#resident evil 8 spoilers

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Resident Evil Village Speed Run Strats ! 

Step 5 - An Happy Ending

Text

2nd case

Mother Miranda: Wait … what ?


3rd case

Ethan Winters: That’s for my daughters

Resident Evil Village Speed Run Strats ! Step 4
(The magnets totally stop Heisenberg’s power, don’t think about it too much)

Up next is the big boss fight

Text in 4th case

Chris: Yeah, Ethan got him [Heisenberg]

Resident Evil Village Speed Run Strats ! Step 3*Donna Beneviento has joined team Winters*Text:2nd ca

Resident Evil Village Speed Run Strats ! Step 3

*Donna Beneviento has joined team Winters*

Text:

2nd case

Moreau: Angie ? What … Wait!

Angie: HAHAHA SUCKER


3rd case

Moreau: I’LL TELL MOM !

Angie: HA


Post link

Chris:and I brought you myrrh-

Ethan: thank you!

Chris: *pulls out a gun and shoots Mia 20 times in the chest* MYRRH-DER!

Ethan: *gentle, sassy, gasp* Chris, NO-

Just completed my first playthrough of RE 8, so here’s my review. I want to talk about a lot, but I’ll put all the spoilers under a cut.

Overall I loved the game. Really fantastic. Would highly recommend for anyone who is into this genre at all. Fun characters, amazing world design, engaging gameplay, and a good plot and pacing. I played on normal difficulty and only died twice, both times because an enemy combo’d me before I could heal. It took me about eight and a half hours and I’d say I probably got a good 85% of the collectibles and I’m pretty sure I went through all the optional areas, as I got the achievement for completing the map. It looks like there is a good amount of NG+ content too, so I’m excited to get right on to that.

My only significant criticism is that it really doesn’t feel like they thought a lot about mouse and keyboard controls, as the default mouse sensitivity is one of the lowest I’ve ever seen in a game. Like, I literally do not know how you could play it with it that low unless you had gigantic mousepad and wanted an exhausting arm workout. Also the default keybinds are kinda weird and I had to change them right away. Unfortunately, you can’t rebind all the controls; my mouse doesn’t have a scroll wheel, so moving the map was impossible for me and the only way I could zoom it in or out was by pinching on the touchpad. (No clue why that works as not one would ever play this with just a touchpad but it works in a lot of games for some reason.) My only other criticism is that some of Ethan’s lines are not that great, but that’s honestly pretty minor and I’m glad they gave him more character than in 7.

Anyway, spoilers from here on out.

Okay so it turns out Ethan didn’t die when I last left off! He really is that meme of “man literally too angry to die.” Anyway, Chris’s section was fun, if a little too simple. I would have loved more interaction with the other team members, like if there was sniper support in certain sections or you could hear or see them fighting in other areas. Also if the target designator either went fast enough that you could actually use it when enemies were around of if it just waited until they were dead to say it was ready again. As it is, all you get it a brief shot of them all wearing similar uniforms and then hear them talking over the radio a little. But I can definitely see that being something they expand in DLC.

Anyway, Ethan’s last section little walking session was cool and I found myself singing Johnny Cash’s “Ain’t No Grave” as I was marching to the final boss fight.

The final boss fight was really good. I’ve compared this game to Dark Souls before and she certainly looked and moved like a Dark Souls boss. Honestly I immediately thought of the Darklurker fight from DS2, where you also fight a fallen-angel entity that is behind a dark cult in an underground cavern that can use melee and summon fireballs to hit you. Honestly, I would have loved to actually fight her in a Dark Souls game. She seems like she would have been fun.

Anyway, they Rose appears from within her dead shell (somehow miraculously wearing spotless clothes) and then Ethan finally sacrifices himself to save her and Mia, who was also alive this whole time and just trapped in a little dungeon being “experimented on” but somehow also unharmed. Whatever. I’m glad Ethan’s death actually felt satisfying now. Also I guess they made a justification for why the healing fluid can just put him back together, though I kinda liked the idea that it was just that powerful and the game refused to explain it any further. Regardless, I was definitely happy with the ending. There were a couple plot holes, like why Chris decided to move them all the way to Europe right near the village where they had presumably found out the mold came from. And how Ethan get killed by enemies stabbing him but survives having his heart ripped out.

I’m excited to see what they do in the future with DLC and such. I also haven’t tried Mercenaries mode, but that could be fun too.

spoilers in this one so watch out

Okay so I at the end of my last session I had beaten big fishy. This session, I finished exploring the town, went to some big mill and fought a huge dude with an axe who took way to many bullets, but was at least fun to fight. Then I went to the next game section where I fought a ton of werewolves and used up nearly all my ammo. At least the big werewolf wasn’t hard. I’ve gotten the hang of blocking and I’ve  gotten both the blocking upgrades, so I generally don’t have trouble in combat unless something catches me by surprise.

Anyway, I went through the factory section and enjoyed that. The aesthetic there reminds me a lot of Wolfenstein: The New Order. I loved the plane engine boss. A bullfight boss in a small area that it opens up by destroying stuff with its charges is a great idea. Then you get thrown in a pit by Heisenberg.

Down there, you find out that Mia wasn’t Mia, which I had strongly suspected from the beginning. Then you get to do an insane over-the-top boss fight were you have a “metal-polymer” half-track motorcycle with a fucking machine gun, rocket launcher, and chainsaw. Then you get to do a big battle that reminded me of Robot Wars. Resident Evil always gets pretty crazy at points, but at least this one built up to it. Also Heisenberg calling Chris a “boulder-punching idiot” was funny.

And then Ethen fucking dies in a cutscene. I’m going to reserve my full judgement for when I beat it, but it seems annoying that they killed the protagonist of the last game and the vast majority of this one and his death didn’t even really accomplish anything.

Anyway, when I stopped for the night I was apparently assaulting the village as Chris and his team. I like the look of the team and the idea of fighting a lot of enemies with like assault rifles and plenty of ammo and stuff sounds good for a final act. I’ll finish it tomorrow most likely.

Okay so from here on out there’s spoilers. Just fyi.

Alright so I finished the first area and beat Lady D. I’m surprised she goes out so early in the game, but I guess the choice was either do that or make players upset by making them wait for her. Whatever.

The boss fight was very fun, even if it was just one of those “shoot it until it dies” kinds of fights. Also the thing with the dagger was kinda weird because as far as I could tell, there was only one note talking about it, so if you missed that note or forgot what it said, that part wouldn’t make a lot of sense.

Anyways, I’ve also beaten the second area, House Bienvinedo or whatever. Loved that area. While I did have the big goop baby spoiled for me (because someone put it in a fucking youtube thumbnail) I was not prepared for the reveal of the giant umbilical cord leading off into a dark hallway. That was beyond fucked up. Also the sounds it made and the way it moved were creepy as hell. The boss “fight” was alright, but the main part of that level was the stand out. Honestly it could have been its own short indie horror game and I’m sure it would sell amazingly well.

I like the cooking mechanic; it’s a cool way to do stat upgrades. And the Duke has a lot of character. That being said, the dark fantasy vibes, the unlocking shortcuts, and especially the plot of “great leader had a powerful essence which they split up and gave to four lords” reminds me a ton of Dark Souls, both with Gwyn splitting his lord soul and giving it to the Four Kings, and with the player having to leave a hub and go to four different areas to defeat a lord and bring back an item to unlock the final boss. But hey, it worked for Dark Souls and it works here.

Anyway, I’m on the big goop fish area now. Chris is being cryptic as ever. Just seems totally unconcerned with the fact that Ethan is wandering around this village fighting monsters. Wonder where all that is going. Oh and did I mention I have a phobia of deep water and water monsters kinda freak me out? Anyways, gotta go face my fears!

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