The #1 selected map in this month’s patron poll, the Town Infirmary. This one was fun to work on, and should provide a sensible place for your party to get their wounds treated after a rough adventure, or perhaps to attend a lecture in the operating theater to bone up on their healing knowledge.
The snowy drifts and arching mountains reach up ahead, to a peak overlooking a precipitous drop. Any curious explorers would be best served to watch their footing, or keep a scroll of featherfall handy, however, as a slide down these slopes is unlikely to be a pleasant ride.
The dry, arid, beautiful, and bitterly cold ridge in this rocky tundra is covered a foot deep in the falling snows, year-round. Breath fogs in front of your face, and flakes dust everything in a fine white powder. Any chance for a decent refuge seems scarce, and if there ever was a road across this tundra, it certainly isn’t visible now.
Ahead, the passage expands into a clearing, a swampy glade bristling with mud and damp, reedy grass. The shadows seem to peer back at you between the ivory boughs, and the strange mist curls and wraps around you, caressing you like a lover, though no wind seems present to animate it so. A strange feeling, nameless and guttural, primal and instinctual, hints that there is a presence in this place, that the borders between worlds has grown thin, and just as ours bleeds into it, it bleeds into ours.
I haven’t done any maps that are particularly swamps or marshlike in some time, and with all the requests I get for fey-touched locations and joined, multi-part maps, I thought it might be fun to give this a shot (particularly since an adventure I’m running in my own game calls for an encounter in the Shimmerglens and neglects to provide a map!). I hope this map provides some creepy, wet, and wild adventures for you all too!
Queer fog flits and dances among the gnarled branches and twisting vines along this narrow passage, and shimmering lights of torchbugs, or perhaps fey, wink and blink out at you from the shadows of the willowy canopy overhead. Muddy, shallow water lines the place, and a boot plunging into the loamy ground is sure to sink into the muck. The only way to navigate this place seems to be by narrow rowboat, but even that is hampered by untamed vines that slither through the waters, gleaming in the damp like scaled serpents, and the incessant buzz of mosquitos and the occasional croak of amphibians fill the air.
I’ve been interested in adding some spice and variety to my games, and wanted the ability to infuse some of my taverns and inns with a bit more flavor and verisimilitude, and nothing quite evokes the senses like a good meal, but most dnd maps feature little more than a brown blob and maybe a few circles to suggest bottles of booze.
I wanted to do a little more than that, by providing some assets that can be dynamically layered for whatever meal your game needs. Or maybe I just got carried away.
Regardless, I’ve put these together, and battled through some dungeondraft tagging difficulties (experts, please message me if I’ve gotten something wrong!), and I hope they bring some fun and full bellies to both your characters’ tables, and yours.
The winding roads of the frontier often beckon to adventurers and pilgrims, and those deities who value freedom, luck, and an unrestricted view of the sky overhead, often have shrines like these. Temples are few and far between for the wandering followers, but at a crossroads, a hard-pressed traveler, weary from their journey, may well find a shrine like this just around the next corner, with offerings, a place to pass the night in peace, and markings at the standing stone that serve to guide their way on the next leg of their journey.
Fit for a high-stakes ambush, or a simple shortcut for those wishing to cut a few hours from their travels, this suspended log bridge makes for a simple encounter map for the dextrous members of your adventuring party, and a very wet one for those who prioritized strength or intellect over nimble feet.
A suggestion from the poll last month, and one that I couldn’t resist. I love The Adventure Zone, and always wanted to make a map of Fantasy Costco (Where all your dreams come true, got a deal for you!) and thought it would be fun to make a version to surprise your players with next time they need to stop somewhere to resupply and spend some of that hard-earned bounty.
As promised, the interior of the Rose Inn from last month, complete with dining barrels, a gilded brass icon in the floor, and, I hope, some warm, homey vibes after spending so much time in cold dungeons in search of gold and blood. I also, crucially, remembered to add some privies to this building, so there is no need to ask me where people go to take a dump on this one (seriously, how many of you guys are tracking your characters’ bowel movements?)
The centuries have slowly eroded and decayed this place, stone halls collapsing under thousands of pounds smooth, velvety fine sand that falls in thin trickling bursts from the cracked ceilings with each step. That dark ritual took place here, so many years ago, and why did the architects of this last resting place position traps and dangers, in addition to those made by the threat of collapsing passages? One thing is certain. The path below must be tread carefully, if one does not desire to join the occupants here, sealed below the shifting sands…
The centuries have slowly eroded and decayed this place, stone halls collapsing under thousands of pounds smooth, velvety fine sand that falls in thin trickling bursts from the cracked ceilings with each step. That dark ritual took place here, so many years ago, and why did the architects of this last resting place position traps and dangers, in addition to those made by the threat of collapsing passages? One thing is certain. The path below must be tread carefully, if one does not desire to join the occupants here, sealed below the shifting sands…
Downloads here! This is the Public release, patrons have access to hi res, ungridded, unwatermarked versions, a night variant, and PSD documents.
Steam and the soft sounds of sloshing water and drowsily relaxed conversation float through the large stone chamber. Large pools kept full of warm water from natural hot springs below the earth are filled with bathers relaxing, and private baths in the back are curtained off, attendants moving to and fro with pitchers of warm water, washing cloths, or towels for paying clientele.
The perfect place to relax after an adventure, or perhaps just a place to catch a well-guarded criminal or corrupt politician without the benefit of arms and armor. Let’s hope that the proprietors don’t have any plans to take advantage of a plucky group of adventurers, forcing them into combat au naturale. This map mostly started so that I could play a prank on my players, but as I developed it, I realized it actually would be fun to change the dynamic of the party, that’s so used to putting their heavily armored fighters front and center, while the dextrous and magically gifted party contributed from behind a fighter’s heavy shield. Instead, without conventional weapons and armor, the mage’s mage armor and spells, and the rogue’s dex-based AC have even greater value. Perhaps it will also provide your party with a night of good clean fun.
This is the Public release, patrons have access to hi res, ungridded, unwatermarked versions, a night variant, and PSD documents.
I needed a break from desert-style maps that I’ve been working on as part of the Desert Tomb series, and made something with a little more green and color involved. Tinkering with perspective again, I wanted to tabletopify this gorgeous inn by Hyunsu Cha and got a little carried away. I’m feeling good about it.
I’d like to follow up with a map of the interior next week. Let me know your thoughts!
My second test map for the asset pack I’ve been building this month, hopefully more comprehensive and useful for adding some verticality to your games. This is the Rocky Ridge, a sloping peak dotted with evergreens, with a small hole in the center, giving a dim peek into a grotto beneath. Time to bust out the rope and climb checks, or at least a handy featherfall scroll.