#悪魔城ドラキュラ
Back into a Castlevaniamood! Something I did a couple of months ago but that I forgot to share here.
I got inspired by the amazing work done by PigsyandPyronon their Castlevania: Symphony of the Night port for the SEGA MEGA DRIVE/GENESIS,and decided to take their idea of a 16bitversion of the game a step further by making this mockup of how an 8bitversion of it would look.
While it may be a little bit unpractical for an actual game, due to a big amount of spriteson screen, and the flickering that would entail, the mockup follows perfectly all the technical limitations of a NES/FAMICON game with the enhanced attributes of the MMC5chip, meaning its possible to have this level of detail on the real system.
As soon as I get some extra free time, I’d like to make more 8-bit demake mockups like this one, not only for SoTN,but for a lot of other games I love.
Seems I have been stuck in a vampire hunter mood recently because here’s another little Castlevania-related thing I made this week.
My friend Paradoxigent(@lightspiritdev) commissioned me to do the cover art for his great orchestral arrangementofPsychotic Warrior, from Castlevania II: Belmont’s Revenge.
You can check the arrangement (and the rest of his amazing work) here:
·Paradoxigent’s Soundcloud
·Paradoxigent’s YouTube
Even though I wasn’t paying special attention to technical limitations while working on it, turns out the image falls under Game Boy Color’s limitations, meaning that it could work in a game for the platform.
Something I did a couple of days ago for Pixel Dailies
The #PixelRemasterchallenge consisted on redrawing a Castlevania screenshot. I decided to go for a somewhat realistic look, using dark colors to get a serious and scary mood, but at the same time I followed all FAMICOM/NES technical limitations.
I also took the chance to do a small upgrade to another Castlevania screenshot I redrew for Pixelation’sComercial Critique Challenge some time ago, since I thought it would be great if both of them looked like they came from the same game.