatus? I’m sorry work and the state of this planet has destroyed my energy and motivation. So, while I finally have a week off for the first time since January, I’m going to make an attempt at starting this back up to try to get daily scans going again.

As usual, translations may not be the most accurate, as I use Google Translate, so feel free to correct me if I’m ever way off, or just fail to translate because I can’t make an educated guess.

Twitter voted, and EXE Stream barely edged out Ryuusei with a late surge, so I will begin with some rescans from that series first. 

Full Resolution Scan: https://imgbox.com/1moZpsIT


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Been sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene frBeen sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene frBeen sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene frBeen sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene frBeen sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene frBeen sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene frBeen sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene frBeen sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene frBeen sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene frBeen sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene fr

Been sitting on this one for a bit, too. A Studio Bones folder full of production art for a scene from Ep. 38 of Fullmetal Alchemist (the original 2003 series, not Brotherhood), entitled “With the River’s Flow.” 

Some of the outer and timing folder scans:

From this folder, it looks like there were originally 37-ish sketch pieces comprising this scene, and I got about 25 of those in this batch. Obviously, they are not all complete art pieces, but still give a neat look at what goes into making even a short animated sequence. 

This is early in the episode, as Al and Ed argue about their plan and Ed’s stubbornness, resulting in some comedic alchemy fighting between the bros. This scene ends the fight, with Ed telling Al to “Shut up. Do whatever you want.” as he breaks free from Al’s ‘hand’-iwork and walks away. 

There are plenty more scans than I can fit into a tumblr post, of course, though. If you want to see the full set, they have been uploaded into my updated Photos anime cel gallery here.

Scanned from: My Production Art Stash


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Well, it is still April, so I guess posting cels of April O’Neil is somewhat fitting. A decent-sizedWell, it is still April, so I guess posting cels of April O’Neil is somewhat fitting. A decent-sizedWell, it is still April, so I guess posting cels of April O’Neil is somewhat fitting. A decent-sizedWell, it is still April, so I guess posting cels of April O’Neil is somewhat fitting. A decent-sizedWell, it is still April, so I guess posting cels of April O’Neil is somewhat fitting. A decent-sizedWell, it is still April, so I guess posting cels of April O’Neil is somewhat fitting. A decent-sizedWell, it is still April, so I guess posting cels of April O’Neil is somewhat fitting. A decent-sizedWell, it is still April, so I guess posting cels of April O’Neil is somewhat fitting. A decent-sized

Well, it is still April, so I guess posting cels of April O’Neil is somewhat fitting. A decent-sized batch of 8 Ninja Turtles cels I acquired this month. 

First, a couple of April leaning up against a pole, April in trouble in the water, before Mikey and Raph then pop up to help. Followed by solo cels of Raph, Donnie, then Mikey in a trenchcoat, and finally Shredder wondering, “Am I so out of touch? No, it’s the Turtles who are wrong!”

These are all pre-matted cels, so I’m not destroying that to scan the cels apart from the BGs. They all still scanned pretty cleanly, regardless.

Scanned from: My Production Art Stash


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About 5 years ago, I brought you the production art from Megaman Volnutt’s ending from the Japanese About 5 years ago, I brought you the production art from Megaman Volnutt’s ending from the Japanese About 5 years ago, I brought you the production art from Megaman Volnutt’s ending from the Japanese About 5 years ago, I brought you the production art from Megaman Volnutt’s ending from the Japanese About 5 years ago, I brought you the production art from Megaman Volnutt’s ending from the Japanese About 5 years ago, I brought you the production art from Megaman Volnutt’s ending from the Japanese About 5 years ago, I brought you the production art from Megaman Volnutt’s ending from the Japanese About 5 years ago, I brought you the production art from Megaman Volnutt’s ending from the Japanese About 5 years ago, I brought you the production art from Megaman Volnutt’s ending from the Japanese

About 5 years ago, I brought you the production art from Megaman Volnutt’s ending from the Japanese edition of Tatsunoko vs. Capcom: Cross Generation of Heroes. After knowing of it’s existence and missing out on it in the time since, I can now say have obtained the production artwork for Roll’s ending!

Once again, these are not to be confused with the Western edition of the game, which had art done by the UDON crew based on these scenes, but drawn and presented a little differently. These static artwork pieces show up before the animated endings for the characters. So this is now everything Megaman-related, as Zero was only an Ultimate All-Stars exclusive, and wasn’t included in this version. 

What I have here covers 2 of the 3 ending cutscene images. It does not contain the first scene, in which Roll has fallen into the factory and appears a bit hurt.

First up, 4 production pieces for the second scene, which has Roll finding Huitzil from Darkstalkers and Vector from Star Gladiator in the abandoned factory, and powering them on. There are a few pose variations for Roll, to go with a fully detailed background without character obstruction.

The next 4 are from the 3rd and final scene, in which Roll presents them to Rock and Dr. Light as helpful housekeeping robots. Besides the full group image, there is one each with Roll separate from the others, and a full unobstructed background of Dr. Light’s lab.

The last pic is a little interesting. It’s a back view of Megaman Volnutt that, based on his position, makes it seem like he maybe was being considered to take the place of Rock/Dr. Light, or both, in this scene. Can’t say I recall him in this pose in any other ending, including his own, so I will just assume this is a lost concept of his inclusion into this ending. 

These files have been added into my Google Photos album with the Volnutt images HERE.

You can also access them at full HQ resolution (back to a ridiculous 13200 x 10000~ish pixels) in my Drive HERE.

Scanned from: My Production Art Stash


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New Simpsons cel from an early scene in Homer At The Bat. After chastising the guys for not wanting New Simpsons cel from an early scene in Homer At The Bat. After chastising the guys for not wanting

New Simpsons cel from an early scene in Homer At The Bat. 

After chastising the guys for not wanting to sign up for the company softball team, Homer tells them he has a secret weapon this year. 

“A secret weapon? I wonder what it could be…?” 

When we get to Carl’s sequence, he imagines Homer with springs on his cleats, jumping from base to base. And that’s where this frame comes from. Not a matching photocopy background, but fairly close. His missing fingertips really weren’t drawn, and were cut off to fit within the thought bubble. 

Scanned from: My Production Art Stash


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