In this workshop series participants will come together in online sessions and help co-design a game that promotes perspectives on technology that can serve as alternatives to the mainstream Silicon Valley model. Each workshop in this series corresponds to a specific phase of the board game design process and will build on the knowledge generated by previous participants.
This is the second workshop of the series. In this workshop we will pick up where the previous group left off: finishing the game’s play world! We are going to remix the ideas created by participants of the previous workshop and create a concrete setting, player roles, and game goals with some basic rules. It is going to be all about cyborgs, confused AIs, and hacking the black box!
The designs of algorithmic systems are normative rather than neutral and can consequently reproduce and reinforce structural discrimination in our society. Can we imagine radical design alternatives to create a more just and equitable digitally mediated world?
Presenting a special issue of the Algorithms of Late-Capitalism zine: “[D/R]econstructing AI - Dreams of Visionary Fiction”
AI systems are made of human labour and have an impact on human labour conditions. This feedback cycle is present in almost all sectors to some degree. Yet, these systems are often designed and deployed in ways that keep this reality strategically concealed. For this issue, we invited workshop participants to unpack some of the social and technological dimensions of AI and highlight the hidden human costs of automation. Who pays the price for increased automation? What changes are taking place in power relations at work? Can we imagine ways to make labour more fair in the age of AI?
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This edition of Algorithms of Late-Capitalism was created by internet teapot (Karla Zavala and Adriaan Odendaal) and the participants of the workshop: Algorithms of Late-Capitalism Zine Co-creation Workshop that took place during the Mozilla Festival in March 2022.
Humanoid robots moving through the world with self-determination - set on destroying humanity. Sentient operating systems with infinite knowledge falling in love with one another. Silicon Valley vaporware promising to solve all the world’s problems - from cavities to global poverty.
When we think of Artificial Intelligence or AI, we usually conjure up fantastical images from science-fiction or the tech industry hype machine.
Yet, relying on these unstable myths can distract us from the important (and often problematic) realities of AI technologies. It is crucial to try and see what is hidden behind these myths. By demystifying AI, we can begin to understand the impact these technologies have on our societies, communities, cultures, and daily lives.
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This edition of Algorithms of Late-Capitalism was created by internet teapot (Karla Zavala and Adriaan Odendaal) with special contribution from Buse Çetin and the participants of the workshop: Algorithms of Late-Capitalism Zine Co-creation Workshop that took place during the When Machines Dream the Future AI Festival organized by Goethe Institute on 13 November 2021.
internet teapot presents the Algorithms of Late-Capitalism: Board game Co-creation Workshops with special presentation from the What the Future Wants team from Tactical Tech, Berlin.
In this workshop series participants come together in online sessions and help co-design a game that promotes more inclusive and open perspectives on the future of digital technology. Each workshop in this series corresponds to a specific phase of the game design process and will build on the knowledge generated by previous participants.
Session #4: Imagining Better Digital Futures 13 August 2021 @ 18:00-20:30 | *ONLINE* > SIGN UP HERE <
This is the fourth workshop of the series. In this session, we will pick up where the previous group left off! So far, participants have created a game set in a dystopian world of sentient Artificial Intelligence and oppressive data-structures. Participants of this workshop will have to come up with speculative in-game technologies that will help players imagine a better digital future.
Supported by: The New New Fellowship, SuperrrLab & Bertelsmann Stiftung
In this workshop series participants come together in online sessions and help co-design a game that promotes more inclusive and open perspectives on the future of digital technology. Each workshop in this series corresponds to a specific phase of the game design process and will build on the knowledge generated by previous participants. Session #3: Creating Game Content That Breaks the Rules 30 July 2021 @ 14:00-16:30 | *ONLINE*/Tshimologong Precinct
This is the third workshop of the series. In this workshop we will pick up where the previous group left off and start creating rules and game content! So far, participants have created a game set in a dystopian future of sentient Artificial Intelligence and oppressive data-structures. Participants of this workshop will have to create content that challenges the game rules and allow players to beat the system and its algorithms.