#roleplay resources
So it’s no secret to anyone that I started playing FFXIV because I played FFXI first over the span of several years. One thing I like to do is to take little tidbits that I remember from FFXI to apply to FFXIV rp, especially in crafting. I can imagine this stuff isn’t news to many people, but I mostly wanted to write it down so I have something handy to refer back to, and to share with people that might be interested.
Crafting in FFXI was not so streamlined as it is in FFXIV (at least in my experience); crystals of all elements were used regardless of the craft, the process was automatic and had a chance of failure, the day of the week could impact the effectiveness of each crystal, and each crystal had a specific use (all of which can be found on FFXIclopedia). The role of each crystal is as follows:
Fire - Burning or heating
Earth - Bonding
Water - Diluting, Dissolving, or Liquifying
Wind - Carving or Cutting
Ice - Freezing or Congealing
Lightning- Disintegrating or DesynthesizingFFXIV’s system is very simplified; each craft predominantly uses two crystals (occasionally using others depending on the recipe). My assumption has always been that this is done most likely for balance, so each crystal type has only 2-3 classes it’s needed for. Here’s the following breakdown of crafts and their respective crystals:
Carpentry - Wind and Ice
Blacksmithing - Fire and Earth
Armorsmithing - Ice and Earth
Goldsmithing - Wind and Fire
Leatherworking - Earth and Wind
Weaver - Lightning and Wind
Alchemy - Water and Lightning
Culinarian - Fire and WaterArguably, the same uses for the crystals can still apply (based on my limited knowledge of the craft, so people are always welcome to correct me):
Fire - used to heat the metals used in smithing and allow culinarians to cook food on the go without fumbling with wood, coal, etc
Earth - used to bond materials together for leatherworking, blacksmithing, and armorsmithing
Water - used to dilute, dissolve, and liquify reagents and ingredient in alchemy and cooking (or even just to produce water obviously, which serves the same purpose)
Wind - used for cutting cloth for weaving or carving up wood and metal for carpentry and goldsmithing
Ice - cools the metal for armorsmithing or to congeal the glue used in carpentry
Lightning - used to break down materials to make thread during the carding process for weaving or to help break down reagents for alchemyAs far as roleplay goes, characters don’t need to be restricted to just these crystals. There are many ways you can use crystals outside their designated craft. Leatherworkers and carpenters can use heat to help shape leather and wood. Smiths could easily use fire crystals to heat the metal before shaping it, ice crystals to cool it after the metal is shaped, and perhaps a mix of fire and earth to bond the pieces together (people have already mentioned using fire crystals for welding, so here’s a possible example of using both in tandem).
Not a crafter? Fire crystals can potentially heat a home or water crystals could be used to help produce fresh water during a long journey. It all depends on how you want to use them.
Characters certainly don’t have to rely on them, either; it’s simply some added flavor based on how you feel your character fits into the world. There are risks with working with crystals after all, such as potential aether sickness depending on your level of sensitivity, or at worst, potentially creating dangerous entities such as primals. It all depends on how you want to play it for your rp.
With that out of the way, I hope you guys enjoyed it, and I’d love to hear your thoughts. I’m always open to hearing more ideas.
I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:
Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin.
Here is a page of medieval weapons.
Here is a page of just about every conceived superpower.
Here is a page for legendary creatures and their regions of origin.
Here are some gemstones.
Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on.
Here is a website with a ton of (legally attained, don’t worry) information about the black market.
Here is a website with information about forensic science and cases of death. Discretion advised.
Here is every religion in the world.
Here is every language in the world.
Here are methods of torture. Discretion advised.
Here are descriptions of the various methods used for the death penalty. Discretion advised.
Here are poisonous plants.
Here are plants in general.
Feel free to add more to this!
An exceedingly useful list of lists for writers.
Do you realize that you’ve got a bunch of white muses or light-skinned muses of color? You can switch the faceclaim you have with one that’s a POC! Because lets be real. There’s no such thing as colorism towards people that are white… please keep in mind that if your character is already a muse of color, you should stick with the same ethnicity / ethnic background since black and brown people are not interchangeable. Once you’ve switched, understand that you can’t switch back to a white faceclaim. I shouldn’t have to explain why this would be a problem.