#technical art

LIVE
Final artworks/shots (No render, no photoshop) of the current research project about physical lightiFinal artworks/shots (No render, no photoshop) of the current research project about physical lightiFinal artworks/shots (No render, no photoshop) of the current research project about physical lightiFinal artworks/shots (No render, no photoshop) of the current research project about physical lightiFinal artworks/shots (No render, no photoshop) of the current research project about physical lightiFinal artworks/shots (No render, no photoshop) of the current research project about physical lightiFinal artworks/shots (No render, no photoshop) of the current research project about physical lightiFinal artworks/shots (No render, no photoshop) of the current research project about physical lightiFinal artworks/shots (No render, no photoshop) of the current research project about physical lightiFinal artworks/shots (No render, no photoshop) of the current research project about physical lighti

Final artworks/shots (No render, no photoshop) of the current research project about physical lighting and its optimization, color adjustment and cinematics, aesthetics and artstyle, optimization and handling of gigantic environments in unity without blowing up the hardware or crashing the engine.

Resulting modules and technics get shared with dev community.
Project started: May 2019, worked on it in parallel to the game projects.
Tools used: Unity5.5 for the scene creation,
Blender, C4D for 3Dmodelling of the city, 
Krita for texture painting and normalmaps of buildings, 
Notepad++ for shader coding, 
VS for postFX scripting, coding, debugging 


Post link
loading