#skyrim mods
Kind of want to color it, kind of want to leave it as is.
Aidewen, High Elf, OC from my current Skyrim play through, lover of adventure and married to Rumarin (3D NPCs). Bubbly and as insufferable as her husband, she has no memory from before waking up in the Skyrim mountains, and being the Dragonborn is simply a new opportunity for adventure. Aidewen married Rumarin “for fun, and who else could handle us?”, she’s been hired as a relic hunter by Auryen Morellus, and she’s got her sights set on Cyrodiil.
Done in Procreate with and iPad Pro.
Beyond Skyrim: Bruma is now available for Skyrim/Skyrim Legendary Edition on the Nexus. Find it here:
http://www.nexusmods.com/skyrim/mods/84946/?
We’re working on the Special Edition and Xbox One versions and will have further news to share soon.
We’ll be working to rapidly patch any bugs or issues that are reported, so please bear with us.
It’s been a long road getting this far. Thanks to everyone for all your support.
The northern Breton port city of Farrun has a melancholy and sinister reputation, stemming from a long and bloody history that stretches all the way back to its infamous foundation as the foremost centre of the slave trade in northeastern Tamriel.
Originally named Fal’Ruhn (or “Snow Run” in the Altmeris), the city’s vast dockyards and processing halls were built to enable first the local ruling Altmer clans, then the Direnni Hegemony to monopolise the lucrative westbound trade in human captives from the wars of the Falmer and Chimer to the East.
The city’s name quickly became a byword for dread and desperation across the continent for Nord and Nede alike, and even today, millennia after the original city was destroyed in a slave uprising that helped usher in the end of Direnni rule in High Rock, the modern city of Farrun has never been able to escape its sordid past.
The more recent history of the Kingdom of Farrun has been blighted by invasions of Orcish hordes, civil war, betrayal of sacred oaths and economic ruin. Some even whisper that the very land the city is built on is forever cursed by the evils committed here so long ago, though the rulers of the city are quick to punish such superstitious talk.
Some spicy smoochy art I did
Kaidan and Aqua doin a smoochins n lovins
background is again from a picture I took of some greenery
I’ve gotten one to work just fine before, but I’m having trouble with a couple others I’d like to play. Any help/explanations you guys can offer would be greatly appreciated.
DETAILED DESCRIPTION OF ISSUE:
So I’m having pretty much the same issue with two mods: Interesting NPC’s andBeyond Skyrim: Bruma. Nexus mod manager doesn’t work for me, so I’m trying to install them manually. I got the download, made sure I met the requirements, and moved the files into the data folder inside the Skyrim folder (I know this is how to install mods - I did this with Legacy of the Dragonborn and that one works exactly how it should).
Problem is, after I enable them and the game reloads my files, it crashes and will not launch again. It brings up the first menu, but when I hit play, it closes and the game never starts.
Now, if I go back into the data files and delete the BSA files (and leave the ESM files), the game will launch just fine and I can play. NPC’s adds it’s new locations and characters, and Bruma adds the gates/guards to Cyrodiil and I can even pick the lock and enter Bruma itself. Here’s where another issue happens.
WithNPC’s, I can have conversations with the new characters, voice acting comes through, they walk around and such, but I do not get quests (there should be quite a few of them who give quests), and the ones who can become followers will say something like “Lead on, then” but never actually follow me. They don’t even mention if the problem is me having a follower already.
WithBruma, the guards and the gate to Cyrodiil are added, and when I walk up to it the Legate who lets you in greets me as he’s supposed to, but there is no voice acting, and there is no way to progress the dialogue after the first option (saying you want to enter Cyrodiil). I don’t believe there was music either, and this mod adds three hours of custom music. I did pick the lock once and enter Bruma that way, and everything on the other side of the gate was discoverable (again, no dialogue, not even the random “huh” or “need something?” from passersby).
I want to say it has something to do with those BSA files, but I don’t know what as they work fine with Legacy of the Dragonborn and even the diverse dragons mod I got from Bethesda.net, and I have seen playthroughs of Bruma or with NPC’s installed that work just fine. If you guys have any insight as to what might be causing this issue, I would greatly appreciate the help.
So I turned off all my mods to play Skyrim Anniversary Edition clean to unlock achievements and one mod snuck under the radar.
I am not disappointed.
okay so hear me out: a skyrim mod where it plays the halo theme whenever you absorb a dragon soul