#skabma snowfall

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Is it fanart if you draw a character on your own free time that you technically designed for a game&

Is it fanart if you draw a character on your own free time that you technically designed for a game…?

Here’s Askovis anyhow from the game Skábma - Snowfall. I hadn’t drawn him in my more usual style before this!


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Next up, the lovely horse statue from the end of the game.

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There were a lot of options but in the end, the more dramatic the statue, the better! 

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Ruohtta (or Rohttu as he is named in our game) is the god and the personification of sickness and death in Sami mythology. He is said to have traveled on horseback, hence his sieidi is represented as a horse.

#orangesavannah    #rohttu sieidi    #horse statue    #skabma snowfall    #skábma    #game dev    #3d art    #2d concepts    #ruohtta    #sami mythology    

A couple wips of my favorite character from the whole game. And I may be biased because I got to create him from scratch.

Work started with concepts. Skábma’s earlier game version already had a corrupted reindeer (as seen on the right in full color) but it needed some revamping so I ended up throwing a bunch of ideas of what the new reindeer could be like.

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We ended up liking the more standard four legged one the most. And I’m glad we did because that head full of antlers looks wicked!

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I first sculpted the character (on a rather blocky lowpoly model) and then did a retopo. The antlers, understandably, took me a long time finish.
I didn’t need to do any texturing since he got his own tar shader material in Unity.

Other than that, it was slapping him a rig, doing skinweights and then finally getting to the best part: animation!

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The basic walk and run cycles were pretty fun to do. And ofc the game’s last cutscene where he is on more shaky legs!

And finally his in-game look ^

Skábma - Snowfall is out now!! You can find the game from Steam, Epic and GOG!This has been a long p

Skábma - Snowfall is out now!! 

You can find the game from Steam,EpicandGOG!
This has been a long project and I’m very proud of what our team managed to accomplish! I’ve done quite many things for this game but you can find me as the lead animator in the credits :)


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