#ttrpgs
So I’m currently working on writing a Lv20 5e one-shot campaign against a Tarrasque for my friends. Thing is, they’re not allowed to see the stat block for it, and thus, are going in entirely blind to what the monster can do.
If you haven’t seen the absolute fucking absurdity that is the Tarrasque, allow me to introduce you!
The Tarrasque is an impossible creature in literally every way! It’s immune to:
- Nonmagical bludgeoning, piercing, slashing
- Being charmed, paralyzed, poisoned, and frightened
- All fire, and poison
So essentially, every normal weapon from the game is ENTIRELY useless against it! Furthermore, the majority of damaging spells are also useless!
But that’s only the beginning. This fucker can do so much more, including:
- 5 attacks per round, each with +19 to hit, dealing anywhere from 4d6+10 to 4d12+10 damage per attack
- Frighten unlimited creatures in a 120 foot radius (which is the limit for most ranged weapons and spells, so they’re useless unless the caster/user is within this range), and prevent them from attacking for a full minute
- Must roll 17 or higher on a wisdom save to surpass this
- Swallow someone and cause 16d6 damage per round while grappling and blinding them
- To escape, they must somehow deal 60 damage in one turn from inside in order to possibly be regurgitated, and then they’re knocked prone, unable to move or attack until next round
So that’s it for terrifying attacks, BUT WAIT THERE’S MORE!!! The Tarrasque can take 3 of these actions per round of attack:
- Attack with the tail or horns (4d8+10 or 4d10+10 depending on which you choose)
- Swallow someone
- Move 20 feet
But perhaps the worst, and most insane part of the Tarrasque, is its utterly fucking insane abilities:
- 3 times per day, the Tarrasque can just… choose not to fail a saving throw
- If someone attacks with a Magic Missile, ranged attack spell, or line spell, you roll 1d6
- 1-5=Unaffected
- 6=Unaffected, and the effects are reflected back at the caster instead
- The Tarrasque has advantage on all spell saves
Essentially, there’s almost NOTHING in the game which can hit this motherfucker, damage it, or even fight it successfully. Entire parties of Lv20 characters have tried and failed many times to defeat the Tarrasque, but I’m personally aiming for my party to be able to win! I’ve got rules set up for them hopefully enabling this, but it really depends on how well they’ll play their characters against this bastard.
I made a special cake for my online D&D group when we met up in person for the first time today for a game. The characters are: Freya, Hyrax, Milles, Evanora, Dave, Athuzula.
I play Hyrax and my friend plays Milles, and Hyrax has a thing for Milles which we always jokingly poke at each other for (it’s on totally mutual terms). When we cut into the cake, I got the slice with Milles’s piece and told him, “Hey dude, I’m eating Milles!”
“Enjoy. It’s the only chance you’ll get to!” he replied.
I fucking DIED laughing at this. Great session, almost a tpk after like a year playing this campaign, but it was worth it. We made it, and… we realize every character in the party desperately needs a group therapy session, so I guess that’ll be our next game! Especially what with Milles being, AGAIN, banished to an unreachable realm on death saving throws, just barely escaping by the skin of his teeth.
A thought that arises from the idea of tiefling babies often ending up being abandoned: A rich tiefling adventurer retiring and starting up a tiefling orphanage that takes care of rejected tiefling babies and children.
A thought that arises from the idea of a tiefling orphanage: the rich tiefling adventurer regretting his initiative of filling a mansion with dozens of little devils that all can cast Thaumaturgy. At will.
Oh Boy. :’D
Personally I headcanon that tiefling magic starts to manifest around puberty, but if that wasn’t the case, they’d just have to suck it up and tiefling baby-proof the hell out of the place. B) Have no vases and stuff that might fall over and break during tremors. Have sturdy furniture. Lock doors and windows. Avoid having open flames around. Shove cotton or something into your ears.
Oh yeah, and some of the babies might in that case be able to cast friends,minor illusion,ray of frost, or mage hand. Could result in chaos…
My next one shot is definitely going to be “A party of tiefling babies escape from the orphanage (to go to the candy shop)”
sorry to hijack this post but i’ve been drinking coffee and had ideas for how to actually bring this to life so:
BABY TIEF HEIST ONESHOT
PLAYER RULES
- You are all tiefling toddlers, each pick a different subrace
- All your stats are 10, then apply your racial boosts.
- you have 4 hp (5 if you have the con boost) if you reach zero, you are unconscious.
- Your only abilities are your racial traits.
- You have broken out of the orphanage with no money, and seek a treasure trove of candy from the store.
- How you retrieve this candy, without being apprehended, is up to you.
DM RULES
- Any environmental or effect that could potentially hurt a toddler will only deal 1 hp of damage.
- The candy store functions as a dungeon:
- the shopkeep is a final boss (objectively has 5 hp if they go the combat route, however, this would only cause him to fall unconcious— there will be no toddler murder.)
- other patrons are to be befriended or avoided.
- Any creature that is not considered Charmed by the toddlers, whether by magic or exceptional persuasion checks and baby tief cuteness, will report any thievery they see.
- Environmental hazards can include
- gumballs on the floor
- getting distracted by a cute kitty or dog
- the candy is on the top shelf!!! just out of reach!
- To reach your goal:
- you must steal a pound of candy for each player character. you may also steal excess to aid you in your heist just be careful how much you use.
- Candy
- Lollipops: if you consume a lollipop you can regain 2 hp. (5 lollipops = pound, you may grab 3 at once)
- Gumballs: gumballs can be spilled on the floor, functioning like a bag of ball bearings. (20 gumballs = a pound, using gumballs wastes half a pound, you may grab 5 gumballs at once)
- Chocolate: Invokes Sugar Rush. (2 chocolate = a pound, you may grab 1 at once, 1 chocolate = one sugar rush)
- Sugar Rush gives you advantage on all strength and dexterity checks for five minutes (since initiative hopefully will not be a factor, if it is invoked in a combat situation, the duration is 1 minute), however after, you must make a DC: 15 con save to avoid falling asleep for a post-sugar nap.
- You may design your candy store as you will for maximum chaos
- roll a d10 + 1 for the number of potential patrons within.
those are just a few small things i thought of for how to run this oneshot for maximum cuteness, creativity and chaos!
#it’s a beautiful morning and you are a horridorable devil baby
fun fact, i actually ran one of these one shots and the group had so much fun, we aged up the characters to play waterdeep: dragon heist
I HAVE PLAYED THIS ONESHOT AND IT WAS CHAOS
We’ve hit the first stretch goal! Now the previously planned portrait miniatures representing different classes will all be paired.
We already have the first pendant - the very handsome aristocrat pictured above! I cannot wait to see what @suburbanbeatnik comes up with for the other four.
If you haven’t joined in on the Kickstarter for Dandies & Dandyzettesyet,it’s right here! The book will be available in a bunch of different formats and different price points, so it works for any budget.
The next stretch goal, which we’ll be reaching soon, will be a detail map of the city of Bath to facilitate games or stories set there. Can’t wait!
I explained something about Dandies & Dandyzettes yesterday on Twitter, and I thought I should explain it here as well.
The title card says “Roleplaying Game”, and it is a roleplaying game, but I want to stress that the emphasis is on “roleplaying” more than “game”. If you’re not into very complicated game mechanics or competing for a win, this will be a great game for you! I have some instructions for using dice to determine success, character traits, action, romance, and so on, but they’re totally optional.
It does open with a very gamey directive - you need to choose a theme so that everyone’s on the same page as to the story that’s going to collaboratively unroll. Austen, Heyer, Bronte, Wollstonecraft,* Clarke … the information that you’re going to need will depend on the type of story you’re telling and where you set it. So 95% (or more) of the book is an in-depth guide to English life, politics, and culture in the 1810s.
So it goes into:
- The nuances of the class system, including not just how aristocratic titles work but the relative social standing of different professions and the rank systems within the military and clergy
- The details of different neighborhoods/parishes of London at the time, whether fashionable, middle-class, or working-class
- How pre-decimal currency worked (bizarrely, I’ll tell you that for free)
- The rules of attending court, the etiquette of the ballroom, and the code of dueling - and in all three cases, more of the culture surrounding these than just “be announced and bow to the king,” “ladies may decline a request to dance but not ask a man,” and so on
- How local authorities dealt with crime, and what exactly “quarter sessions” and “assizes” are
- and a whole lot more!
And as a result, it works equally well as a guide to the period for anyone who wants to write a novel set in the Regency. It’s multi-purpose!
While the history is in some cases given in brief (there’s a large appendix with further reading at the end for anyone who wants to learn more about the press, Brighton, Catholic emancipation, the Black population of the time, etc.), it isn’t sensationalized or simplified for gaming purposes. GMs and players can decide to simplify or ignore some of the history, as can authors, but it is up to them to choose what to include and what not to! If you like the information about how holidays affected hiring and renting but want divorces to be easier to get, go ahead with that. If you want divorce to still be a complicated and difficult process but want to ignore the rules of paying calls on your entry into a neighborhood, that’s easily done (as long as everyone else in the game is aware, of course).
Sign up here to be notified when the Kickstarter goes live
* Mary Wollstonecraft was not advocating for complete gender equality so this isn’t quite accurate, but her name seemed like the best choice for a theme where you tell all gender roles to suck it
Delft Blue
Hand painted blanks cast in number molds.
Yes, I hand painted them. Yes, seriously. The crane too.
Sorry the post is long, I wanted to capture all the details.
[Image description: Eight photos of a handmade eight piece set of RPG dice with a small matching resin origami crane beside it. The set is patterned with a blue and white floral design, similar to a fine china glassware design, and is inked in gold. The set includes the standard seven dice, along with a d2 coin with a crane design set into the one of the faces, with a 1 set on the other face. End description.]
I absolutely love creating D&D characters with missing gaps and/or mysteries in their backstories that I don’t know the answer to and leaving it to my DM to create. Love getting lore drop about my characters that I didn’t know about. If you haven’t done it before, I recommend it.
TTRPGs for Reproductive Rights by Roll for Romance and 201 others
Reproductive rights are fundamental and non-negotiable human rights that we must fight to protect. All proceeds from this bundle will be donated to Planned Parenthood and NNAF (National Network of Abortion Funds) so that much-needed funds will be distributed on both national and local levels and across race, gender, and economic status.
new bundle dropped comrades
Player Agency
Dungeons and Dragons, like most TTRPGs is a shared experience about telling a story. The Dungeon Master (DM) sets the scene with a beginning and often has an ending in mind. How the protagonists get from point A to point Z is up to them. Railroading the players with a linear story without choices, character growth, or input from the players is rather one-sided.
It’s also bad.
While the DM is…
We’ve hit the first stretch goal! Now the previously planned portrait miniatures representing different classes will all be paired.
We already have the first pendant - the very handsome aristocrat pictured above! I cannot wait to see what @suburbanbeatnik comes up with for the other four.
If you haven’t joined in on the Kickstarter for Dandies & Dandyzettesyet,it’s right here! The book will be available in a bunch of different formats and different price points, so it works for any budget.
The next stretch goal, which we’ll be reaching soon, will be a detail map of the city of Bath to facilitate games or stories set there. Can’t wait!
There he is! Isn’t he dashing? I modeled him on Benjamin Bathurst!
I explained something about Dandies & Dandyzettes yesterday on Twitter, and I thought I should explain it here as well.
The title card says “Roleplaying Game”, and it is a roleplaying game, but I want to stress that the emphasis is on “roleplaying” more than “game”. If you’re not into very complicated game mechanics or competing for a win, this will be a great game for you! I have some instructions for using dice to determine success, character traits, action, romance, and so on, but they’re totally optional.
It does open with a very gamey directive - you need to choose a theme so that everyone’s on the same page as to the story that’s going to collaboratively unroll. Austen, Heyer, Bronte, Wollstonecraft,* Clarke … the information that you’re going to need will depend on the type of story you’re telling and where you set it. So 95% (or more) of the book is an in-depth guide to English life, politics, and culture in the 1810s.
So it goes into:
- The nuances of the class system, including not just how aristocratic titles work but the relative social standing of different professions and the rank systems within the military and clergy
- The details of different neighborhoods/parishes of London at the time, whether fashionable, middle-class, or working-class
- How pre-decimal currency worked (bizarrely, I’ll tell you that for free)
- The rules of attending court, the etiquette of the ballroom, and the code of dueling - and in all three cases, more of the culture surrounding these than just “be announced and bow to the king,” “ladies may decline a request to dance but not ask a man,” and so on
- How local authorities dealt with crime, and what exactly “quarter sessions” and “assizes” are
- and a whole lot more!
And as a result, it works equally well as a guide to the period for anyone who wants to write a novel set in the Regency. It’s multi-purpose!
While the history is in some cases given in brief (there’s a large appendix with further reading at the end for anyone who wants to learn more about the press, Brighton, Catholic emancipation, the Black population of the time, etc.), it isn’t sensationalized or simplified for gaming purposes. GMs and players can decide to simplify or ignore some of the history, as can authors, but it is up to them to choose what to include and what not to! If you like the information about how holidays affected hiring and renting but want divorces to be easier to get, go ahead with that. If you want divorce to still be a complicated and difficult process but want to ignore the rules of paying calls on your entry into a neighborhood, that’s easily done (as long as everyone else in the game is aware, of course).
Sign up here to be notified when the Kickstarter goes live
* Mary Wollstonecraft was not advocating for complete gender equality so this isn’t quite accurate, but her name seemed like the best choice for a theme where you tell all gender roles to suck it
The Kickstarter is now live!
Let me show off some of the beautiful art by @suburbanbeatnik:
These miniature portraits will be appearing in the book alongside the discussion of different social classes - aristocracy, landed gentry, military, clergy, and trade.
The Kickstarter is actually fully funded, but now we’re looking at hitting the first stretch goal to have these each paired with another of a different gender!
Here’s almost all of my artwork I did for Dandies and Dandyzettes!
“Elysian: Vow of Tides” dice bag!
Lovely break this weekend, and we’ll be back into the sewing room tomorrow to tackle the queue!
In the meanwhile, a Spotlight on one of our in stock dice bags: “Luminous Lotus”!
[image: fanciful lettering in purple, orange and green on a black background. Text: Together We’ll Be UNSTOPPABLE. (And That’s Terrible). A Supervillain RPG by Zoe Maxine.]
So I haven’t been able to draw for a while, so what have I been working on in my spare time? A Supervillain team themed tabletop (or digital) RPG! It’s not out yet, but it’s almost a full rulebook now.
So now that I can draw, here’s a logo.
PLEASE ask me questions!
Please let me know if you’d be interested in gametesting it or know a group who’d be interested in playing it and giving feedback, too!
The reason tabletop RPGs use polyhedral dice – in spite of them being such an unlikely thing to have on hand in the pre-gaming-store era, and rare even in the roleplaying hobby’s tabletop wargame predecessors – is because there just happened to be an educational supply store where they could easily be sourced near where the designers of Dungeons & Dragonslived.
The reason that D&D dragons are colour-coded is because the game pre-dates the widespread availability of fantasy minifigs, so they represented dragons using plastic dinosaurs from the local five-and-dime, and those are just the colours that the plastic dinosaurs used to represent each type of dragon happened to be.
The reason that iconic D&D monsters like the bulette, the owlbear and the rust monster exist is because one day, a bunch of bootleg Ultraman kaiju figurines just happened to be mixed in with the plastic dinosaurs, and – being unfamiliar with Ultraman, and the bootlegs in question being almost unrecognisably shitty anyway – they statted up what they thought the figurines looked like.
Sometimes I wonder what the history of the tabletop roleplaying hobby would have looked like if any of those coincidences had lined up just a little bit differently.
Art and design challenge, everyone:
Find the cheapest, weirdest, ugliest little toy or bauble you can at a local dollar store or thrift shop. Design a new tabletop monster off of that.
I would LOVE to try and figure out what kaiju ended up being the inspiration for what classic monster
Knock yourself out – the linked page contains numerous photos of what’s believed to be the specific set of plastic “dinosaurs” that served as the original minifigs for monsters in question. Some of the figures that are included in the set are clearly identifiable as classic Ultraman bootlegs, while others are less recognisable; to the best of my knowledge, nobody’s 100% sure what the figure that inspired the owlbear is supposed to be. For reference, it’s this one: