#gamedev
Sun, 26 Apr 2020 20:44:23
Tue, 21 Apr 2020 18:08:56
Sun, 19 Apr 2020 18:08:18
Two things I really recommend for working on long projects:
- Keep a daily log! One thing I really struggled with for the first year of development was this feeling like I was getting nothing done. Logging what you do every day can give you something tangible to look at and see “oh wait no progress has been made” and it makes a world of a difference.
- Make your log as fucking god-awful-ugly as you humanly can. Maybe it’s just the way art school poisoned how I think about sketchbooks, but it can be really tempting to want to make your logs an art object on their own. Resist all temptations to have proper grammar, spelling, form. Settle for coherent and move on. If you set a precedent of fancy logs with headers and pictures you slowly build log-making into another task rather than a reward for completing one, and then you won’t do it! Or at least I won’t lol. I like to type into the most basic notepad file possible so I don’t even have the OPTION to bold text.
Thu, 07 Apr 2022 00:07:39
My game Tynk! and the Final Phonorecord is officially LIVE on Indiegogo! Sharing your art has never been so tough!
You can also play the demo for free on the Tynk! website. The first few days of a campaign are most important, so if you can back it it’d mean the world to me! ^_^
Hey it’s the last day to back this game! Get some sweet one-of-a-kind merch and help make this game something really special.
OnMarch 24th,7PM EST I will be hosting a Tynk! stream to celebrate the FINAL DAY of the campaign. I’ll be playing through the game, sharing secrets, and then jumping into a corrupted version of the demo headfirst. Tune in at http://twitch.tv/curryswirlso we can go out with a bang!
Sat, 16 Jan 2016 19:15:43
Sat, 21 May 2022 12:06:39
Thu, 16 Sep 2021 19:44:53
Sun, 01 Aug 2021 10:06:29
Fri, 22 May 2020 13:00:51
Sat, 01 Apr 2017 22:14:48
Thu, 16 Mar 2017 21:17:55
Sat, 04 Mar 2017 17:04:26