#substance painter

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Recently, I’ve been swamped with work for uni, as once again it’s the time for deadlines, deadlines&Recently, I’ve been swamped with work for uni, as once again it’s the time for deadlines, deadlines&Recently, I’ve been swamped with work for uni, as once again it’s the time for deadlines, deadlines&Recently, I’ve been swamped with work for uni, as once again it’s the time for deadlines, deadlines&

Recently, I’ve been swamped with work for uni, as once again it’s the time for deadlines, deadlines… and deadlines. So just to share something a bit different, this is one of the characters for a game that I have been working on, it was supposed to be a rather simple, stylised character.  

It was a bit of a challenge, as when it comes to my work in 3D I am really interested in hyper-realism. But I definitely learnt a lot, especially when it comes to rigging, and I have to say - I admire anyone who chooses to do rigging for a living, as it was great fun when everything worked, but one small mistake can fork up SO MUCH… and good luck finding it ♥ I was definitely driving all the people around me crazy. 

Oh and this is a character from my previous concept art post :)

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