#unity3d
Our next unit covers simulating a client brief, where us Designers need to make a game according to a brief in about 4 weeks.
So! I’m partnering up with
for a VR Archery focused game! After Beat Ninja, I’m definitely up for some more VR, this time hoping to focus on more of an experience rather than an arcade game.
- The Prototype is being made for PC, this is so we can get lot’s of the mistakes out early before the project starts.
- VR is cool, but it’s hard to look at a game with a clear lens whilst inside VR, because most things are “cooler” in VR, so testing loops on PC will ensure we have an enjoyable experience before going in.
So our first unit this year is focused mainly on in-game economies and “return” loops, keeping players in the game, and making them want to come back!
We were tasked with pitching an idea, throwing together a quick GDD, and then if we felt up to- making a basic prototype. I had an idea, and started on a prototype for something that I thought would have been very achievable. I was wrong.
I spent way longer than I thought I would writing, testing, raging, and re-writing code. I took a break, and came back to it, and from scratch I tried putting together the lowest forms of what I’d need in my prototype; this is where it is now.
I’ve learnt so much about script communication, OOP, Unity, and even Visual Studio! It’s been a blast so far, and I’m really proud of the functionality that’s working (smoothly!) and will be using this as a basis for my intended Economy prototype.
More soon!
Just been messing around with different anim styles, dunno what kind of personality the character is supposed to have, but I think I’ll find it eventually!
More Soon
How I feel developing games in Unity.
How I feel developing games in HTML5.
The Italian Owl - Club | A new VRChat world!
It’s been a long time since I’ve posted something, but in background I’m still working on 3d things, and this is my latest project, The Italian Owl. This is dedicated to my italian community, Virtual Italy, and in the past 6 months I’ve worked on it to make it as good as possible. This is still unfinished, but I’ll slowly update it to add more areas, functions and games. Hope you like it!
[Omori] Deeper Well HD for VRChat is out!
Yesterday after 1 month of work I’ve finally published my new world, Deeper Well HD. The world is Quest compatible and I used Udon! Hope you like it!
https://vrchat.com/home/launch?worldId=wrld_54e4eb6c-711d-4711-ae3d-cf9179bcbf7b&instanceId=95673
The dynamic duo is back - over a year since they first started flailing around, now they’re hooked up to a custom full-body IK solver using some crazy hacking of the FABRIK and Kabsch algorithms. In theory, this let’s them calculate their poses based on any number of desired limb positions, and determine when goals are unreachable or require repositioning.
Much love to Zalo and his genius-level math utility tools without which this would not exist.
Still want to get the whole system physics responsive, but feeling proud of the progress
A~minty green~ hillside, perfect for Wonks.
Had to take a minute to reign in dev goals, but now our wonky friends have a new home.
Took my wonky witch model from last October and turned her into a platformer protagonist!