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Custom Rush Colored Megaman

Citadel paint


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Happy thirty-fourth anniversary to Mega Man, who will personally see Dr. Wily’s world-ruling schemes through to their ends as he fights for everlasting peace! … or, uh, was it fighting to save the world?

I REALLY wanted to make something far more extravagant for Mega Man’s anniversary this year, but given what I had made last year paired with how busy the first half of December’s been, I decided to opt for something a little simpler.

It isn’t quite a wallpaper (It can be if you crop it to your liking), though here is a sprite piece I whipped up of the crew from the original Mega Man on the NES (Guest starring Mega Man? from Mega Man Powered Up) in one big epic battle!

Of course, we all know who will prevail, don’t we? Here’s to another year of fighting for… well, take your pick!

superherorobots:

Me: *has a ton of drawing ideas for different characters*

Also me: What if…I do another drawing of Chef Man?


I just can’t help it, I love my little guy too much!!

Happy third anniversary to Mega Man 11, the blue bomber’s triumphant return since Mega Man 10, which released eight years prior! I’ve mentioned in a previous ask that Mega Man 11 is not only tied with its predecessor as my favorite Mega Man game, but it’s also a contender in a three-way tie for my favorite video game ever— and for good reason!

Mega Man 11 is noteworthy for a variety of reasons, but for me, I feel like its strongest point is staying true to the classic Mega Man formula while trying enough new things to form its own identity. More or less, it’s like a modernized NES Mega Man, with the addition of a game-changing mechanic, a solid team of voice actors, and perhaps the most expressive robot master line since Mega Man 8!

Speaking of the eleventh line of robot masters, back in March I began making posts that showcased the eight robot masters of Mega Man 11 sprited into an NES-esque style. The posts were certainly way more well-received than I thought they would be, and they were a whole lot of fun to make!

Anyone who’s been keeping track of said posts, however, knows that there’s still two robot masters left to be seen sprited, those robot masters being Blast Man and Impact Man. Really, the biggest reason I haven’t gotten around to making posts for them yet is because of both bosses’ backgrounds (Especially Blast Man’s) have a lot of detail in them, and it’s been really hard trying to get them to look right.

But with the anniversary of Mega Man 11 finally upon us, I didn’t want to keep any of my followers waiting for any longer for the last two bots of the lineup, so I figured what way to show them off…

… than showing the entire line all together!

While I still feel a little bad about not having sprited demakes for the boss rooms of Blast Man and Impact Man yet, the arrival of Mega Man 11’s release date made for the perfect opportunity to get around to showing their respective sprites since I have had both done for quite a while! With that, let’s start with the robot master who was originally going to be next in line to be showed off… Blast Man!

Blast Man is unique in a way that he bears a more simplistic design (In a similar vein to Fuse Man and Block Man) while still having just a touch of the modern design influences that the rest of the lineup has. However, he still has a lot of cool features that aren’t really explored a whole lot, such as his tri-button torso piece and his segmented boots, which I find to be really neat!

To make up for the lack of backgrounds for both Blast and Impact, I’ve made gifs showcasing the process I took in making their sprites as I’ve been doing for my more recent sprite posts! The biggest challenge in spriting Blast Man for me was accounting for the smaller details on his armor, as well as nailing his red headpiece, which I found was detrimental if I wanted his overall sprite to look good.

Another small detail I wanted to account for was Blast Man’s skin tone— there are a lot of Blast Man sprites out there that portray him with the same skin tone as most of the other vaguely humanoid robot masters, which I always found to be off-puttingly inaccurate. I made absolutely certain that this was something I would correct with my 8-Bit interpretation!

And with the ins-and-outs of Blast Man’s sprite design process done and out of the way, now we can move onto the last robot master of the pack, who I regard as being my favorite of the eight…

BEHOOOOOOOLD!!! IMPACT MAN!!!

The overall design of Impact Man is an interesting one; I remember when I first saw him that I thought his yellow/orange color scheme was just how he was shaded, but as it turns out, that’s actually a component of his design. I also didn’t really understand the spike on his head until we got around to seeing his full-body… though now knowing that he’s made up of the Impact Brothers, it’s a really cool design approach!

Impact Man’s hulking size resulted in a particular challenge when I got around to spriting him. A lot of the Impact Man sprites out there fall in under two categories: they’re either accurate to Impact Man’s design, but are much too small, or they keep his size in check, and as a result doesn’t necessarily have that Mega Man feel to it.

Perfectly striking a balance between the two was an astronomical feat, too. The biggest thing I wanted to make sure my sprite of Impact Man had were those classic ‘robot master eyes’, and from there I would sprite the rest of him as accurately sized as I could manage, all while still having him be smaller than Bounce Man.

Color choice was also very important, too! My original Impact Man sprite from 2018 used seven colors, and my version from 2019 had six colors like the present version above, though the color I swapped out for the latest version was a shade of grey so I wouldn’t have to color every dark section of him a solid black.

It feels so wonderful to finally get to show off all eight of my sprite demakes of the robot masters from Mega Man 11, and I hope that you’ve enjoyed them and the processes in making them that I detailed! I do intend on spriting out backgrounds for Blast Man and Impact Man when I get some more practice, but for now, here’s to another year of the Double Gear!

Around the end of November last year, I unveiled a full set of robot masters that I had designed for my very own faux Mega Man game, Mega Man Ultimate! At first, I was a little nervous in showing off my fanmade robot masters, but to my surprise, they were a big hit— I was not expecting the Synergon Legion bots to be so well-received!

In the first post I’ve linked, I mentioned that I’ve been designing robot master OCs since mid-2013, though ended up becoming super reclusive with them since a lot of them were subject to extreme ridicule, despite the fact that none of them were meant to be on the same level as official ones.

However, there was one particular bot in the very first lineup of robot masters that I designed which stood out the most, in that he actually looked like he belonged in a Mega Man game. Granted, his design was still particularly lacking, but I held him in a high regard.

And after designing a full set of robot masters that all look official in one way or another, I figured that it was high time that I revisit said favorite robot master OC of mine and give him a big redesign with my newfound robot master design smarts. Enter…

SDN-001:Stellar Man

Height: 5'11"
Special Weapon: Crescent Boomerang
Good Point: Confident
Bad Point: Tends to overwork himself

Stellar Man is the rank of general of the Space Surveillance Network. As the head of the astral agency, he works tirelessly to ensure that the space station he mans is always within perfect working order. He specializes in the design of numerous spacecrafts and space stations, and has a major soft spot for all things astrology, spending most of his free time studying star patterns and galaxies.

When he’s doing battle with a threat from beyond the SSN’s parsec (Namely a certain Mega Man), Stellar Man utilizes his zero gravity mobility and his signature weapon: the Crescent Boomerang, a cross between the Metal Blade and the Rolling Cutter. With an iconic weapon, a well-regarded reputation and an absolutely out of this world look overall, he’s a real star, man!

(Design and sprite process below the cut!)

At last, Stellar Man makes his debut on my blog! I’ve actually had Stellar Man’s general design around since before I even had any of the Mega Man Ultimate robot masters up on tumblr, so this appearance was a long time coming!

When I set out to design him, one of the biggest things I wanted out of his design was to have him look a lot like the Stardroids from Mega Man V. The Stardroids have some of the coolest design elements in Classic Mega Man’s history; even now, there’s nothing quite like them, in my eyes, and that was something I wanted to incorporate into Stellar Man’s design.

I also knew that I wanted him to have a unique helmet shape, but after combing through all of the robot masters and Stardroids, I couldn’t think of something that’d stand out. It was when I looked to the character designs of the X Series, however, that I found a few design aspects that I liked, and suddenly his design was blasting off!

Here is the step-by-step process I made when drawing Stellar Man’s sprite! Really, the toughest thing about taking the design and shrinking it down to sprite form was the helmet, as the jagged edges and the glass dome proved to be a challenge in sizing perfectly, but I’m really happy with how he ended up looking!

Also, can we talk about the stage select portrait I drew for him?! I’m fairly certain that it’s one of my absolute best portraits I’ve sprited, right up there with Strafe Man and Glitch Man! It originally started as a test to see how far I could go in spriting a robot master portrait without any preliminary sketching… and before I knew it, I had a full icon made. Talk about motivation!

I am REALLY proud of the sprites on display here and the overall design of Stellar Man, and I couldn’t wait to show them to my followers! I really hope you’ve enjoyed everything this post has to offer, and you can certainly expect to see more fanmade robot masters of mine in the future!

In a previous post from the very start of this year, I went into detail regarding my love for the tenth installment of the Classic Mega Man series of games, as well as how spectacular a lot of that game’s robot master designs were (Even if most would disagree).

Even some of the more plain-looking robot masters of the bunch still appeal to me quite a bit, and if there’s one robot master from Mega Man 10 that wouldn’t look too out of place in an NES-Era Mega Man title, it’s probably Pump Man, perhaps one of the most underrated bots from Mega Man’s tenth outing.

In spite of being overshadowed by just about everybody else, he still has a lot going for him. In my opinion, Pump Man’s Water Shield is one of the best barrier weapons in the series, he has a really immersive stage theme (Reminds me a lot of Acid Man’s theme) and, while his stage takes place in a wastewater treatment plant, the stage itself has some really nice spritework.

Speaking of spritework…

I wanted to take a shot at spriting Pump Man myself, just like I did with Solar Man!

There’s a lot about Pump Man’s design that I really like— while fairly simplistic, his lanky, tubular arm shape is one of my favorite aspects of his (And even inspired the arms for Hydro Man) and he has a really cool buster (Even though we don’t see him using it in-game… though his true talent comes in using his pump handle)!

Some aspects of respriting Pump Man were actually a bit of a challenge. Take for example his large pump handle attached to his helmet— to me, that was one of the most important parts of the sprite to nail because it had to look perfect. His chest cannon and arms took a bit of experimentation in coloring though ultimately I love what I was able to come up with!

While I realize I still have two robot masters left in my ‘Mega Man 11 Resprited’ series, whenever I get done with that I’d like to resprite all of Mega Man 10’s robot masters since it’s one of if not my favorite game in the series; now that would be cool! For now, enjoy this resprite of Pump Man, as I loved giving a more underrepresented robot master some time in the limelight!

oh men!! eh jugado mucho este megaman y aun no me aburre ñ-ñ

oh men!!
eh jugado mucho este megaman y aun no me aburre ñ-ñ


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A very quick thank you sketch to @whitmoon for donating to my ko-fi :)

A very quick thank you sketch to @whitmoon for donating to my ko-fi :)


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I took the mmx logo from YouTube: Megaman X title screen remake by UnderscytheJS

This is so basic… and i feel like I made a master peace jajaja I’m not an animator by the way :v I cheated with the logo because I can’t do that xD

instagram:@darklemon_96

❤️ like, reblog, follow and remakes thanks✨

ROCKMANXDIGIMON

Es el año 20XX y algo sucede en la DeepNet. Después de los acontecimientos de X5, X tiene que adentrarse una vez más en los confines de la Net para resolver un grabe problema, ya que un viejo enemigo a vuelto a atacar el ciberespacio. En su viaje encontrará un lugar inesperado, en donde habitan monstruos digitales, también conocido como Digimons.

Nuevos amigos y una nueva aventura estarán aguardando, pero el peligro también cambiará de forma, así que X deberá despertar un nuevo power up para contrarrestar las fuerzas del mal y salvar el mundo digital.

(Así sonaba éste fan-fiction en mi cabeza mientras hacía la ilustración, no prometo nada, pero intentaré hacer más de éste crossover si recibo más apoyo) ☺️

instagram:@darklemon_96

❤️ like, reblog, follow and crossover thanks✨

like and reblog for Zero ❤️

instagram: @darklemon_96click da link to see my other fan arts and stuff

Unidad Gutsman obrero, saga X - arte conceptual.

instagram:@darklemon_96

Gutsman

instagram: @darklemon_96

No es mi favorito, pero hay que darle algo de atención.

Maverick Hunter 20XXElf Wars.

instagram: darklemon_96

jakei95: My bro sent me this picture. Today three years ago I did this in my old house. I already fo

jakei95:

My bro sent me this picture.
Today three years ago I did this in my old house.
I already forgot it.

I think march 22 is a p artist day for me???


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Mega Man Legends 3 fan art 2019It’s been 19 years since Mega Man Legends 2 came out in North America

Mega Man Legends 3 fan art 2019

It’s been 19 years since Mega Man Legends 2 came out in North America. This is a much revised version of fan art I did last year featuring 1 Servebot for each year.
I’ve added Barrell, Data, Teissel, Barrett, Aero, a 19th Servebot, the Gesellschaft and fixed a ton of little things.


If you’d like to support my art you can via the following-
My Patreon-  https://www.patreon.com/nealakuma

My Ko-fi-https://ko-fi.com/F1F0DSLT


Thanks!❤️


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Crunchy Chip Cookie (Cookie Run Kingdom) and Forte/Bass (Rockman/Megaman series) got the same energy.

Strangely enough… they sound the same with their jp voices too. Hmm

More Vava posts cause I can!xD

So look at my man, he thinks he’s sexy.

I don’t think he can drink while lying down like that. He just thinks he’s cool.^^;;


VAVAception!?


“Don’t talk to me or my son ever again!”


Is Vava Jr. old enough to even drink!?

(I call them Vava Sr. and Vava Jr. Or Big and Smol Vava)


TF2 Heavy Voice: Little little man, you’re no match for me!


Well, X is not impressed.

(And no smol Zero figure to save him! Oh no!)


I had my booster shot the other day, and I brought him with me.

He feels he belongs with the rest of the purple stuff in my bag


The small Vava Shrine ia coming along quite well!

I haven’t included the X3 Manga cover and the Novel pics cause I was too lazy to take them out the box. But this waa quite pleasant to look at


The Long Vava Post


Here’s Vava threatening me helping out with my shots…


I’m his Ride Armor for the day!


New Rockman XDive Weapon!

The Lazer Shark ( ✧Д✧) カッ!!


Same color scheme as the Puto Bumbong, huh?


Banana for scale!


He’s irritated with X’s cute smile and he thinks X is cute too


Vava and Vava


My Sugar-free coffee and Vava and his bourbon


If anyone wants more of my updated arts and pics, remember that I’m more active on Twitter!


VAVA MK-II and XDiVE’s XMas Bit (St. Vajurila RV) Skin


Reminded me too much of Candy Cane so…

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