#flavor cravings

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 A venerable faun druid stands in the middle of a forest path. As you approach, he greets you, but w A venerable faun druid stands in the middle of a forest path. As you approach, he greets you, but w

A venerable faun druid stands in the middle of a forest path. As you approach, he greets you, but warns, “The forest is not welcoming visitors today” and urges you to turn back.
…except he’s actually a Tanooki gourmand utilizing a minor illusion cantrip, because he’s found a bountiful patch of mushrooms, and is afraid you’ll ask to share them. He made his small curved mushroom knife look like a formidable sickle, and added the impressive antlers of a great faun, but forgot to hide his own bushy tail.

Hey Team- Parrish here. This time we’ll be doing something I hope you’ll see a lot more often for Alterra flavor: I post a picture from AoE or one of our partners, and tell you about how I’d include it in an expedition, David will give his own story, and we’d also love to hear your take on it.

So, I was coloring this standee by Matt Holmberg (@orwin-dm), when I noticed that this venerable faun druid had a very suspicious looking tail in the back of his robe.  You can continue the story I started. Will the adventures turn back? What would he do if they call his bluff?

Or tell us your own story for this picture. What popped into your head when you saw them? What sort of powers do they have? Do they use them for good, or for awesome? 
Okay- until next time…


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Alterra Flavor Cravings: Scarecrows

Art by Matt Holmberg(@orwin-dm) used with permission

From the Age of Exploration Monster Manual (initial draft)

Scarecrows: Slow, rickety, and not very bright, Scarecrows act as a convenient punching bag for adventurers looking to blow off some aggression. Scarecrows are typically found on or near farmland or along overgrown paths. These shambling dummies are often made of sticks, straw, or small rocks that have been stuffed into old and tattered humanoid clothing that has been enchanted to perform simple tasks like scare away critters, or pull unwanted weeds. Unfortunately, the enchantments on scarecrows will become faulty over time, leading them to mistake people for “critters” and “weeds,” and try to get rid of them. Fortunately, once a Scarecrow is defeated, the enchantment will wear off, so it wouldn’t be uncommon for players to complete part of a quest by assisting other characters deal with a scarecrow that’s gone “haywire.”

Alterra Flavor Cravings is a column that shares a look into the iterative process for worldbuilding and lore for the Age of Exploration game. Just like any iterative process, feedback is always encouraged, so please let us know what you think!

Alterra Flavor Cravings

Greetings, Fellow Explorers!

Dave here. Parrish and I wanted to try out a new column I like to call “Alterra Flavor Cravings.” My aim for these posts is to toss around some tidbits of information about the world of Alterra, as well as some concepts and ideas that we’re contemplating for the game.

Not everything you read in AFC will necessarily end up in Age of Exploration, and nothing is set in stone “canon” lore. (At least until @professortallguy says so.) But we thought this would be a good opportunity to give you some updates of what we’ve been working on, as well as get your thoughts and feedback on it all. So please feel free to let us know what you like, and what suggestions you have for improvement!

Since we’ve been working a lot lately on the Monster Manual, the first several AFC posts are going to be sharing current drafts of monster descriptions, and some of the thought process behind them. I’m excited to share them with you!

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