#rockman
Megaman/Rockman’s preview from Famitsu 11/27/87.
I drew this today. No Facebook, no Instagram and no Whatsapp for one day was really cool, it was very apocalyptic, in a good way (?)
Random tiny tiny graphite doodles in my sketchbook
Timey Timey
Time’s up.
Celebrating Christmas with the robot master !
Look at my good boyo. He’s perfect.
The two protoypes are reunited.
Happy thirty-fourth anniversary to Mega Man, who will personally see Dr. Wily’s world-ruling schemes through to their ends as he fights for everlasting peace! … or, uh, was it fighting to save the world?
I REALLY wanted to make something far more extravagant for Mega Man’s anniversary this year, but given what I had made last year paired with how busy the first half of December’s been, I decided to opt for something a little simpler.
It isn’t quite a wallpaper (It can be if you crop it to your liking), though here is a sprite piece I whipped up of the crew from the original Mega Man on the NES (Guest starring Mega Man? from Mega Man Powered Up) in one big epic battle!
Of course, we all know who will prevail, don’t we? Here’s to another year of fighting for… well, take your pick!
Me: *has a ton of drawing ideas for different characters*
Also me: What if…I do another drawing of Chef Man?
I just can’t help it, I love my little guy too much!!
Happy third anniversary to Mega Man 11, the blue bomber’s triumphant return since Mega Man 10, which released eight years prior! I’ve mentioned in a previous ask that Mega Man 11 is not only tied with its predecessor as my favorite Mega Man game, but it’s also a contender in a three-way tie for my favorite video game ever— and for good reason!
Mega Man 11 is noteworthy for a variety of reasons, but for me, I feel like its strongest point is staying true to the classic Mega Man formula while trying enough new things to form its own identity. More or less, it’s like a modernized NES Mega Man, with the addition of a game-changing mechanic, a solid team of voice actors, and perhaps the most expressive robot master line since Mega Man 8!
Speaking of the eleventh line of robot masters, back in March I began making posts that showcased the eight robot masters of Mega Man 11 sprited into an NES-esque style. The posts were certainly way more well-received than I thought they would be, and they were a whole lot of fun to make!
Anyone who’s been keeping track of said posts, however, knows that there’s still two robot masters left to be seen sprited, those robot masters being Blast Man and Impact Man. Really, the biggest reason I haven’t gotten around to making posts for them yet is because of both bosses’ backgrounds (Especially Blast Man’s) have a lot of detail in them, and it’s been really hard trying to get them to look right.
But with the anniversary of Mega Man 11 finally upon us, I didn’t want to keep any of my followers waiting for any longer for the last two bots of the lineup, so I figured what way to show them off…
… than showing the entire line all together!
While I still feel a little bad about not having sprited demakes for the boss rooms of Blast Man and Impact Man yet, the arrival of Mega Man 11’s release date made for the perfect opportunity to get around to showing their respective sprites since I have had both done for quite a while! With that, let’s start with the robot master who was originally going to be next in line to be showed off… Blast Man!
Blast Man is unique in a way that he bears a more simplistic design (In a similar vein to Fuse Man and Block Man) while still having just a touch of the modern design influences that the rest of the lineup has. However, he still has a lot of cool features that aren’t really explored a whole lot, such as his tri-button torso piece and his segmented boots, which I find to be really neat!
To make up for the lack of backgrounds for both Blast and Impact, I’ve made gifs showcasing the process I took in making their sprites as I’ve been doing for my more recent sprite posts! The biggest challenge in spriting Blast Man for me was accounting for the smaller details on his armor, as well as nailing his red headpiece, which I found was detrimental if I wanted his overall sprite to look good.
Another small detail I wanted to account for was Blast Man’s skin tone— there are a lot of Blast Man sprites out there that portray him with the same skin tone as most of the other vaguely humanoid robot masters, which I always found to be off-puttingly inaccurate. I made absolutely certain that this was something I would correct with my 8-Bit interpretation!
And with the ins-and-outs of Blast Man’s sprite design process done and out of the way, now we can move onto the last robot master of the pack, who I regard as being my favorite of the eight…
BEHOOOOOOOLD!!! IMPACT MAN!!!
The overall design of Impact Man is an interesting one; I remember when I first saw him that I thought his yellow/orange color scheme was just how he was shaded, but as it turns out, that’s actually a component of his design. I also didn’t really understand the spike on his head until we got around to seeing his full-body… though now knowing that he’s made up of the Impact Brothers, it’s a really cool design approach!
Impact Man’s hulking size resulted in a particular challenge when I got around to spriting him. A lot of the Impact Man sprites out there fall in under two categories: they’re either accurate to Impact Man’s design, but are much too small, or they keep his size in check, and as a result doesn’t necessarily have that Mega Man feel to it.
Perfectly striking a balance between the two was an astronomical feat, too. The biggest thing I wanted to make sure my sprite of Impact Man had were those classic ‘robot master eyes’, and from there I would sprite the rest of him as accurately sized as I could manage, all while still having him be smaller than Bounce Man.
Color choice was also very important, too! My original Impact Man sprite from 2018 used seven colors, and my version from 2019 had six colors like the present version above, though the color I swapped out for the latest version was a shade of grey so I wouldn’t have to color every dark section of him a solid black.
It feels so wonderful to finally get to show off all eight of my sprite demakes of the robot masters from Mega Man 11, and I hope that you’ve enjoyed them and the processes in making them that I detailed! I do intend on spriting out backgrounds for Blast Man and Impact Man when I get some more practice, but for now, here’s to another year of the Double Gear!
Around the end of November last year, I unveiled a full set of robot masters that I had designed for my very own faux Mega Man game, Mega Man Ultimate! At first, I was a little nervous in showing off my fanmade robot masters, but to my surprise, they were a big hit— I was not expecting the Synergon Legion bots to be so well-received!
In the first post I’ve linked, I mentioned that I’ve been designing robot master OCs since mid-2013, though ended up becoming super reclusive with them since a lot of them were subject to extreme ridicule, despite the fact that none of them were meant to be on the same level as official ones.
However, there was one particular bot in the very first lineup of robot masters that I designed which stood out the most, in that he actually looked like he belonged in a Mega Man game. Granted, his design was still particularly lacking, but I held him in a high regard.
And after designing a full set of robot masters that all look official in one way or another, I figured that it was high time that I revisit said favorite robot master OC of mine and give him a big redesign with my newfound robot master design smarts. Enter…
SDN-001:Stellar Man
Height: 5'11"
Special Weapon: Crescent Boomerang
Good Point: Confident
Bad Point: Tends to overwork himself
Stellar Man is the rank of general of the Space Surveillance Network. As the head of the astral agency, he works tirelessly to ensure that the space station he mans is always within perfect working order. He specializes in the design of numerous spacecrafts and space stations, and has a major soft spot for all things astrology, spending most of his free time studying star patterns and galaxies.
When he’s doing battle with a threat from beyond the SSN’s parsec (Namely a certain Mega Man), Stellar Man utilizes his zero gravity mobility and his signature weapon: the Crescent Boomerang, a cross between the Metal Blade and the Rolling Cutter. With an iconic weapon, a well-regarded reputation and an absolutely out of this world look overall, he’s a real star, man!
(Design and sprite process below the cut!)
At last, Stellar Man makes his debut on my blog! I’ve actually had Stellar Man’s general design around since before I even had any of the Mega Man Ultimate robot masters up on tumblr, so this appearance was a long time coming!
When I set out to design him, one of the biggest things I wanted out of his design was to have him look a lot like the Stardroids from Mega Man V. The Stardroids have some of the coolest design elements in Classic Mega Man’s history; even now, there’s nothing quite like them, in my eyes, and that was something I wanted to incorporate into Stellar Man’s design.
I also knew that I wanted him to have a unique helmet shape, but after combing through all of the robot masters and Stardroids, I couldn’t think of something that’d stand out. It was when I looked to the character designs of the X Series, however, that I found a few design aspects that I liked, and suddenly his design was blasting off!
Here is the step-by-step process I made when drawing Stellar Man’s sprite! Really, the toughest thing about taking the design and shrinking it down to sprite form was the helmet, as the jagged edges and the glass dome proved to be a challenge in sizing perfectly, but I’m really happy with how he ended up looking!
Also, can we talk about the stage select portrait I drew for him?! I’m fairly certain that it’s one of my absolute best portraits I’ve sprited, right up there with Strafe Man and Glitch Man! It originally started as a test to see how far I could go in spriting a robot master portrait without any preliminary sketching… and before I knew it, I had a full icon made. Talk about motivation!
I am REALLY proud of the sprites on display here and the overall design of Stellar Man, and I couldn’t wait to show them to my followers! I really hope you’ve enjoyed everything this post has to offer, and you can certainly expect to see more fanmade robot masters of mine in the future!