#ttrpgs
Lovely break this weekend, and we’ll be back into the sewing room tomorrow to tackle the queue!
In the meanwhile, a Spotlight on one of our in stock dice bags: “Luminous Lotus”!
[image: fanciful lettering in purple, orange and green on a black background. Text: Together We’ll Be UNSTOPPABLE. (And That’s Terrible). A Supervillain RPG by Zoe Maxine.]
So I haven’t been able to draw for a while, so what have I been working on in my spare time? A Supervillain team themed tabletop (or digital) RPG! It’s not out yet, but it’s almost a full rulebook now.
So now that I can draw, here’s a logo.
PLEASE ask me questions!
Please let me know if you’d be interested in gametesting it or know a group who’d be interested in playing it and giving feedback, too!
The reason tabletop RPGs use polyhedral dice – in spite of them being such an unlikely thing to have on hand in the pre-gaming-store era, and rare even in the roleplaying hobby’s tabletop wargame predecessors – is because there just happened to be an educational supply store where they could easily be sourced near where the designers of Dungeons & Dragonslived.
The reason that D&D dragons are colour-coded is because the game pre-dates the widespread availability of fantasy minifigs, so they represented dragons using plastic dinosaurs from the local five-and-dime, and those are just the colours that the plastic dinosaurs used to represent each type of dragon happened to be.
The reason that iconic D&D monsters like the bulette, the owlbear and the rust monster exist is because one day, a bunch of bootleg Ultraman kaiju figurines just happened to be mixed in with the plastic dinosaurs, and – being unfamiliar with Ultraman, and the bootlegs in question being almost unrecognisably shitty anyway – they statted up what they thought the figurines looked like.
Sometimes I wonder what the history of the tabletop roleplaying hobby would have looked like if any of those coincidences had lined up just a little bit differently.
Art and design challenge, everyone:
Find the cheapest, weirdest, ugliest little toy or bauble you can at a local dollar store or thrift shop. Design a new tabletop monster off of that.
I would LOVE to try and figure out what kaiju ended up being the inspiration for what classic monster
Knock yourself out – the linked page contains numerous photos of what’s believed to be the specific set of plastic “dinosaurs” that served as the original minifigs for monsters in question. Some of the figures that are included in the set are clearly identifiable as classic Ultraman bootlegs, while others are less recognisable; to the best of my knowledge, nobody’s 100% sure what the figure that inspired the owlbear is supposed to be. For reference, it’s this one:
Setup to run the Frostgrave scenario The Haunted Houses with paper miniatures.
Buildin’ some more modular walls.
A piece of advice that I THINK comes from the Blades in the Dark rulebook (but I’m not sure because I’ve read so many TTRPG rulebooks in the last year or so) but that I think could be applied to a lot of other TTRPGs is that a roll shouldn’t make a competent character look incompetent.
Like, I think most players and GMs (especially those of us that come from the D&D paradigm) tend to think of the dice roll as representing how well the character does the thing. This seems intuitive, but it tends to make a character’s perceived level of competency at the things they’re supposed to be good at weirdly swingy, which might be undesirable unless you’re aiming for a slapstick tone.
Like, your stats/skills/modifyiers/whatever the hell the game you’re playing has/ already represent how good/bad your character is at doing certain stuff. So the die roll, being a luck-based number unrelated to these skills, probably shouldn’t ALSO represent how well your character does the thing, but instead represent outside factors that influence the outcome of your action, such as something distravting your hero, the enemy jumping away to avoid the swing, or the lock you’re trying to pick having a bit of rust that’s giving you trouble.
In practical terms, what I’m saying is that if your thief with a decent sneak skill is trying to stealthily follow a guard, but you get a disastrous dice roll that causes you to be discovered, that dice roll probably shouldn’t represent your thief suddenly stumbling over and making a lot of noise, but the guard suddenly remembering he left something in his quarters and turning around at the worst possible moment. Mechanically both get you the same result, but one of them doesn’t have the unintended of effect of making it seem like your thief suddenly forgot how to sneak.
Imma make a series of lineups of the mhu characters!
Part 1: player characters ⭐ uwu
Dawn:@lesly-oh
Keira:@bibinella
Mac:@zephyrzion
Riley:@zoe-marson
Robyn:@shakeyjules
Vel:@asmoltree
Beautiful campaign is gmed by the amazing firnella
If you wanna know more about the campaign, check our tumblr page here!
Finally got a dice tray!!
Actual dialogue from my D&D session
Politician:They say running a bar is the same as running a city. Everyone’s drunk, lost, and needs that one silver person to lead them right!
Hafgrim, a chronic alcoholic, and king of the Nine Realms: What do you call someone who’s all of those things?
Politician: That’s what we in the industry call a mess!
Hafgrim:You’re not wrong.
Called tf out
Redbubble is having a 20% off sale! Use code AHHHHH
I mean I have all this new stuff in my shop, ya may as well .. ♀️