#taz commitment

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moosecannoncop: So I was initially gonna stick to just making movesets for the main seasons of Adven

moosecannoncop:

So I was initially gonna stick to just making movesets for the main seasons of Adventure Zone, but who am I to deny a polite request from Clint McElroy himself? I might delve into the other player characters from Commitment at some point, but for now, here’s Kardala (and Irene Baker)!

As you might expect, Kardala is quite the heavy hitter. But in order to get the most out of her hits, she needs time to charge up. While she’s not at all agile, some of her special moves can giver her the space she needs to get some charge so that she can really let loose.

Going out of order slightly, but it’s important to cover her neutral special first. So long as the button is held, Kardala will transform into Irene. As long as she is in this form, Kardala will gradually charge up. Irene can move and jump around a bit, but cannot attack.

Kardala’s down special creates a sheet of ice on the floor. Foes touching the floor when the ice is created will take a small amount of damage and will slip, while those close to her will take more and be stuck in place. The range and damage of this moves depends on her charge.

Kardala’s up special allows her to form a storm cloud overhead and travel up the lightning that crashes down from it. Having a higher charge will create a stronger lightning bolt, and allow Kardala to travel higher.

Kardala’s side special has her clap her hands together and create a gust of wind. Those caught by the clap will take decent damage, while those in the gust will take light damage and be pushed back. The distance pushed depends on Kardala’s charge.

Kardala’s finale has two effects. Firstly, it will max out Kardala’s charge for a short time, allowing her to put out full strength attacks one after another. Secondly, as long as it is active, static bolts will spring from Kardala and target any moving player for light damage.

[ID: Several drawings of Kardala attacking. First: Text says “Ice Sheet.“ Kardala’s eyes glow blue and her hair sparks with lightning. She raises one hand, fingers twisting, and extends the other downwards, conjuring a small sheet of ice. Then the ice exends forwards. Second, text says "Lightning Leap.” Kardala jumps upwards, grinning. There’s a small cloud above her, and a thin bolt of lightning shoots down to her. As she jumps higher, more clouds gather, and the lightning grows thicker. Third: Text says “Gust.” Kardala is seen in profile, mid-jump. She claps her hands together and wind shoots from her palms. Fourth: Text says “On Comes Irene.” Iree is smaller than Kardala, and her hair is up in a bun. She floats slightly, arms and legs held out, and little clouds shoots from her body. Last: Text says “Static discharge.” Kardala raises her arms slightly, grinning, brows knit. Her hair floats around her, frizzy with static. Lightning gathers around her in a rough circle. /ID]


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It’s Sunday, so here’s my in-between other project Adventure Zone sketches. I love the new crew alre

It’s Sunday, so here’s my in-between other project Adventure Zone sketches. I love the new crew already.


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I designed a super hero costume for Remy aka. Spring Heel. It’s based off of the 2008 Olympics unifo

I designed a super hero costume for Remy aka. Spring Heel. It’s based off of the 2008 Olympics uniforms worn by the USA gymnastics competitors.  

Almost a month out but I’m stil having fun with these Inktober prompts so I’ll keep going through them as long as I’m enjoying them.


Day 11’s prompt is ‘Run.“ A fully digital piece this time. 


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Who wouldn’t with all of the amazing deals over at @whataregarfieldsdeals?

KARDALA IS YELLING BECAUSE THESE DEALS LOOK AMAZING

vikadys:

2 Samuel 22:13: “Out of the brightness of [her] presence bolts of lightning blazed forth.“

[ID: a digital drawing of mary sage from “the adventure zone: commitment.” she is shown from the waist up on a dark teal background, wearing a light blue shirt, and is a thin white woman with a large mass of curly red hair floating around her head. she is screaming, a wild look in her electric blue eyes. small bolts of electricity are shooting from her eyes and surrounding her head. end ID]

This is very fast and I’ll probably do a better picture when Inktober is over but I had to get my in

This is very fast and I’ll probably do a better picture when Inktober is over but I had to get my initial designs down as fast as humanly possible


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 So I was initially gonna stick to just making movesets for the main seasons of Adventure Zone, but

So I was initially gonna stick to just making movesets for the main seasons of Adventure Zone, but who am I to deny a polite request from Clint McElroy himself? I might delve into the other player characters from Commitment at some point, but for now, here’s Kardala (and Irene Baker)!

As you might expect, Kardala is quite the heavy hitter. But in order to get the most out of her hits, she needs time to charge up. While she’s not at all agile, some of her special moves can giver her the space she needs to get some charge so that she can really let loose.

Going out of order slightly, but it’s important to cover her neutral special first. So long as the button is held, Kardala will transform into Irene. As long as she is in this form, Kardala will gradually charge up. Irene can move and jump around a bit, but cannot attack.

Kardala’s down special creates a sheet of ice on the floor. Foes touching the floor when the ice is created will take a small amount of damage and will slip, while those close to her will take more and be stuck in place. The range and damage of this moves depends on her charge.

Kardala’s up special allows her to form a storm cloud overhead and travel up the lightning that crashes down from it. Having a higher charge will create a stronger lightning bolt, and allow Kardala to travel higher.

Kardala’s side special has her clap her hands together and create a gust of wind. Those caught by the clap will take decent damage, while those in the gust will take light damage and be pushed back. The distance pushed depends on Kardala’s charge.

Kardala’s finale has two effects. Firstly, it will max out Kardala’s charge for a short time, allowing her to put out full strength attacks one after another. Secondly, as long as it is active, static bolts will spring from Kardala and target any moving player for light damage.


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