#8bit art
Jung Ho Seok : “It’s a nice day, isn’t it?”
Back into a Castlevaniamood! Something I did a couple of months ago but that I forgot to share here.
I got inspired by the amazing work done by PigsyandPyronon their Castlevania: Symphony of the Night port for the SEGA MEGA DRIVE/GENESIS,and decided to take their idea of a 16bitversion of the game a step further by making this mockup of how an 8bitversion of it would look.
While it may be a little bit unpractical for an actual game, due to a big amount of spriteson screen, and the flickering that would entail, the mockup follows perfectly all the technical limitations of a NES/FAMICON game with the enhanced attributes of the MMC5chip, meaning its possible to have this level of detail on the real system.
As soon as I get some extra free time, I’d like to make more 8-bit demake mockups like this one, not only for SoTN,but for a lot of other games I love.
Something new I did for Pixel Dailies’s#PixelRemaster challenge. The challenge consisted on redrawing a screenshot from Ninja Gaiden’s iconicopening scene. Ninja Gaiden is another game and franchise I love a lot, so even if I did it in a hurry, since I have been a little bit busy lately, I didn’t want to miss the chance of giving it a try.
This time I went for a Game BoyandGame Boy Color inspired look.